Faction: Conflict Leaderboards & Rewards
#1
Posted 06 August 2020 - 09:33 AM
#2
Posted 06 August 2020 - 10:37 AM
#3
Posted 06 August 2020 - 10:45 AM
#4
Posted 07 August 2020 - 03:51 AM
Willard Phule, on 06 August 2020 - 10:45 AM, said:
Faction isnt dead. There are 2-3 groups dropping all day, and if there were Mc/Unit rewards you would see a more healthier environment.
Just a simple solution to our current population.
#5
Posted 07 August 2020 - 04:24 AM
Willard Phule, on 06 August 2020 - 10:45 AM, said:
IMO the normal protocol is for the solo's to get chased out Faction into Solo Queue and from Solo Queue out of the game.
Not the other way around.
Doh I agree 2 or 3 groups sounds pretty dead to me. Thats like 1 and a half games, two games with pug fillers.
In case Voltron didn't know Faction has died twice before already. When group died it got resuscitated some what.
The guys who play are truly dedicated, gotta say.
Who knows 3rd times a charm/Lazurus effect.
Edited by OZHomerOZ, 07 August 2020 - 04:25 AM.
#6
Posted 07 August 2020 - 05:16 AM
V O L T R O N, on 07 August 2020 - 03:51 AM, said:
Just a simple solution to our current population.
I've been saying it for years: If PGI wants more people to play FP, then all they need to do is to dramatically up the rewards for playing it. More overall rewards, more faction specific rewards (climb the ranks as a specific faction get free lore based and merch and mech as you climb; that sort of thing), more FP specific events wouldn't hurt either. Sure, add planetary rewards back in there too.
But the underlying issue is that lots of folks simply don't like FP for what ever reason. Those reasons range from the fact that it is no longer about factions, to reality that there are experts playing it and as such you as a newcomer or crappy player are likely going to get rolled most of the time, and everything in between (4-mech format, time of match, etc.). The only way you are going to get people to play a mode they don't like (short of actually making the mode better in some way -cough- not gonnahappen -cough-) is to bribe them.
#7
Posted 07 August 2020 - 07:58 AM
Im pretty sure MWO still makes them money, but they really got to spend more time on it. maintenance mode is BS
#8
Posted 07 August 2020 - 08:46 AM
Hellbringer, on 07 August 2020 - 07:58 AM, said:
Im pretty sure MWO still makes them money, but they really got to spend more time on it. maintenance mode is BS
I can’t believe I am saying it...but personally...I actually would like “to buy a mechpack“....any new content would be so welcome
#9
Posted 07 August 2020 - 10:08 AM
V O L T R O N, on 07 August 2020 - 03:51 AM, said:
Just a simple solution to our current population.
Faction is SO dead that you're discussing it in the general forums, dude.
#10
Posted 07 August 2020 - 10:38 AM
I imported all my MC balance data into a Google sheet and substracted out known tournament winnings and came up with 14,000+ MC given out like candy since January 1st.
All these end of life loot giveaways not only compete and undermine compensation as provided through faction warfare but the very monetization model itself PGI uses since they are no longer in the business of delivering new content via mechpacks.
Braindead QP rewards need to scaled back at the same time faction rewards are increased. The ratio needs to be reset in a way that does not devalue MC or c-bills respective real world currency.
#11
Posted 07 August 2020 - 11:32 AM
Bud Crue, on 07 August 2020 - 05:16 AM, said:
I've been saying it for years: If PGI wants more people to play FP, then all they need to do is to dramatically up the rewards for playing it. More overall rewards, more faction specific rewards (climb the ranks as a specific faction get free lore based and merch and mech as you climb; that sort of thing), more FP specific events wouldn't hurt either. Sure, add planetary rewards back in there too.
But the underlying issue is that lots of folks simply don't like FP for what ever reason. Those reasons range from the fact that it is no longer about factions, to reality that there are experts playing it and as such you as a newcomer or crappy player are likely going to get rolled most of the time, and everything in between (4-mech format, time of match, etc.). The only way you are going to get people to play a mode they don't like (short of actually making the mode better in some way -cough- not gonnahappen -cough-) is to bribe them.
Bribing newer players to FW (and as amazing as it is there still are new players coming into MWO) is probably the way to go and could work. Heck, they are bribing us this weekend to run some trial mechs (also painful).
With Vets it’s harder. Most Veteran player fall into 2 categories.....1. Players who are never gonna touch FW again....no matter the bribe. 2. Players who would come back to play, if matches were made faster and there was more variety in who you faced (rather than just the same ol’ groups/solos) ....but they don’t really need the bribe (they are space-rich). Group #1 ain’t coming back....group # 2 would be willing to pick it up again only if there was more population. So, bribery only works on folks that are newer to the mode, but if you get just enough people to queues will flow quicker some other more veteran players from group #2 might return a bit more from soup queue. I know I would if the queue flowed faster.
#12
Posted 07 August 2020 - 12:39 PM
Much rather be a potato in Solo Queue even with the merge as 4 mans ain't so skillgapped to deal with compared to 12 co-ordinated pilots. Kinda why I liked scouting.
Thing is my POV
Edited by OZHomerOZ, 07 August 2020 - 12:39 PM.
#13
Posted 08 August 2020 - 06:53 AM
V O L T R O N, on 06 August 2020 - 09:33 AM, said:
Sounds good.. one reason faction pop is low is there is little incentive to play anymore unless you are one of the experienced players looking for a bit of a challenge or organization.. new players need more of a reason to play it and this would help. Although you would have to add a sort of 'participation' reward for players just getting their feet wet in the cw realm.
#14
Posted 11 August 2020 - 11:44 AM
#15
Posted 11 August 2020 - 05:43 PM
That's fine... the first part of "Community Warfare" is actually community. So dropping as groups and units should be encouraged. But it's difficult to make CW into something it isn't: a way for solo players to experience the game differently, and still have fun (without joining a unit).
I honestly think it could be done.... but the whole approach would have to shift.... like an "open vulnerability period" with unlimited mechs for a set time with an on-going battle, instead of the matchmaker/drop method. Or changing the clan structure to two stars (10 mechs) vs 3 lances of Inner Sphere... and adjusting the tonnages to match that. Of course, MWO has already gone to great lengths to "balance" the clan weapons, so the last part wouldn't work. I don't know... just spit-balling. And I'm sure there are people that really like CW. But for me (a guy that doesn't have time to dedicated to being in a CW unit), but still really enjoys the lore/battletech/mechs etc, would be nice to see a different "mode" that could include those units... and also the solo players... without it ending predictably in a total stomp.
in summary- if CW is designed strictly for unit focused players- then it's OK, I guess- some units still play it, right? but it ceased to be fun for me almost immediately after if was released- and it seems (subjectively) like that's the case with many other players... hence the low participation in CW.
here's an idea from the waaaayyyyyyy back days of MPBT... maybe have the units be fixed within the game, not controlled by an individual. solo-players could then come and go as they please, or teams of individuals could join the "fixed" units within the game and add structure to them (medals, community, ranks, whatever). That would give solo players an opportunity to operate with high level players, learn, etc, without having to "commit" to some of the more high powered unit structures. Of course, this would bring those "high powered" units down, skill wise, on a holistic basis. I don't know.. .again, just spit-balling. would love to see something more lore oriented to keep me around the game. I guess this idea is centered around the idea that the exclusivity and time commitment required by some of the CW/faction play units is part of the reason why solo oriented players just aren't interested. So it's cater to the elite/exclusive units, or try to figure out a way to allow for solo players to join in too in a constructive manner for all. may be too difficult of a task.
Edited by Jobe01, 11 August 2020 - 05:51 PM.
#16
Posted 12 August 2020 - 04:10 AM
Jobe01, on 11 August 2020 - 05:43 PM, said:
That's fine... the first part of "Community Warfare" is actually community. So dropping as groups and units should be encouraged. But it's difficult to make CW into something it isn't: a way for solo players to experience the game differently, and still have fun (without joining a unit).
I honestly think it could be done.... but the whole approach would have to shift.... like an "open vulnerability period" with unlimited mechs for a set time with an on-going battle, instead of the matchmaker/drop method. Or changing the clan structure to two stars (10 mechs) vs 3 lances of Inner Sphere... and adjusting the tonnages to match that. Of course, MWO has already gone to great lengths to "balance" the clan weapons, so the last part wouldn't work. I don't know... just spit-balling. And I'm sure there are people that really like CW. But for me (a guy that doesn't have time to dedicated to being in a CW unit), but still really enjoys the lore/battletech/mechs etc, would be nice to see a different "mode" that could include those units... and also the solo players... without it ending predictably in a total stomp.
in summary- if CW is designed strictly for unit focused players- then it's OK, I guess- some units still play it, right? but it ceased to be fun for me almost immediately after if was released- and it seems (subjectively) like that's the case with many other players... hence the low participation in CW.
here's an idea from the waaaayyyyyyy back days of MPBT... maybe have the units be fixed within the game, not controlled by an individual. solo-players could then come and go as they please, or teams of individuals could join the "fixed" units within the game and add structure to them (medals, community, ranks, whatever). That would give solo players an opportunity to operate with high level players, learn, etc, without having to "commit" to some of the more high powered unit structures. Of course, this would bring those "high powered" units down, skill wise, on a holistic basis. I don't know.. .again, just spit-balling. would love to see something more lore oriented to keep me around the game. I guess this idea is centered around the idea that the exclusivity and time commitment required by some of the CW/faction play units is part of the reason why solo oriented players just aren't interested. So it's cater to the elite/exclusive units, or try to figure out a way to allow for solo players to join in too in a constructive manner for all. may be too difficult of a task.
Yeah, this sounds like a good idea, it would be hard to do that thou with the way things are. It would piss off a lot of big top units, but whats better for the game? The large population? ..... I get what you are saying, and I would like to make it easier for people to join in and play, and if you want to get the game out to the masses lore could be one way, but making it viable for everyone would be the other. Your idea would bring us closer to that.
I had an idea that once a pug group forms a 12 man, they should get the lobby so they can start prepping for that map with their builds and loadouts, and then either wait for another pug group, or that 12 man thats about to get out of their match....
#17
Posted 12 August 2020 - 05:05 AM
B. As 99% of the solos your picture of a unit is ...
Pretty much every unit without any or much requirements (ok not the comp teams).
The team /unit phobia in mwo is pathetic. (Happens prob if u design a mp title around a solo tt niche).
That pgi social media (discord, ts, support of streamers, any kind of marketing, encouragement to join unit) is ... doesn't help much
#19
Posted 14 August 2020 - 09:11 AM
Faction has never gotten love after they brought the first bunch of suckers to the game with all the Faction graphics everywhere. Yeah. We are ALL about Factions but not ACTUALLY about factions. huh? Planetary warfare has taken back seat since day one while they told us it was in the front to bring in more victims. #thxPGI #WhyweareSOsaltymfs
The funny thing about the faction bug it is caused by the patch. lol. They will never fix that problem as it foobars the cycles on each patch.
This dead horse in nothing but bits to draw in more victims. nothing left here . . . .
#20
Posted 14 August 2020 - 12:35 PM
Kerensky got your Cash
Kerensky Cares
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