Group Limits
#1
Posted 19 August 2020 - 04:33 PM
#2
Posted 19 August 2020 - 04:37 PM
#3
Posted 19 August 2020 - 04:56 PM
#4
Posted 19 August 2020 - 04:57 PM
Thorn Hallis, on 19 August 2020 - 04:37 PM, said:
This game circa 2016 to whenever they limited it again. I'm a Legendary Founder so I've been around a while.....
BlaizerP, on 19 August 2020 - 04:56 PM, said:
LMAO
#5
Posted 19 August 2020 - 05:01 PM
CDLord HHGD, on 19 August 2020 - 04:57 PM, said:
Uhm...I think you got the year wrong. Last time the game allowded more then four people in a group in quickplay was what, 2013? When we still had 8v8?
Edited by Thorn Hallis, 19 August 2020 - 05:03 PM.
#6
Posted 19 August 2020 - 08:56 PM
CDLord HHGD, on 19 August 2020 - 04:57 PM, said:
LMAO
Then you surely remember that the solo+group queue worked so well for MWO that PGI had to split it in two queues: Solo queue and Group queue.
#7
Posted 19 August 2020 - 11:39 PM
And... you want larger groups? I'm not super excited about 4 as it is, but at least it's keeping queues short and I'm willing to trade the ocassional ROFLstomp for short queues. Larger groups are not good either way.
#8
Posted 20 August 2020 - 12:57 AM
#9
Posted 20 August 2020 - 04:01 AM
I seen strong 4 mans lose to strong solo's enough
Problem is mostly when the valves open imo due to lack of players
#10
Posted 21 August 2020 - 01:26 AM
Thorn Hallis, on 19 August 2020 - 05:01 PM, said:
#11
Posted 21 August 2020 - 05:01 AM
OZHomerOZ, on 20 August 2020 - 04:01 AM, said:
I seen strong 4 mans lose to strong solo's enough
Problem is mostly when the valves open imo due to lack of players
Ideally, I would like a return to 8v8 GQ with an option for solo queue players to join that queue. But that isn't going to happen. As such, I think max 4-mans allowed in soup queue is probably the best (I use that word hesitantly) option PGI could have come up with if they are going to insist in allowing groups to drop at all (outside of CW). For ever top level 4-man that can by themselves stomp the opposing side, I think there are a dozen of us more mediocre/casual/we're just playing together but not actually functioning with any cohesion or plan type of 4-mans, that have no appreciable affect on the match outcome any more than four random individuals might have had.
#12
Posted 21 August 2020 - 07:16 AM
So what if solo players get harvested like baby seals? If they don't like it, they can go over to FP for casual matches. It's dead over there. Granted, it's dead because the 12 man premades chased all the solos to QP, but that's beside the point.
#15
Posted 21 August 2020 - 05:59 PM
Unless thats the business plan
You a mole-spy
#16
Posted 21 August 2020 - 10:16 PM
crazytimes, on 19 August 2020 - 11:39 PM, said:
And... you want larger groups? I'm not super excited about 4 as it is, but at least it's keeping queues short and I'm willing to trade the ocassional ROFLstomp for short queues. Larger groups are not good either way.
SO because top comp players in the game can swing matches we have to stop it? How about we don't allow group of the top 99.9% players on same 4 person group.
I don't think the average group of mix tier are that op.
Edited by Monkey Lover, 21 August 2020 - 10:36 PM.
#17
Posted 21 August 2020 - 10:47 PM
Monkey Lover, on 21 August 2020 - 10:16 PM, said:
SO because top comp players in the game can swing matches we have to stop it? How about we don't allow group of the top 99.9% players on same 4 person group.
I don't think the average group of mix tier are that op.
You are right in the sense that groups don't all have a positive effect. A group of 4 potatoes can guarantee a much higher rate of losses. That's not particularly OP I suppose. Frustrating when you drop on solaris twice in a row with a particular LRM assault group.
Like I said before, I'm okay to tolerate the trade off of 4 manners in soup queue for the sake of quicker matches. More than that would wreck what little semblance of.balance we have left. There aren't enough people for effective skill and tonnage balance as it is.
#18
Posted 21 August 2020 - 11:19 PM
I think the current population has been milked/has allready everything they want. Problem is that to get new people in and keep them we need more content and reworks but those cost money and without the new people we don't get the money so no new work will be done. Its a bit of the chicken - egg problem. Rework needs money but money comes only when you rework stuff.....
#19
Posted 21 August 2020 - 11:45 PM
Monkey Lover, on 21 August 2020 - 10:16 PM, said:
SO because top comp players in the game can swing matches we have to stop it? How about we don't allow group of the top 99.9% players on same 4 person group.
I don't think the average group of mix tier are that op.
What criterion are you going to use to say who can group and who can't? They play in comp? So do tier 4s and 5s. They can't group now? They're tier 1? Ok, we all make alts. Now what? YOU may be able to tell whose 1% and who isn't, but MM can't. It never could and it ain't gonna start now.
#20
Posted 22 August 2020 - 02:40 AM
Nesutizale, on 21 August 2020 - 11:19 PM, said:
I think the current population has been milked/has allready everything they want. Problem is that to get new people in and keep them we need more content and reworks but those cost money and without the new people we don't get the money so no new work will be done. Its a bit of the chicken - egg problem. Rework needs money but money comes only when you rework stuff.....
Depends
If you rework from the wrong premise, lets call this premise crap
You throw at bunch of money at it, it becomes expense crap
I mean look at what they did with matchmaking functionally.
They added groups to solo queue, Uh that didn't do guid for matchmaking functionally like lower the skill gap dopes even if it has nothing techincally to do with match maker per se, its functionally HAS and that was a big clustertruck.
Then they do some less then minimal effort matchmaker rejig with a safe scope, impossible task that even a NASA scientist would find a challenge. Scope Guys thats safe, working is optional, cause we don't understand it.
Its still half finished since it don't match make guid in low populations, and this was brought up during forum threads about it recently.
Match Making = Lower functional skillgap
And thats not happening
And from a very basic project management point, are they even monitoring, adjusting if needed. Or only if the forum servers catch fire.
Problem when you get a bunch of Artist managers in charge of MM, they just over their head.
You got monsters you call a Witcher
You got a MM you don't call a Artist manager
Unless thats the business plan
Edited by OZHomerOZ, 22 August 2020 - 02:44 AM.
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