Pesky Lights!
#1
Posted 24 August 2020 - 05:39 AM
Is there a mech and build that would be best suited for this "Guard Dog" "Cat / Mouse" role?
I'd would love to know any thoughts and feedback! Thank you!
#2
Posted 24 August 2020 - 06:51 AM
#3
Posted 24 August 2020 - 07:38 AM
Streak boats are natural light enemies, but they aren't that useful against stealth lights.
Wolfhound WLF-2:
https://mech.nav-alp...#3caf23c4_WLF-2
Can catch up with almost any light 'Mech, have enough durability and firepower to beat most of them.
Trebuchet TBT-7M, superior siege engine:
https://mech.nav-alp...08a2666b_TBT-7M
Streak them to death in close combat, can use two med lasers instead of Beagle.
Vulcan VL-5T:
https://mech.nav-alp...#e6517dd1_VL-5T
It's almost like Wolfhound, more agility and jump jet against speed.
Crab CRB-27B:
https://mech.nav-alp...35b7c27_CRB-27B
Durable and great firepower.
#4
Posted 24 August 2020 - 06:08 PM
2. Hotkey Arm Lock to Toggle Arm Lock for mechs with weapons in arms.
3. Aim/sweep the legs!!!!
4. Prefer SRMS instead of streaks. Streaks require locks (almost no use against Stealth) and when locked hits everywhere while SRMS are deadfire/aimable and does not require locks.
#5
Posted 24 August 2020 - 10:28 PM
On the weapons side, multiple lbx10 bring pain to lights and if u can aim the high pinpoint heavy gauss and hppc can outright kill a light in one split second.
#6
Posted 24 August 2020 - 11:56 PM
Tarl Cabot, on 24 August 2020 - 06:08 PM, said:
2. Hotkey Arm Lock to Toggle Arm Lock for mechs with weapons in arms.
3. Aim/sweep the legs!!!!
4. Prefer SRMS instead of streaks. Streaks require locks (almost no use against Stealth) and when locked hits everywhere while SRMS are deadfire/aimable and does not require locks.
So, streaks are no good? Sad. Lights are not only fast, but they also lag when they run, kinda disappearing and appearing in a different place, obviously because of movement prediction being wrong (seen this in other games). That does exactly not help aiming them...
Another question of mine is: why are are the lights so damn sturdy? They survive a lot of AC hits, and laser burns, and SRMx18 salvos, too... Sometimes they even outdamage a full armor medium face to face.
#7
Posted 25 August 2020 - 05:06 AM
Try to read the battlefield, place defensive UAVs on key positions to cover your rear and be aware if those UAVs vanish prematurely. Decent piloted light mech can be a pain in the buttock, but are far from being invicible ...
Edited by AnAnachronismAlive, 25 August 2020 - 05:06 AM.
#8
Posted 25 August 2020 - 05:08 AM
AnAnachronismAlive, on 25 August 2020 - 05:06 AM, said:
Say it to those damned Commando and Flea.
#9
Posted 26 August 2020 - 12:19 PM
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I liked the x4 SRM6 + Artemis because of its strong damage, quick reload, and easily managed heat. The build also boasts 97 kph, Jump Jets, and ECM.
Feel free to take a look, leave a comment or feed back.
Thank you again and happy gaming!
#10
Posted 02 September 2020 - 11:44 PM
Sydira, on 26 August 2020 - 12:19 PM, said:
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I liked the x4 SRM6 + Artemis because of its strong damage, quick reload, and easily managed heat. The build also boasts 97 kph, Jump Jets, and ECM.
Feel free to take a look, leave a comment or feed back.
Thank you again and happy gaming!
What will you do, if you run out of ammo?
#11
Posted 03 September 2020 - 12:16 AM
Yoho, on 02 September 2020 - 11:44 PM, said:
A. You're dead.
B. The match is over.
C. Train your aim until A. or B. applies.
6 1/2 tons are an ample supply for 4 SRM6 launchers, especially with missile rack nodes. I'd even go as far and remove one ton for an extra heatsink.
Edited by Aidan Crenshaw, 03 September 2020 - 12:27 AM.
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