Tritous Caraway, on 24 August 2020 - 10:50 AM, said:
curious question: what does having multiple TAG lasers do?
- increase TAG effect on missile lock (cumulative or diminishing returns)?
- nothing: TAG is yes/no effect?
- just increase the chance of hitting due to beam spread?
In some ways I'm tempted to do it just to scare people. A "free" beam sweeping around seems to spook people into cover and makes nice, if non damaging, suppressive fire. Having several would definitely spook people, especially lights, so I can use indirect fire to an advantage. Human factors count in battle too!
context: I've got a blood asp and along with missiles and an autocannon I also have a PPC (ECM frier) and TAG, but I'm debating using the other two laser slots to make it triple TAG just to scare people.
Multi-tags do nothing.
The only reasons to have multiple tags are for detecting issues with collision, and for wall-hugging corner-poppers to be able to see that their precious PPCs or other infrequently-firing weapons will hit before firing.

The TAG on the left is interrupted by invisible geometry, an invisible wall that would block all bullets, lasers and missiles coming from that limb.

This Boar's Head is using a tag on each arm to be able to test for invisible geometry in order to not waste the precious high heat twin LPL combination packed into each arm, which at the time hit harder than an AC/20 but the heat was nothing to sneeze at. As such it was important not to waste the shots on levels with lots of invisible walls, such a Tourmaline Desert.
Being hit with a tag has absolutely no reactive effects on the target. There's a strong chance they wouldn't even notice the tag. TAG is very distinctive in its appearance, it won't be fooling anyone.
Edited by Koniving, 27 August 2020 - 07:34 AM.