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Ac20 Hit Registration - Tell Me I'm Not Crazy?


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#1 Acersecomic

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Posted 24 October 2018 - 11:32 AM

Ok, this has been progressively happening more and more with every match. More and more AC20 shots do no damage at all upon hit. You get hitmarkers, you get the boom, they do no damage. Sometimes they just pass through a standing enemy. And sometimes it just doesn't even fire at all, just takes your ammo off as if you did, you fire, there's a bang but nothing comes out and nothing deals damage.

#2 Jackal Noble

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Posted 24 October 2018 - 11:41 AM

You're f** kin crazy mate. Posted Image

View PostAcersecomic, on 24 October 2018 - 11:32 AM, said:

Ok, this has been progressively happening more and more with every match. More and more AC20 shots do no damage at all upon hit. You get hitmarkers, you get the boom, they do no damage. Sometimes they just pass through a standing enemy. And sometimes it just doesn't even fire at all, just takes your ammo off as if you did, you fire, there's a bang but nothing comes out and nothing deals damage.


Prolly has to do with the Transmorphigation effect we have been seeing. Egad not a Hellbringer-Madcat MkII! or a Kintaro King Crab!! oh man it's a Locust Annihilator!!!!

Ok seriously though, ya that's been an issue for a minute. Best bet is to pull the oxygen mask out from the overhead bin.

Edited by Jackal Noble, 24 October 2018 - 11:40 AM.


#3 Xeno Phalcon

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Posted 24 October 2018 - 03:49 PM

Hit-reg aint the only thing being weird, iv been seeing random mech stutter , hangup and warping all day - earlier saw a friendly light go by - freeze for about two seconds then warp elsewhere, checked and his ping was close to mine (20-30 range). Seems to be specially bad with lights but I saw assault do it once too. Especially bad on Grim Plexus I noticed.

#4 Kaeb Odellas

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Posted 24 October 2018 - 03:50 PM

View PostAcersecomic, on 24 October 2018 - 11:32 AM, said:

Ok, this has been progressively happening more and more with every match. More and more AC20 shots do no damage at all upon hit. You get hitmarkers, you get the boom, they do no damage. Sometimes they just pass through a standing enemy. And sometimes it just doesn't even fire at all, just takes your ammo off as if you did, you fire, there's a bang but nothing comes out and nothing deals damage.


I only get this when playing on Oceanic servers.

#5 Acersecomic

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Posted 24 October 2018 - 04:09 PM

Yeah, but it happens on stationary mechs as well. Standing, standing, standing, fire while I'm standing, enemy gets shot, still standing, goes away, nothing happened. I'm sure latency has something to do with AC20 since it's a single shot slow projectile, but still, way too odd to be just that.

View PostKaeb Odellas, on 24 October 2018 - 03:50 PM, said:


I only get this when playing on Oceanic servers.


I turned off Oceanic servers and play on NA and EU only. On NA I get at worst 150, around 110 is usually where I stay, on EU I'm from 40-80.

#6 Sable Dove

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Posted 24 October 2018 - 09:07 PM

Remember, this is Mechwarrior Online. You have to lead your shots against moving targets...

And then lead a little bit more due to latency.

At least you don't have to lead targets with lasers anymore.

#7 Dragonporn

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Posted 24 October 2018 - 10:42 PM

Reminds me:


Similar thing in pretty much any other BF I've played, and, to be honest, in most online FPS as well.

#8 Acersecomic

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Posted 25 October 2018 - 03:50 AM

View PostThroe, on 24 October 2018 - 04:16 PM, said:


As I said, if you have a connectivity issue that is causing this, your indicated latency may be essentially false in this case. You may be dropping lots of packets. This won't reflect in latency measurements at all. Open two command prompt windows and run the following:

ping mwomercs.com -t

ping 8.8.8.8 -t

The -t switch makes it continuous. Mwomercs.com is obvious. 8.8.8.8 is Google's DNS. mwomercs.com is what we care about. Google's DNS gives us a control. Let them run for 30 minutes. End the tests with Ctrl+C. If you're seeing lots of packet loss or high latency on mwomercs.com, but not on Google's DNS, you might need to look into getting a gaming VPN. If you're seeing lots of packet loss or high latency on both, you need to call your ISP and get them to look at your connection. You might need a new modem. They might have an issue within their system that is causing problems for multiple customers.

Last time I had an issue like this, my ISP had some **** going on in their back end they never admitted to fixing, but they definitely fixed something because it coincidentally got better. My connection was dropping packets to multiple vastly different end points.


122-123ms, 43TTL without change for mercs.
22-23ms, 115TTL without change for google.

This tells you anything?

View PostSable Dove, on 24 October 2018 - 09:07 PM, said:

Remember, this is Mechwarrior Online. You have to lead your shots against moving targets...

And then lead a little bit more due to latency.

At least you don't have to lead targets with lasers anymore.


I don't have a problem with leading and such, I am telling you, stationary targets while I too am stationary. If it was during movement I'd blame it on poor aim, this however is just plain obvious wrong.

#9 Bud Crue

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Posted 25 October 2018 - 04:00 AM

Don't know about AC20s, but it is certainly something I have seen with AC10s, though admittedly only in one game.

I've run an IV-4 with 2 AC10s forever and I KNOW the firing timing, noise, over all affect, etc.

I thought there had been a stealth nerf to the timing as it seemed like they were firing at half rate, then I paid closer attention and realized that on occasion they just weren't doing anything; sometimes on one barrel, sometimes the other, sometimes both appearing to fire but not and sometimes not firing at all (no visual or audible consequence but ammo count reduced). It was very odd. I tried replicating on a second match but to no avail. I assume it was just an odd connection issue.

#10 Ssamout

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Posted 25 October 2018 - 05:29 AM

I've seen hitreg issues since I started playing from beginning of open beta. Its a norm that you have to get used to. It prob happens with all weapons but it's just especially noticeable with single slugs liek big ac's, all gauss and ppc's.
With ac20's its just a bit worse as engagement range is close and missed damage + cooldown times can make you hurt.

Ofcourse its caused by bad connection between player and pgi server as this game is a bit sensitive to those. Demonstrated by disconnect issues also happening from time to time. But I'd guess thats really a problem with all PvP games especially when played through wireless networks.

#11 KodiakGW

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Posted 25 October 2018 - 06:08 AM

Put up a video so they can ignore it just like they ignored the video I put up of my PIR getting hit by a dual HGauss Fafnir and not taking any damage.


#12 Palor

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Posted 25 October 2018 - 08:23 AM

I use a lot of AC/20's and have for years. I have seen some wonky hit reg from them pretty often. Most recently I was chasing a Centurion in my 3x AC/20 Victor putting rounds into his back, and his front armor was showing the damage.

#13 Judah Malganis

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Posted 25 October 2018 - 08:40 AM

Had it happen today in Training Grounds actually. Fired an AC20 shot while stationary at a target. It hit. The next one didn't register at all.

Edited by Judah Malganis, 25 October 2018 - 08:41 AM.


#14 Acersecomic

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Posted 28 October 2018 - 05:28 PM

View PostThroe, on 25 October 2018 - 10:10 AM, said:


Not sure why you're including TTL, that isn't really meaningful for what we care about here. What was your % packet loss for both tests?

Your latency seems pretty normal, anyway, and consistent, so that's good.


There were no percentages. Did I not run it long enough then?

#15 Throe

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Posted 29 October 2018 - 07:22 AM

[deleted by user]

Edited by Throe, 08 November 2018 - 02:30 PM.


#16 TheCaptainJZ

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Posted 29 October 2018 - 08:07 AM

Some time ago, the explosion effect was client-authoritative but it should be server authoritative now. I think the projectile itself is still client-rendered so it might not agree with the server's interpretation. Really that's a discussion for the programmers.

#17 InvictusLee

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Posted 31 October 2018 - 03:37 PM

Hit reg with AC20s and PPCs has always been trash. Just take more ammo and shoot more.

#18 BumbaCLot

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Posted 01 November 2018 - 09:48 AM

View PostThroe, on 24 October 2018 - 04:16 PM, said:


As I said, if you have a connectivity issue that is causing this, your indicated latency may be essentially false in this case. You may be dropping lots of packets. This won't reflect in latency measurements at all. Open two command prompt windows and run the following:

ping mwomercs.com -t

ping 8.8.8.8 -t

The -t switch makes it continuous. Mwomercs.com is obvious. 8.8.8.8 is Google's DNS. mwomercs.com is what we care about. Google's DNS gives us a control. Let them run for 30 minutes. End the tests with Ctrl+C. If you're seeing lots of packet loss or high latency on mwomercs.com, but not on Google's DNS, you might need to look into getting a gaming VPN. If you're seeing lots of packet loss or high latency on both, you need to call your ISP and get them to look at your connection. You might need a new modem. They might have an issue within their system that is causing problems for multiple customers.

Last time I had an issue like this, my ISP had some **** going on in their back end they never admitted to fixing, but they definitely fixed something because it coincidentally got better. My connection was dropping packets to multiple vastly different end points.

Pardon my ignorance, but wth is a gaming VPN?
Ok for one, low latency to 8.8.8.8 isn't a control, as it is localized and many different servers at the same time. It should be low for everyone, so you can't really compare it being low and mwo being high as there being an issue.
VPNs literally add tons of additional hops to your forward and return paths, almost guaranteeing increased latency and adding computational resources via encryption.
The only use I can see for one is to bypass content filters in an office setting, for example.
I work for an ISP, manage VPNs, understand latency and anycast.
Additionally, pings are only marginally useful in troubleshooting as any device under stress will deprioritize ICMP traffic, and aren't obligated to return anything.
Other than that, thanks for posting.

#19 Koniving

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Posted 01 November 2018 - 10:51 AM

View PostDragonporn, on 24 October 2018 - 10:42 PM, said:

Reminds me:


Similar thing in pretty much any other BF I've played, and, to be honest, in most online FPS as well.

In MWO, the hitbox is actually slightly ahead of what you see if you do have some high ping (OR quite a bit ahead if they have high ping, though sometimes behind or off to the side).

Only in regard to slow moving projectiles.

#20 Mister Glitchdragon

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Posted 01 November 2018 - 11:12 AM

Hey, OP. I've been running twin Gauss for a while, and I can tell you honestly that PPD weapons in this game (meaning IS ACs, PPCs, and Gauss) have some really cruddy hit reg.

People be like "OH MY GOD, YOU CAN PUT MORE THAN 10 POINTS OF DAMAGE ON A SINGLE ATOM OF A SINGLE PIXEL OF A SINGLE HIT BOX!!!! SO OP!!!!"

And I'm like
1) Only if you connect. When you miss, you get nothing. Zero damage. Zilch. Nada. Nil. Unlike the laser light show meta that gives even the crappiest shot in the game a few points of damage for spraying at max range (and hey, no ammo expenditure, so why not?). This is an incredible balance point that gets conveniently overlooked in spreadsheet warrior online, and in my opinion a big reason why PPD playstyle is in such a sorry state right now.

2) Only if your connected hit registers. I'm not saying it happens all the time, but bad hit reg happens often enough that it discourages that style of play. Speaking for myself, there's nothing like when I do everything right and my hit doesn't register --especially when it costs me a kill-- to make me pack it in for the night. Pro tip for ballistic PPD players with bad ping: don't waste ammo on fast lights unless you have to (or they're bads standing still for you).

Tangentially related: No one suffers from team damage penalties like PPD players. It's nice that you can pull your lasors up and away from a friendly who blocks your lane of fire. But that punk who rushes in to facehug on the mech you just cored? He's taking all of what you've thrown downrange direct to his backside, and you're the one who will pay for it.

Edited by Mister Glitchdragon, 01 November 2018 - 11:24 AM.






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