dario03, on 07 September 2020 - 02:25 PM, said:
In my experience there has been way to many lock-on weapons around lately. An lrm boat or two on a team is fine but lately it seems like 50-75% of teams are lock ons. Which might explain how we get these threads. Players expect the games oddly balanced streaks to auto win vs lights for them but when ecm/stealth (or min range on atms) stop that from happening they don't know what to do because they haven't learned how to shoot lights with anything else.
Na, it's just the game's terrible hit reg and net coding. High speed + latency armor not provided by the game. Even streak srms seem to do little damage sometimes because of lag/hitreg magic. When the game isn't providing them lag/hitreg armor they get put down like they're supposed to. Furthermore, lights in general are only a threat when their target is engaged with an even greater threat exposing their backside. Lights that tend to score high also tend to be ignored. That speaks volumes of who the real threats are because if someone is engaged with something like a bloodasp and they turn around to go after the light that needs like 3 to 5 volleys to kill him from behind, they'll be put down in one volley by the bloodasp from behind. Every time I have gotten behind someone as close as a light pilot in something with actual fire power, they go from full back ct armor to dead in less than 2 seconds. I even had a game in a dire wolf where I got behind like half of the enemy team on a flank. I got 4 kills in less than a minute stricly because I alphaed them down from behind (over 300 meters away at that). I get in my flea and not only do I have to get closer to be effective, but I need more time as my first alpha strike will never put them down from behind.
If PGI would fix their game to make it where when I graphically see a 70 damage alpha strike go into a flea count as 70 damage, then they seriously wouldn't be a problem ever. It's the combination of hitreg bugs, odd latency issues, and speed that makes them seem op. I have even had matches in frozen city where I'm in the middle of the enemy wildly shooting and zig zagging in between them like an animal and their odd net code makes it where my mech moves and slides all over the place without my input because of whatever is going on with their net code. When my guy is teleporting around because of this odd bug, I wonder if the enemy team firing me sees their lasers and crap hitting my flea but only seeing like 2 points of damage being applied. I also did very well that round. People who claim there isn't hitreg/netcode problems are ignorant. Just the other day I even got a 60 alpha strike on a flea square in its ct. He literally darts towards me and off the side and all that actually applied was enough to change his armor a different color. I imagine on his screen he began running while I took the half a second to center my shot. Regardless, If the game actually counted the shot, he would have died. Like that pirahana in another game that came running to me in a straight line. All it took was one salvo at over 200 meters and I didn't even take the time to aim ct.
Edited by Zirconium Kaze, 08 September 2020 - 07:34 AM.