Capt Deadpool, on 04 October 2020 - 04:09 PM, said:
I would counter that if your primary goal in any team-based competitive online FPS is not winning, then you will be VERY disappointed in your gaming experience and would be much better served by playing a different genre of game, learning guitar, or going for a nice hike.
Fair enough, however, you have to remember that I am both a native and resident of the Solo Queue/QP/Whateverthey'recallingitnow. I've seen pretty much every ******* decision and how it's effected that group of servers in particular. Once upon a time, if I wanted to be competetive, I'd go over to FP and play a while. Until, you know, Paul's last "improvements" that effectively put one in it's head.
Over on the solo side, being competetive leads in a lot of frustration. Losing streaks in QP due to matchmaking (or lack thereof) are something you learn to accept. You have no control over it. Now, add to that a population so low that the "new and improved" matchmaker can't make pure T1, T2 or T3 matches. If you're a brand new player in his first 25 "Cadet" matches, I'm sure being harvested by groups of competetive players will be an experience that draws more paying customers, right?
Capt Deadpool, on 04 October 2020 - 04:09 PM, said:
Additionally, I mean, if increasing PSR via achieving high MS via utilizing methods that do not help or actively harm your team's performance, then like I said, you are only punishing yourself because it is likely you will be placed in a tier where you will die more often and lose more often if you are not skilled enough to get to your desired tier by the more kosher methods of killing enemies/doing damage/using other methods that help your team...
Again, my opinion differs, but that's about the only good thing about QP. We're allowed to have different opinions. Unlike the organized players, that follow sets of both written and unwritten rules.
Believe it or not, with or without organized groups, the new PSR system is based on individual performance and not the team's success. That's a HUGE change. That means "upward movement" becomes another viable goal besides something that is completely out of your control. Granted, QP T1s will be looked down upon by organized T1s as being people that gamed the system, but one would think that if they make it that far, they've at least learned how to manage heat and move forward without falling off the edge of the world.
And let's face it. Some of those elite, "best of the best of the best, with honors, sir" T1 group guys do FAR worse than "career potatoes" when they drop solo. Almost an exact mirror of how bad us solos "follow orders" in group based play like FP, isn't it?
Capt Deadpool, on 04 October 2020 - 04:09 PM, said:
But if you are trying to increase your PSR via achieving high MS by doing things that help your team win, then I can see that as a reasonable goal... But if that is the case, W/L ratio then becomes a better metric than MS if you are trying to ascertain whether you are increasing in skill, wouldn't you say? Or, if you don't care about winning, I suppose you could track your kills per game or damage per game via your personal stat page or the leaderboards if those are your preferred 'skill metrics'.
Except that W/L is, again, team based performance. You, especially, should remember being the guy that gets 1000+ damage and 6 kills, but your team still loses. Once upon a time, the only thing that truly mattered was the loss. Then they fudged around with stuff, and it still didn't really work as advertised, which oddly enough, is advertised for anyone that's been here longer than two weeks.
Honestly, I see most of the stuff you call "helping the team" as ways to increase your personal performance to get the green arrow, even if you lose. Consistent 350+ match scores are indicitive of at least doing your damn job, one would think. And I'm sure you'd agree with the opinion of "I put up 2 UAVs and lit up their entire team for 3 minutes straight and you still couldn't win" means I did everything I could to help but they just weren't capable.
Interesting you'd mention the leader boards. Might as well add Jarl's list to that as well. From what I understand, they're extremely important to the organized players. I don't quite understand all of it, but it appears to be some kind of measurement tool used in recruitment/mating rituals or something. All I know is that we're both sitting on maxed out T1 right now. Doesn't mean we're the same, not by a long shot.