Willard Phule, on 01 October 2020 - 01:25 PM, said:
I don't agree with it being a crutch, but I do think that once you learn to deal with the downsides like more heat, slower cycle rate, etc.. you have the advantage of being able to pack more weaponry in than the IS can. Which is how it's supposed to be according to Battletech in general. Granted, this isn't Battletech.
Well, yeah, because PGI purposely gimped it.
Willard Phule, on 01 October 2020 - 01:25 PM, said:
IS weapons do have advantages, regardless of what the "Clams are OP" crowd will tell you, because PGI in it's infinite wisdom in the name of "balancing" created a system wherein IS has different advantages than the clan does that's normally paid for in slots and tonnage. That single BB from the ACs is far more lethal to someone that can actually aim than the burst fire of Clan ACs. The recycle speed of IS SRMs makes up for the lack of range in many cases. MRMs and RACs are their own special flavor of "IS only."
I don't know what to tell you, but that's just "assymetric balance", IS doing things differently does NOT mean they are balanced, even if they are advantages.
So what if is SRMs do more damage and has less cooldown, and is more accurate? You know the Pakhet (hero Huntsman) can pack 8 SRM6s? So far, the only 8-SRM6 that I know for the IS is ******* Marauder II, a 100 tonner which is comparatively slow and less effective to engage-disengage with such short range.
That "Single-BB" only really matters to the accurate, but the Clans with their ludicrous ability to put a LOT of acs in their kit, they can compensate with OVERWHELMING fire. Take Rifleman IIC for example, it can bring 2x UAC10 + 2x UAC5 for it's tonnage. You know even the Seipnir struggles to put that precisely because of it needing standard engine, and when you put it on something like an Annihilator, it still does not have the amount of heatsinks that something like the MCII-B packs for sustained fire.
I respect pin-point damage, but when damage isn't exactly spread, such as by people who don't know how to twist, or to be caught off guard, it's not going to matter that much. The clans have LUDICROUS laser vomit, and while you think that long duration balances it, you are still able to focus a LOT of damage at a single component at a range.
Willard Phule, on 01 October 2020 - 01:25 PM, said:
That doesn't even take into account the nerf bat and "ghost heat." There are classic, iconic chassis that are virtually unplayable due to decisions beyond public opinion that happened with a flip of a switch. Timberwolves are the first on that list, with Dire Wolves a close second or equal. No, the Clans absolutely do not have a "huge" advantage over the IS. Not at all.
Build flexibility is a huge advantage. You can make lighter clan mechs participate with firepower as heavier IS mechs.
It would be better balanced if we stuck with Omni-Mechs, but Kodiak ****** that up. I felt that the ****-up cascade started when PGI started involving clan battlemechs.