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Mwo - Second Edition?


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#21 The6thMessenger

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Posted 25 September 2020 - 04:13 PM

View PostVonBruinwald, on 25 September 2020 - 09:18 AM, said:

Clantech is inherently OP, that's its gimmick. You can't balance it without having Clanners cry "muh tech crutch!"

Take the clan PPC:
Same heat damage ratio as the standard (1:1)
Tonnage and slots of a snub
Range of an ER
Damage of a heavy

Can't balance that without tears.


Yeah, but this is an online game, so there must be a semblance of balance. If they don't like it, too bad, there's competition here as opposed of simple PVE.

I don't mind if Clan ERPPC dealt like 12 damage total, ****, I don't mind if Clan ERML dealt just 6 damage and in fact I would prefer it that way, I'd rather have the game handled with symmetrical balance.

View PostRickySpanish, on 25 September 2020 - 03:26 PM, said:

Clan Tech is balanced in other ways though - less quirks and fixed internals on Omnimechs. I'd say the two sides are quite compearable overall. Geometry and hardpoint selection matters more to me than anything else.


Lol, just lol. More like gimped actually, and the most hilarious part is they still are still better. They can cram more heat sinks regardless, so what if it's fixed internals? So what if they have less quirks? Dude the quirks are basically done because IS is lagging and they wouldn't rather just buff the IS tech, and just put quirks as cherry on top.

Seriously, have you even considered the sheer dakka output that the clanners could do? You know the IS struggles to put a 2x UAC10 + 2x UAC5 dakka platform right? Or the laser vomits they can do, or the gauss-vomits they can put, and that was still before heavy-lasers. Dude I struggle putting an AC20 or a Gauss on my Urbie, but the Kitfox, the Cinder, and the Cougar can put those in serious capacity.

Dude, I'm a Clanner, and I tend to agree that Clan is a crutch, that is why I'm a Clanner.

Edited by The6thMessenger, 25 September 2020 - 04:22 PM.


#22 LordNothing

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Posted 25 September 2020 - 04:59 PM

View PostNightbird, on 25 September 2020 - 07:05 AM, said:

I'm glad you recognize it's just nostalgia, not business sense.


games were better when you paid up front. bad games wound up in the bargain bins where they belong. thats all i have to say about that.

Edited by LordNothing, 25 September 2020 - 05:01 PM.


#23 MW Waldorf Statler

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Posted 26 September 2020 - 03:56 AM

not in every way , seeing Raid-the Shadow legends ,a simple Smartphone RPG grind Game, created with love and good designers.

Here is no Pve part like other Games for beginners, and now PvP-Only Players ,like all other Games ..seeing MW4, Star Conflict, Warframe,War Thunder etc.pp

Edited by MW Waldorf Statler, 26 September 2020 - 03:59 AM.


#24 w0qj

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Posted 26 September 2020 - 04:07 AM

If MS gets into the fray with regards to MWO, MS would *require* an X-Box version of MWO.

Our personal advice is: do not

MWO is considered a thinking man's (or woman's) game.

If or when console (X-Box, etc.) version of MWO comes out, then the entire MWO game would become dumbed down over time to the lowest denominator--to suit console play.

We have seen this personally with other online games (which shall remain nameless here).

A dumbed-down console version of MWO for your desktop computer, anyone?
Not for me.

Edited by w0qj, 26 September 2020 - 04:08 AM.


#25 Hunka Junk

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Posted 26 September 2020 - 04:38 AM

PGI stumbled upon a cash cow by having the rights to Battle Tech and a mature base with the funds to buy mechs in a very expensive gaming model.

The mech art and design team have done very well.

Most other elements of MWO show us a company very thoroughly out of their depth, mostly aloof from their player base, and unable/unwilling to fulfill the promises they made about adding to the game close to a decade ago.

The reason MWO continues on is because PGI's plan to leave it behind and move on to bigger and better things with MW5 failed due to them again being very thoroughly out of their depth as a company.

I enjoy the game, which was designed by others, for what it is. That said, I will not be investing in a new game that's still run by PGI. PGI running it promises more of the same. They should cash out and let someone who is not going to skimp on one game to develop another game take over.

Edited by Hunka Junk, 26 September 2020 - 04:46 AM.


#26 Kodyn

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Posted 26 September 2020 - 05:41 AM

What it keeps coming down to it seems- MWO: 2 could be a thing, but only if PGI had absolutely no hand in it. Sell their art resources to someone else and let them take up the mantle. You really just can't expect a group of individuals who have proven incompetence over and over and over to suddenly learn how to run a business or design a game, or become decent people.

That's literally insanity. It's already insane the amount of money many of us have spent over the years, rewarding bad behavior. That's how hard a dopamine hit nostalgia can provide. I know MWO is a bad drug, I know it's going to make me angry, I know I don't want to do anything to support Russ any further- but I still want to play with my robots.

Give any decent company those same robots, I'd be happy to see what they could do with the IP. PGI has torpedoed any faith, respect or common decency they were ever due. Remove emotions and it's still a fact. The IP requires fresh blood at the helm, or it's going to remain stagnant, where it's at, never really growing or evolving in any way, until the fan base ages out of being able to game.

#27 martian

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Posted 26 September 2020 - 08:27 AM

View PostKodyn, on 26 September 2020 - 05:41 AM, said:

What it keeps coming down to it seems- MWO: 2 could be a thing, but only if PGI had absolutely no hand in it. Sell their art resources to someone else and let them take up the mantle. You really just can't expect a group of individuals who have proven incompetence over and over and over to suddenly learn how to run a business or design a game, or become decent people.

That's literally insanity. It's already insane the amount of money many of us have spent over the years, rewarding bad behavior. That's how hard a dopamine hit nostalgia can provide. I know MWO is a bad drug, I know it's going to make me angry, I know I don't want to do anything to support Russ any further- but I still want to play with my robots.

Give any decent company those same robots, I'd be happy to see what they could do with the IP. PGI has torpedoed any faith, respect or common decency they were ever due. Remove emotions and it's still a fact. The IP requires fresh blood at the helm, or it's going to remain stagnant, where it's at, never really growing or evolving in any way, until the fan base ages out of being able to game.


The problem is that recently Russ Bullock announced the licence renewal until ... dunno ... 2026 or so.

#28 LTC Kilgore

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Posted 26 September 2020 - 08:27 AM

I would love to see an MWO2. On a better engine. But nothing PGI has ever done gives me any confidence that it would be better than what we have now. Quite the opposite actually. PGI's history of simply awful decision making would lead me to believe that it would be a worse version

#29 martian

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Posted 26 September 2020 - 09:47 PM

View PostLTC Kilgore, on 26 September 2020 - 08:27 AM, said:

I would love to see an MWO2. On a better engine. ...

It would be great to see MWO2 based on the more advanced MW5Mercs engine, but adjusted for a multiplayer game and with as many MWO and MW5 assets transplanted to MWO2 as reasonably possible to keep the costs down.

But I know that this is not going to happen.

Posted Image

#30 AnAnachronismAlive

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Posted 27 September 2020 - 10:45 AM

Geez, that is a lot of stuff to process tbh, never thought so many people to be that disillusioned. On the other hand ...

#31 LordNothing

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Posted 27 September 2020 - 03:32 PM

a pvp dlc for mech 5 is probably the best thin they could offer. its within the scope of their capabilities, and would require very little work.

#32 Beorning

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Posted 28 September 2020 - 08:56 AM

I do not understand all the love for the MW5 Mercs engine, aka Unreal 4, with it's tiny maps.

Now Avalanche engine maybe...

#33 LordNothing

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Posted 28 September 2020 - 06:50 PM

View PostBeorning, on 28 September 2020 - 08:56 AM, said:

I do not understand all the love for the MW5 Mercs engine, aka Unreal 4, with it's tiny maps.

Now Avalanche engine maybe...


i really dont think the problem is with the engine. cryengine was underutilized with mwo, ue was underutilized with mw5. and pgi would underutilize any other engine.

i mostly want them to abandon cryengine because the version they are using is an antique. it doesnt support modern technologies, there is no official support and it poses a personnel nightmare (anyone who knows cry engine is usually a veteran game dev and usually want a beefier salary).

ue is the logical choice as they have already ported a lot of assets for mw5. not to mention the maps look a lot better than what mwo has. bigger maps are nice to have and ue can probably handle larger maps if they sacrifice some detail.

Edited by LordNothing, 28 September 2020 - 06:54 PM.


#34 Bistrorider

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Posted 28 September 2020 - 11:53 PM

I will just share my opinion by quoting fragments from private message. (Redacted bad words)

Heard it's very hard to use destructible environment in mulit games. Requirements will be higher and it still will be PGI. PGI which dont wanna fix or patch or change or add something new to MWO will be doing MWO 2. For me it's (...), it's an (...). Company which can't fix their own game, company which don't wanna listen to the community will start a bigger project, harder project. (...) When you're not able to broom a room, why you are thinking about painting it and doing new floor?

On the plus side for PGI is their helpdesk and support. Wrote there few times with some problems and questions and they answered quick and logical.

Edited by Bistrorider, 28 September 2020 - 11:58 PM.


#35 Beorning

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Posted 29 September 2020 - 02:34 AM

View PostLordNothing, on 28 September 2020 - 06:50 PM, said:


i really dont think the problem is with the engine. cryengine was underutilized with mwo, ue was underutilized with mw5. and pgi would underutilize any other engine.

i mostly want them to abandon cryengine because the version they are using is an antique. it doesnt support modern technologies, there is no official support and it poses a personnel nightmare (anyone who knows cry engine is usually a veteran game dev and usually want a beefier salary).

ue is the logical choice as they have already ported a lot of assets for mw5. not to mention the maps look a lot better than what mwo has. bigger maps are nice to have and ue can probably handle larger maps if they sacrifice some detail.


You can port the assets to whatever. It is not the logical choice at all, unless you want to make the matches even shorter.

Name a UE game with large maps. I haven't seen one, every UE 4 game feels cramped for a reason. I do not know what you are playing but the MW5 maps are repetitive half assed and not really interesting - the biggest challenge is figuring out the crappy JPG when one presses the map key, then realizing it is not necessary as most of them are the same - like a colon drawn by an imbecile.

#36 martian

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Posted 29 September 2020 - 05:01 AM

View PostBeorning, on 28 September 2020 - 08:56 AM, said:

I do not understand all the love for the MW5 Mercs engine, aka Unreal 4, with it's tiny maps.

Now Avalanche engine maybe...

I would not call it "the love for the MW5 Mercs engine".

I think that it is just a hope that the new game engine would be better than this very old version of Cryengine, full of customized stuff, that was modified by former PGI employees who left many years ago.

#37 LTC Kilgore

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Posted 29 September 2020 - 09:03 AM

View PostBistrorider, on 28 September 2020 - 11:53 PM, said:

I will just share my opinion by quoting fragments from private message. (Redacted bad words)

Heard it's very hard to use destructible environment in mulit games. Requirements will be higher and it still will be PGI. PGI which dont wanna fix or patch or change or add something new to MWO will be doing MWO 2. For me it's (...), it's an (...). Company which can't fix their own game, company which don't wanna listen to the community will start a bigger project, harder project. (...) When you're not able to broom a room, why you are thinking about painting it and doing new floor?

On the plus side for PGI is their helpdesk and support. Wrote there few times with some problems and questions and they answered quick and logical.

I have the exact opposite experience. Contacted support several times, and never have I received a response.

#38 Nightbird

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Posted 29 September 2020 - 09:15 AM

View PostLTC Kilgore, on 29 September 2020 - 09:03 AM, said:

I have the exact opposite experience. Contacted support several times, and never have I received a response.


Strange, did you check your spam folder? What did you contact support for?

#39 LTC Kilgore

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Posted 29 September 2020 - 09:31 AM

View PostNightbird, on 29 September 2020 - 09:15 AM, said:

Strange, did you check your spam folder? What did you contact support for?

I've checked everywhere. Not eve an automated "we got your ticket" response. Have tickes from several years ago that have never received a reply.

#40 Nightbird

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Posted 29 September 2020 - 09:50 AM

View PostLTC Kilgore, on 29 September 2020 - 09:31 AM, said:

I've checked everywhere. Not eve an automated "we got your ticket" response. Have tickes from several years ago that have never received a reply.


Then you probably sent it to the wrong email address, since there is an automated ticket system that always replies immediately.





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