Dropships
#1
Posted 01 November 2011 - 07:51 AM
depending on how big a battlefield is, create a random generated dropping system that can analyze enemy signatures and drop you and other respawning teammates in a nonpredefined area that cannot be predetermined by spawn killers.
#2
Posted 01 November 2011 - 07:57 AM
#3
Posted 08 November 2011 - 08:01 PM
#4
Posted 08 November 2011 - 11:23 PM
#5
Posted 08 November 2011 - 11:33 PM
Computer calculated drops sound a bit difficult to pull off / a lot of work. Most dropships have weapons, they should be able to use them to clear lurking enemies from the LZ
Also, what if mech pilots inside dropships could fire one of the dropship cannons? Then you could defend your dropship as it lands
#6
Posted 09 November 2011 - 12:19 AM
#7
Posted 09 November 2011 - 01:00 AM
#8
Posted 09 November 2011 - 01:08 AM
#9
Posted 09 November 2011 - 09:28 AM
#10
Posted 11 November 2011 - 01:11 AM
I believe also that your mission either end when you destroy all enemies or when you have gotten back onto your drop ship, taken off and out of enemy firing range. no really fast mech smah and grab and run home to mummy, what kind of warfare is that? the better realism the better the game immersion and addiction! look at MW3 etc
#11
Posted 11 November 2011 - 06:07 AM
#12
Posted 11 November 2011 - 10:22 AM
#13
Posted 11 November 2011 - 11:23 AM
But they've already stated peripheral vehicles will not be included *sniffs*
the nice thing about the drop ships is:
1. Gives new players something to kill (and still be helpful to the team)
2. Allows your team to advance more quickly (who wants to wait for the Atlai to catch up?)
3. A nice break from the ground pounding/alternative for gaining some XP
4. Kinda fun to air raid mechs, allows a commander field view without losing fog of war for Clan/Team battles
5. Stop spawn killers by moving spawn points (and keeps action going as well).
Edited by Kaemon, 11 November 2011 - 11:25 AM.
#14
Posted 11 November 2011 - 12:10 PM
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