The6thMessenger, on 01 October 2020 - 08:49 PM, said:
Just for the sake of transparency, I haven't watched any Comp matches, but based on what I see on QP with comp guys NOT using LRMs, I don't think they are being used - I could be wrong, take that with a grain of salt.
Are Comp guys using LRMs in any serious capacity? Are they effective in producing good results?
As a comp player, if you can balance the game with every aspect, how are you going to balance LRMs? Are you even going to bat an eye?
Comp teams want focused damage with near zero travel time. Failing that, they want enough raw damage to make up for the relative lack of focus (ATMs, MRMs).
LRMs provide neither unless boated to obscene levels by a team, which in turn is one-dimensional and usually countered by dense AMS or ECM coverage that costs far less to invest in than the LRMs do.
Edit:
LRMs could probably get more play if the clustering tightened by maintaining a lock longer than the base "I got target, firing and what hits, hits". Just have a second and third lock on circle begin (as a circle that gradually draws itself around the locked target).
First circle done, clustering improves by 33%. Second one, it improves by 66%. TAG and Artemis provide their normal bonuses. You'd trade rate of fire for much more effective holes in the target, or spam armor-tickling firepower instead.
Edited by Brain Cancer, 05 October 2020 - 12:39 PM.