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Looking To The Future Of Mechwarrior


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#481 T e c h 4 9

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Posted 25 October 2020 - 09:47 AM

To guys like Skymaster, Horseman, and others discussing CW (Community Warfare, Faction Play, whatever you like to call it) - I can see valid points on both sides of this equation. It can't be disputed that PGI promised CW as one thing, and then did not deliver on said promise. I wasn't actually around the game at that time, so I'm not going to crucify them for it. Looking at the past helps to determine possible courses for the future without making similar mistakes, but we shouldn't dwell on it either.

Personally, I'd like to have a game that is similar to my experience in NBT circa 2017; a BT simulation where units manage resources to exercise a campaign to recapture the Inner Sphere, and MWO was used as the vehicle to determine individual battles on planets. It wasn't perfect, but I liked it better than what CW offered. Of course, this may not appeal to everyone, as everyone has a slightly different take on what CW should be. Can the community as a whole come together and give PGI a workable target to aim for and a proposed roadmap to get there? That is what we should be doing, not arguing about it and getting nowhere. Should CW be the first thing they tackle? ABSOLUTELY NOT.

PGI needs to focus on the easy stuff first, requested by a majority of the playerbase that is willing to chime in. Players that left the game and aren't involved in this discussion are of no relevance as far as I'm concerned. This also means PGI needs to get the word out - some advertising would certainly help in this regard, and maybe get more of the "old" playerbase to get back into the "fight". This community has the capability to improve this game if PGI and the community can work together, and the way we do that as a community is to support Daeron and PGI by working with them and each other, not against.

The playerbase of this game is extremely varied; different people want different experiences from this franchise. Maybe it can come from what we have, maybe not. The bottom line is this: NO DEVELOPER will invest in giving us any of it unless they can make a profit from it, and that is fair and there is nothing wrong with it. So ask yourself, "what am I willing to do to get the experience I want?". I know what I want, and I'm willing to pay for it. I've given my thoughts, and will continue to do so, directly to PGI.

#482 Be my Guest

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Posted 25 October 2020 - 11:40 AM

Of course I have not read through all the 24 pages in this thread so far. So maybe my points were metioned already.

Regarding Fation Play: I dont think it will be in the focus of the upcoming changes, but I think they should at least keep it alive, bc quickplay alone is not enough for this game.
I consider myself a casual player. Real life makes it very difficult to plan my gaming times ahead. What would help me to participate faction play would be a battle plan, where you could see some days in advance, which conflicts will come up. If there is Kurita vs anonther IS faction I am much more motivated to participate. Whereas I rarly play IS vs Clan. However to invest the time needed for faction play (1+h straihgt) I would have to know in advance that IS vs IS is happing this evening. Having a webpage where you could check the conflicts of the upcoming 7 days during the day would help a lot. Also you could display the results of the past matches on this webpage to make things more interesting.

Apart from that, there should be a gamemode btw. 12vs12 and 1vs1. I liked scouting a lot. And all the people I know in this game are from scouting matches, where we formed an ad hoc team. On contrary I am not interested in 12men groups, bc for one it takes to long until every one is ready and second its no fun, bc you cant have a proper conversation btw. games in such big groups. So IMO a gamemode with 4vs4, be it scouting or a new solaris game mode, would help to bound new people to the game.

Regarding 8vs8 I m rather sceptical. I have not expiriced 8vs8 so far, but probably the size of the maps, also armour and ammunition values and other stuff had to be adjusted.

#483 T e c h 4 9

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Posted 25 October 2020 - 01:24 PM

I agree that something has to be done with Community Warfare/Faction Play, and there needs to be a reason to want to play it. That "reason" can be, and likely is, different, for different people. Some might care about the lore acpect and that might be their "reason". Others might play due to the "team" dynamic you can't get in QP. Others might like the Loyalty rewards, or payouts, or 4-mech dropdecks (basically, respawns)....the list goes on.

I like the suggestion of having a place outside the game (can be in-game as well) that one can check the upcoming battles and such (and warlog maybe?) could be a benefit to increasing CW participation. I liked the scouting 4v4's as well. Is 8v8 a move that makes sense? In QP, maybe. CW, I'm not sure. I personally think CW should be for full teams only (this would incentivize joining a team) and not allow anything but teams - no solos or small groups to "fill-in" to get to 12 v 12, so from that perspective, 8 v 8 might be better if we went to that model (teams only).

The first thing that needs to be done in my opinion is to reinstate unit rewards for capturing planets, or if not that, at least some type of bonus to the winning team. Otherwise, unless I want to play with more than 3 of my friends, why not just play QP - the wait times are likely less right now so what's the benefit? It has no "meaning" and I get nothing extra for my time, so why bother? That is what would need to be addressed I think.

#484 codynyc

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Posted 25 October 2020 - 06:51 PM

lol man ever few months i check back to see if we can get a new mech or dare i say map......still nothing.. Glad i haven't dropped a penny on this game in such a long time... sad to see this game getting neglected. i hope i end up eating my words...

#485 Lockheed_

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Posted 26 October 2020 - 04:19 PM

View PostDaeron Katz, on 06 October 2020 - 03:25 PM, said:

Russ, Matt and myself were on the NGNG podcast with Phil today and did just that. I believe that will be out later today. We understand that not everyone listens to NGNG, so we will make that clear elsewhere as well. Thank you for your input!


Still waiting on that.

Full post -> #142

#486 MW Waldorf Statler

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Posted 26 October 2020 - 06:41 PM

Posted Image

#487 C337Skymaster

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Posted 26 October 2020 - 06:43 PM

View PostMW Waldorf Statler, on 26 October 2020 - 06:41 PM, said:

Posted Image


Link to that thread?

#488 AnAnachronismAlive

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Posted 26 October 2020 - 10:18 PM

Just for the officials interest: the lower rate of participation in this thread / in general is not a result of a lack of ideas / proposals, but the momentum seriously starts to lose drive since there ain't a certain (if at all) degree of feedback happening. While showing yourself on some podcasts and telling us that all feedback is appreciated / taken into account) is fine though doubtful, the lack of a central status report feels like a serious issue IMHO. Know that the "lead" is having a somewhat concluding meeting this week ... hope we get some input on the potential scope of improvements soon. (Else) Folks will be fed off if 90% of the proposals are straight off the board anyhow.

Futhermore the fact only a very limited audience group consumes the Podcasts and hear-say can't spread towards the majority of the (once active) population, it feels like rethinking / broadening the general range of communications is at hand.

Edited by AnAnachronismAlive, 26 October 2020 - 10:21 PM.


#489 C337Skymaster

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Posted 27 October 2020 - 02:54 AM

View PostAnAnachronismAlive, on 26 October 2020 - 10:18 PM, said:

Just for the officials interest: the lower rate of participation in this thread / in general is not a result of a lack of ideas / proposals, but the momentum seriously starts to lose drive since there ain't a certain (if at all) degree of feedback happening. While showing yourself on some podcasts and telling us that all feedback is appreciated / taken into account) is fine though doubtful, the lack of a central status report feels like a serious issue IMHO. Know that the "lead" is having a somewhat concluding meeting this week ... hope we get some input on the potential scope of improvements soon. (Else) Folks will be fed off if 90% of the proposals are straight off the board anyhow.

Futhermore the fact only a very limited audience group consumes the Podcasts and hear-say can't spread towards the majority of the (once active) population, it feels like rethinking / broadening the general range of communications is at hand.


Copied to the YouTube comments under Podcast 210.

#490 Absaint

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Posted 27 October 2020 - 03:00 AM

Idea from Navid A1 in the latest podcast.

After a new player finishes the academy he can enroll to a faction and gain objectives for that faction (like the objectives on events), after these are done reward him with a iconic mech from that faction.

This could be done only once but would result in a better retention rate.

Edited by Absaint, 27 October 2020 - 06:11 AM.


#491 MW Waldorf Statler

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Posted 27 October 2020 - 05:51 AM

View PostC337Skymaster, on 26 October 2020 - 06:43 PM, said:

Link to that thread?


Posted Image
https://mwomercs.com...4805#entry74805

#492 C337Skymaster

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Posted 27 October 2020 - 06:38 AM

View PostDlardrageth said:

Expecting MWO to last more than just a year or two on the market, I'm looking forward to a two-layer development of the game. Or a vertically and horizontally one if you want. Meaning for the one part in variety of detailing, more Mechs, tech, maps, etc. ; for the other part (hopefully with equal priority) in depth, more game modes, integrated background and evolving strategic-/meta-level.

Yes, just hoping for the latter to get a decent priority, but I've experienced with WoT how it devolved or even "degenerated" since the early days of closed beta there. Due to lack of any commitment from its parent company to develop in "depth" as well. So here's hoping for a dual-pronged approach in order to get the best synergistic effect possible for PGI. Posted Image


This is just heartbreaking to read, 8 years later. He hit the nail straight on the head: We got exactly what WoT got...

EDIT: I've been reading through the rest of that 8 year old thread, and literally nothing has changed. :( All the hopes and dreams of players in 2012 are as yet unrealized in this game, 8 years later. (Randomized maps so you don't ALWAYS know where the enemy is coming from, making scouting actually important. Acceptance of a Minimum Viable Product at launch, contingent on rapid inclusion of missing features at a later date once they were on a firm developmental and financial footing. AI Infantry and Tanks. The list goes on, but it's identical to the one we've all just hashed out, here).

This makes me wonder: with Russ still in charge, what's the point in hoping?

Edited by C337Skymaster, 27 October 2020 - 07:14 AM.


#493 Lockheed_

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Posted 27 October 2020 - 08:29 AM

View PostC337Skymaster, on 27 October 2020 - 06:38 AM, said:


This is just heartbreaking to read, 8 years later. He hit the nail straight on the head: We got exactly what WoT got...

EDIT: I've been reading through the rest of that 8 year old thread, and literally nothing has changed. Posted Image All the hopes and dreams of players in 2012 are as yet unrealized in this game, 8 years later. (Randomized maps so you don't ALWAYS know where the enemy is coming from, making scouting actually important. Acceptance of a Minimum Viable Product at launch, contingent on rapid inclusion of missing features at a later date once they were on a firm developmental and financial footing. AI Infantry and Tanks. The list goes on, but it's identical to the one we've all just hashed out, here).

This makes me wonder: with Russ still in charge, what's the point in hoping?


Just look at how they handle the situation now. They have employed a, what by now can be called, token community manager who is not engaging with the community, just to make the company look busy. people have been posting their ideas for weeks and no one really seems to care at PGI to engage with their customers. It's apparent that nothing has changed over the years. There will be minimal changes if all, only geared towards squeezing out some revenue from a few fools and addicts who fall for their promises, with the least amount work possible done and everything haphazardly excuted. IF they don't make a major shift and change their paradigms.

Either Russ should fire Daeron for not doing his job here if that is on Daeron (I dont really believe that), or take a leadership class and trust his employees to do their job right and encourage them to engage with their customers in an open and honest dialogue, because that is really ******* necessary to give this game a new life.
A good start for leadership are the books from John C. Maxwell. Leadershift and Leadership 2.0 for example.
I also highly recommend "Great Customer Experiences" by Matt Watkinson.
For dealing with people, criticism and sticky situations "Never Split the difference" by Chris Voss and the classic "How to win friends and influence people" by Dale Carnegie
And for business owners and C level executives in general "Game-time decision making" by David Meltzer

Edited by Lockheed_, 27 October 2020 - 10:24 AM.


#494 Sudden

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Posted 27 October 2020 - 09:03 AM

this game will never be what it could have been.faction play is dead, which should be the main attraction of the game. not quick play.you dont listen to your community. broken promises almost from the start.if you want to fix the game listen to your community easy

#495 Z Paradox

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Posted 27 October 2020 - 10:19 AM

I guess Matt Newman is only one actually working in PGI... rest of them is just there for pictures and drinking Posted Image

#496 Wishmast3r

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Posted 27 October 2020 - 11:19 PM

I heard the new community manager is reading this thread?
There are tons of suggestions to improve MWO, not only in this thread, but all over the forums for years.
I myself have so many things i´d like to see updated or improved, but only 1 major problem that keeps me from having fun.
Nascar!
Quick Play has been a disaster for the last years and it´s gotten worse.
99% of the games, no matter what map or mode, is nascar. Slow mechs getting left behind and the team with the murder ball and fastest mechs wins. This is annoying.
So i have 2 suggestions.

1. Let the people choose their mech AFTER map voting.
Maybe let them choose a mech class, light, medium, heavy, assault for the matchmaker.
Or simply the option to change the mech before the game.

2. And i prefer this option, cause i think it´s easier to implement.
Get rid of the random map voting.
Players in a slow assault with short range weapons get stuck on Polar.
Players in a long range mech get stuck on Solaris City.
Let the people choose the maps they want to play (and maybe the modes).
The matchmaker can then pick the players with the same maps AND pick a random map that all players want to play.

This way players with long range mechs don´t have to fight with slow brawlers and it will reduce the urge to nascar.

#497 Alreech

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Posted 28 October 2020 - 01:05 AM

View PostWishmast3r, on 27 October 2020 - 11:19 PM, said:

I myself have so many things i´d like to see updated or improved, but only 1 major problem that keeps me from having fun.
Nascar!
Quick Play has been a disaster for the last years and it´s gotten worse.
99% of the games, no matter what map or mode, is nascar. Slow mechs getting left behind and the team with the murder ball and fastest mechs wins. This is annoying.

Noe! PGI can't change Quickplay, it's MWOs most succesfull gamemode!!!!11111 Posted Image

The only problem in Quickplay is that too many noobz are Tier 1, make tier grinding harder & keep Tier 3 away from playing with Tier 1 too improve Quickplay!!!!11111Posted Image

Quote

So i have 2 suggestions.

1. Let the people choose their mech AFTER map voting.
Maybe let them choose a mech class, light, medium, heavy, assault for the matchmaker.
Or simply the option to change the mech before the game.

2. And i prefer this option, cause i think it´s easier to implement.
Get rid of the random map voting.
Players in a slow assault with short range weapons get stuck on Polar.
Players in a long range mech get stuck on Solaris City.
Let the people choose the maps they want to play (and maybe the modes).
The matchmaker can then pick the players with the same maps AND pick a random map that all players want to play.

This way players with long range mechs don´t have to fight with slow brawlers and it will reduce the urge to nascar.

"Mech selection is in MWO possible now by Drop decks, and players don't want dropdeck otherwise they would play faction play."Posted Image

#498 Sudden

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Posted 28 October 2020 - 03:49 AM

you guys are very optimistic. nothing will change. i just came back to play mwo after 3 YEARS of total absence. and faction play is worse off than it was.
faction play needs economy, it must matter. having your units name attached to a planet , for bragging rights is just pitiful. does it really matter???
just read back and you will get all the suggestions you need.
i awe struck at just how bad things have gotten,in faction play.
half of my unit has not even logged in for more than a year. what does that tell pgi. those are people that love mech warrior. most of them founders. how many more are there , that are not playing the game any more.
make your community happy, and you will be making money

#499 Sudden

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Posted 28 October 2020 - 04:21 AM

View PostMatt Newman, on 05 October 2020 - 11:26 AM, said:

Posted Image


talk is cheap

#500 Lockheed_

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Posted 28 October 2020 - 06:13 AM

Yeah apparently he doesn't talk with the community at all…

Posted Image

Edited by Lockheed_, 28 October 2020 - 08:13 AM.






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