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Mw5 Is Dead, Long Live Mwo

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#21 LordNothing

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Posted 12 October 2020 - 08:24 AM

View PostBelorion, on 12 October 2020 - 08:18 AM, said:

No reason MWO can't be updated and expanded. Like they did with the solaris update but instead make it relevant.


id be reluctant to do something like solaris again, as last time it flopped. new modes arent the answer.

Edited by LordNothing, 12 October 2020 - 08:45 AM.


#22 Belorion

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Posted 12 October 2020 - 08:34 AM

View PostLordNothing, on 12 October 2020 - 08:24 AM, said:


id be reluctant to do something like solaris again, as last time it flopped.


Which was why I said more relevant. Before though people had asked for something like Solaris. The execution just seems to have been a little off.

#23 MW Waldorf Statler

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Posted 12 October 2020 - 11:37 PM

its like...

...

Old Man in the Staff praying to the new players

new Maps, Assets, changing of Weapon parameters ...and than?

Many Questions from Today ,(like VR Mode) we found in old Statements from Karl Berg thats leave the Party 2015

https://mwomercs.com...courtesy-phone/

Quote

[color=#959595]* Procedural Maps[/color]
Im not a Fan from this Clone Worlds,most all looks the same...and im hate this bad looking City park Woods in MW5..
Good Looking PT worlds a more complex and problemfull Theme as made handcrafted good looking Maps
https://scientificga...ral-generation/
https://www.davidepe...me-development/

Edited by MW Waldorf Statler, 13 October 2020 - 01:45 AM.


#24 Belorion

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Posted 14 October 2020 - 04:56 AM

Not sure I followed any of that.

#25 Belorion

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Posted 16 October 2020 - 07:58 AM

View PostWillard Phule, on 06 October 2020 - 07:34 AM, said:

I see you don't quite understand what "maintenance mode" means. Don't hold your breath for any improvements or new anything here.

MW5 at least has the benefit of having people outside of PGI making it better. Some of those mods are far better than anything PGI can do.


If you watch this https://mwomercs.com...-ngngtv-podcast you will see its not strictly in maintenance mode any longer. They are talking about expanding and revitalizing the game.

The question is what do people want to see happen with the game?

#26 Pblogic

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Posted 02 January 2022 - 01:22 PM

View PostBelorion, on 06 October 2020 - 06:28 AM, said:

MW5 was an interesting distraction, and it actually got me back into MWO. I hadn't meant to take such a long break from MWO but I did. MW5 though just isn't the game I am looking for, MWO is.

I really like MWO. It has its issues, but nothing that can't be fixed, moreover I could be the basis for a great interactive game.

Just some thoughts that would push it to the next level.

* Aerospace Combat
* Improved/Expanded Faction Play
* Procedural Maps
* More Immersion
* Mech Selection after Map Selection
* Selective Testing Ground Components (AI, # of Mechs, etc.)
* AI opponent/team mates in Private Lobbies
* Joint Training/Testing grounds
* More daily challenge/achievements
* Other ideas?

Possible graphics update.


MWO is a dead game. Instead of actually improving and developing a game that had really awesome potential, PGI decided to create revenue only by releasing endless packs of overpriced mech pacakges. This was a bad business model, obviously, since they can't generate enough revenue to actually employ developers to developed the game.

When they were making MW5 they should have been concurrently rebuilding or replacing the MWO engine, or transitioning the netcode for multiplayer to MW5 in order to move a large player base to an updated engine and game, and then continue their revenue stream.

They made a great game with MWO, but their business acumen and marketing decisions are terrible, hence the game is going to die with no replacement.

This is pretty standard for Battletech in the video game arena unfortunately. If the license could get some good developers behind it, with resources and marketing... wow, what it could be.

#27 martian

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Posted 02 January 2022 - 01:40 PM

View PostPblogic, on 02 January 2022 - 01:22 PM, said:

MWO is a dead game.

MWO still has some life left in it.


View PostPblogic, on 02 January 2022 - 01:22 PM, said:

Instead of actually improving and developing a game that had really awesome potential, PGI decided to create revenue only by releasing endless packs of overpriced mech pacakges. This was a bad business model, obviously, since they can't generate enough revenue to actually employ developers to developed the game.

That model has worked for Russ Bullock. "Keep costs down" and all that stuff ....

... and in the end, he sold the complany with profit a few months ago.


View PostPblogic, on 02 January 2022 - 01:22 PM, said:

When they were making MW5 they should have been concurrently rebuilding or replacing the MWO engine, or transitioning the netcode for multiplayer to MW5 in order to move a large player base to an updated engine and game, and then continue their revenue stream.

1. As far as I know, replacing the MWO current game engine would effectivelly count as recreating new MWO.

2. As far as I know, MW5 has never been intended and designed as MWO replacement.


View PostPblogic, on 02 January 2022 - 01:22 PM, said:

They made a great game with MWO, but their business acumen and marketing decisions are terrible, hence the game is going to die with no replacement.

It is difficult to predict the future of MWO. EG7 could decide to finance the future MWO2. Who knows?


View PostPblogic, on 02 January 2022 - 01:22 PM, said:

This is pretty standard for Battletech in the video game arena unfortunately. If the license could get some good developers behind it, with resources and marketing... wow, what it could be.

As far as I know, the PGI's MechWarrior licence was renewed in late 2019 or early 2020 and it will last until 2024 or 2025.

#28 ScrapIron Prime

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Posted 02 January 2022 - 02:09 PM

View PostPblogic, on 02 January 2022 - 01:22 PM, said:

When they were making MW5 they should have been concurrently rebuilding or replacing the MWO engine, or transitioning the netcode for multiplayer to MW5 in order to move a large player base to an updated engine and game, and then continue their revenue stream.


That's not how software life cycles work. The game design industry doesn't pour money into old game engines because it is increasingly hard to keep them compatible with new hardware and operating systems over the years. And you can't simply swap out the backbone of the game, that's a very large ask from a programming standpoint.

PGI doesn't do this because the industry as a whole doesn't do this. You'd have to convince PGI... or EA... or Bethesda... or Blizzard... that they can make more money by renovating an old game than by releasing a new one.

View PostPblogic, on 02 January 2022 - 01:22 PM, said:

This is pretty standard for Battletech in the video game arena unfortunately. If the license could get some good developers behind it, with resources and marketing... wow, what it could be.


You want MWO to be what HBS Battletech is... only in multiplayer and as a first person shooter. Well MW5 has gotten half of that so far. I for one look forward to seeing what PGI does with the license in the next couple of years.

#29 Novakaine

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Posted 02 January 2022 - 03:13 PM

Posted Image

Or......
Posted Image

#30 Castigatus

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Posted 02 January 2022 - 03:19 PM

View PostScrapIron Prime, on 02 January 2022 - 02:09 PM, said:


That's not how software life cycles work. The game design industry doesn't pour money into old game engines because it is increasingly hard to keep them compatible with new hardware and operating systems over the years. And you can't simply swap out the backbone of the game, that's a very large ask from a programming standpoint.

PGI doesn't do this because the industry as a whole doesn't do this. You'd have to convince PGI... or EA... or Bethesda... or Blizzard... that they can make more money by renovating an old game than by releasing a new one.



You want MWO to be what HBS Battletech is... only in multiplayer and as a first-person shooter. Well MW5 has gotten half of that so far. I for one look forward to seeing what PGI does with the license in the next couple of years.


To support Scraps point here I would say look at EVE Online. This is a game that celebrated its 15th anniversary a couple of months back and uses a core engine that's so old and so full of random bits of code no one understands anymore that it isn't even capable of taking advantage of multicore processing, which is a massive bottleneck for them in terms of their overall server performance. Every so often someone suggests 'why don't they rewrite the engine to fix that' only to find out it would take literally years to do so, with all the attendant problems of integrating a new engine into an existing setup on top, and that's with a dedicated dev team and the full support of the parent company. Now MWO isn't anywhere near as complex as EVE but even so I think the principle is the same, especially given the very limited resources they have for developer work.

Edited by Castigatus, 02 January 2022 - 03:20 PM.


#31 PocketYoda

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Posted 02 January 2022 - 09:27 PM

MW5 died for me the day the devs said they weren't adding clan stuff to it.. I doubt i will buy MW6.

#32 Meep Meep

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Posted 03 January 2022 - 12:31 AM

Vanilla mw5 is fairly barebones but mods have given it plenty of content and its certainly fun to play. Mwo is at the end of its life but I still prefer the pvp over single player so I will be here until they turn the lights off.

#33 Thorqemada

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Posted 03 January 2022 - 12:39 AM

MW5 Clan gameplay is added via mods.

Also PGI said from the marketing perpective the difference in naming would have a huge impact on public awareness as MW5 by now is an old game and MW5:Clan would be the extension of an old game while MW6:Clan would be a new game with the respective way bigger public attention and thus bigger chances to sell well.

And its not in their hands anymore as they are now a...what is that called...subdivision of EG7 ?

So far, i enjoy MW5 with mods but it has its troubles also and i rarely share gametime between games and concentrate on 1 game to play at a time and after intensively playing MW5 with mods for a while i now have a modded Civ VI stint until that is over and i decide what i play next but the beauty of MW5 is that it does not go away and only gets better.

Man i love the missile trails of vonTrails or Hellfire and Brimstone (this one comes with Merctech) that make Missiles look impressive and impactful and not the mild vanilla version that is more lightbugs hushing slowly over the screen yet the vanilla AC visuals are better than the Merctech ones - so its give and take...

The AI is a ig problem though as i think it fights my lance commands and it seems i have to remove that mod the next time...

MW5 is anyhing but dead!



PS: Civ VI is the worst Civ game yet and i cant stand the vanilla game and look - its ugly and boring.

Edited by Thorqemada, 03 January 2022 - 12:41 AM.


#34 Curccu

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Posted 03 January 2022 - 04:01 AM

View PostScrapIron Prime, on 02 January 2022 - 02:09 PM, said:

or Blizzard... that they can make more money by renovating an old game than by releasing a new one.

Wow Classic? Diablo II resurrected? Starcraft remastered?

#35 B O O M E R A N G

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Posted 03 January 2022 - 04:11 AM

MechWarrior 2 MERCENARIES intro trailer is what I need in the new endeavor... and egg shaped drop ships

#36 ScrapIron Prime

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Posted 03 January 2022 - 05:54 AM

View PostCurccu, on 03 January 2022 - 04:01 AM, said:

Wow Classic? Diablo II resurrected? Starcraft remastered?


WOW classic is what happens when you have 200,000 paying customers write a petition. In that case, they didn’t change the game engine, they stood up old tech servers expressly for it. The customer base is paying for it.

The other two are indeed swapping out the core game engine to something newer… a much easier feat for a game using sprite graphics.

#37 TELEFORCE

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Posted 03 January 2022 - 07:13 AM

View PostNomad Tech, on 02 January 2022 - 09:27 PM, said:

MW5 died for me the day the devs said they weren't adding clan stuff to it.. I doubt i will buy MW6.


It's hard for me to shell out for MW5 if they aren't going to add the Clans at some point. I know there are some Clan 'mech mods in the works, but who knows when that'll be done?

I grew up playing MechWarrior 2 fighting the Wolf-Falcon Refusal War. To not add the Clans to a big MechWarrior title would be a shame :(

I would actually like a Clan story campaign that runs between the year 3000 up to Tukayyid.

#38 martian

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Posted 03 January 2022 - 10:18 AM

View PostTELEFORCE, on 03 January 2022 - 07:13 AM, said:

I grew up playing MechWarrior 2 fighting the Wolf-Falcon Refusal War. To not add the Clans to a big MechWarrior title would be a shame Posted Image


Those were the times .... Posted Image



However, we had the Clans as the focus of MechWarrior 2, MechWarrior 3 and MechCommander.

I would like to see some future installment of the MechWarrior series to come with something new.

#39 ApolloKaras

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Posted 03 January 2022 - 11:15 AM

Holy Necro. People need to look at QoL improvements before new stuff. How about being able to work on other mechs while in queue or be able to chat in game while in queue..

#40 B O O M E R A N G

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Posted 05 January 2022 - 08:53 AM

After playing MW5 campaign it brought my talent back to MWO. I have been having a lot of fun. MW5 would be better with more voice acting and things. Like reading and figuring out stuff is fun and all but at the same time. meh :P





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