I only have one cos the other 4 are mostly the same as the others here ; We should be able to choose/switch mech after we choose the map.
1
The Future Of Mwo Wishlist. A New Hope?
Started by MechTech Dragoon, Oct 06 2020 11:42 AM
25 replies to this topic
#21
Posted 22 June 2021 - 09:48 AM
#22
Posted 29 June 2021 - 08:55 AM
My list:
Shrink most mechs in a rescale pass
8v8
IS LB20 to 10 slots
Fix Invisible walls and visible wall that have no hitbox (polar)
A swap ammo type in mech lab button
A max armor button in mech lab
Change falling damage to damage mech leg structure
Change over heat damage to affect the torso sections first and radiate outwards CT to RT/LT then limbs
Give PPC a electronic interference effect like in MW4/MW5
Give PPC minimum range a damage feedback mechanic instead of no damage on enemy
Textures that show damage to the environment
Reduce and unify most quirks (Two different atlas having completely different armor and structure values makes zero sense and is impossible to memorize across multiple variants)
A very simple skill try that does not require investing in things you do not want
Get rid of side torso destruction overheat
The ability to cut down trees on all maps.
The ability for lasers to cut down trees.
The ability to zoom the minimap in and out so you can better tell where exactly people are
Release Clan Omni Mechs build restrictions. Engine can be fixed but there are so many mechs that are at a disadvantage because they cant mount FF or ES.
My #1 desire for this game
Good game modes.
Base assets that actually matter.
Basses that good have turrets and defenses.
Tanks, aircraft and other such call in units.
Repair bays.
Base Door control towers
Offsite assets that attackers and defenders have to weigh the value of protecting/ attacking /ignoring
The game modes are by far the worst part of this game. Zero thought and Zero creativity.
Borrowing ideas from MC, MCG and MC2 would do wonders for this game.
MW5 also has very uninspired game modes in my opinion.
Shrink most mechs in a rescale pass
8v8
IS LB20 to 10 slots
Fix Invisible walls and visible wall that have no hitbox (polar)
A swap ammo type in mech lab button
A max armor button in mech lab
Change falling damage to damage mech leg structure
Change over heat damage to affect the torso sections first and radiate outwards CT to RT/LT then limbs
Give PPC a electronic interference effect like in MW4/MW5
Give PPC minimum range a damage feedback mechanic instead of no damage on enemy
Textures that show damage to the environment
Reduce and unify most quirks (Two different atlas having completely different armor and structure values makes zero sense and is impossible to memorize across multiple variants)
A very simple skill try that does not require investing in things you do not want
Get rid of side torso destruction overheat
The ability to cut down trees on all maps.
The ability for lasers to cut down trees.
The ability to zoom the minimap in and out so you can better tell where exactly people are
Release Clan Omni Mechs build restrictions. Engine can be fixed but there are so many mechs that are at a disadvantage because they cant mount FF or ES.
My #1 desire for this game
Good game modes.
Base assets that actually matter.
Basses that good have turrets and defenses.
Tanks, aircraft and other such call in units.
Repair bays.
Base Door control towers
Offsite assets that attackers and defenders have to weigh the value of protecting/ attacking /ignoring
The game modes are by far the worst part of this game. Zero thought and Zero creativity.
Borrowing ideas from MC, MCG and MC2 would do wonders for this game.
MW5 also has very uninspired game modes in my opinion.
Edited by Kaptain, 05 July 2021 - 03:18 PM.
#23
Posted 15 July 2021 - 06:12 AM
#1 : Working netcode with a tickrate as high or higher than 60
#2 : Corrected hitboxes for all world objects
#3 : Working and interactive starmap with allocated resources (building/offense/defense/economy) for each planet
#4 : Physics interaction between mechs (re-enabling of mechcollisions ... )
#5 : Maps that have some room ... and no, maps don´t need to cost 250K per pop ...
#2 : Corrected hitboxes for all world objects
#3 : Working and interactive starmap with allocated resources (building/offense/defense/economy) for each planet
#4 : Physics interaction between mechs (re-enabling of mechcollisions ... )
#5 : Maps that have some room ... and no, maps don´t need to cost 250K per pop ...
#24
Posted 16 July 2021 - 01:19 AM
Hi B0on all thats come with MWO 2.0 after Transverse 2.0 the new Russ IP
#6 : Ik for Feets and Legs
#7 :Knockdown system for the Mechs/melee for Mechs without Ammo or weaponless
#8 : PvE/koop Mode for New Players to learn and Play without Stress
#9: FP with Logistic and Tactical Elements ,not only random Fights with Dropdecks and Respawn
#6 : Ik for Feets and Legs
#7 :Knockdown system for the Mechs/melee for Mechs without Ammo or weaponless
#8 : PvE/koop Mode for New Players to learn and Play without Stress
#9: FP with Logistic and Tactical Elements ,not only random Fights with Dropdecks and Respawn
Edited by MW Waldorf Statler, 16 July 2021 - 01:22 AM.
#25
Posted 20 July 2021 - 01:36 AM
MW Waldorf Statler, on 16 July 2021 - 01:19 AM, said:
Hi B0on all thats come with MWO 2.0 after Transverse 2.0 the new Russ IP
#6 : Ik for Feets and Legs
#7 :Knockdown system for the Mechs/melee for Mechs without Ammo or weaponless
#8 : PvE/koop Mode for New Players to learn and Play without Stress
#9: FP with Logistic and Tactical Elements ,not only random Fights with Dropdecks and Respawn
#6 : Ik for Feets and Legs
#7 :Knockdown system for the Mechs/melee for Mechs without Ammo or weaponless
#8 : PvE/koop Mode for New Players to learn and Play without Stress
#9: FP with Logistic and Tactical Elements ,not only random Fights with Dropdecks and Respawn
In short : NeverTM
Sad, but true ...
#26
Posted 24 July 2021 - 01:16 AM
-Reduction of RAC damage or increasing their jam chance/ heat, especially the RAC 5... 10+ damage/second is too high of damage. (Don't believe me look in game.)
-More mechs for both sides (More IIC mechs too)
-More clan weapons/ equipment (HAG, Clan Rac, Plasma gun[both sides]) Watchdog CEWS.
-On that note, giving the clan ERPPC it's real damage 15 damage for 15 heat... especially now that IS has the heavy PPC which DOES 15 damage.
-Correct hitboxes for mechs.
-Less crashes
- Re done skill tree system that maybe breaks up or combines some trees/skills
-Allow for pod mounted jump jets on omnis that don't carry fixed jump jets ex. Kit fox, Timberwolf , Dire wolf, etc. while keeping the fixed jump jets on ones that do ex. Summoner, nova, Shadowcat, etc.
-More mechs for both sides (More IIC mechs too)
-More clan weapons/ equipment (HAG, Clan Rac, Plasma gun[both sides]) Watchdog CEWS.
-On that note, giving the clan ERPPC it's real damage 15 damage for 15 heat... especially now that IS has the heavy PPC which DOES 15 damage.
-Correct hitboxes for mechs.
-Less crashes
- Re done skill tree system that maybe breaks up or combines some trees/skills
-Allow for pod mounted jump jets on omnis that don't carry fixed jump jets ex. Kit fox, Timberwolf , Dire wolf, etc. while keeping the fixed jump jets on ones that do ex. Summoner, nova, Shadowcat, etc.
Edited by KursedVixen, 24 July 2021 - 01:36 AM.
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