RRAMIREZ, on 13 October 2020 - 05:39 AM, said:
I know dumb fire, yes.
Not sure of the point you want to make?
ATM without min range could also be used as point blank (edit) SRM without lock and SSRM with lock? (If we ignore the tracking factor that The6thMessenger highligthed,)
Is it what you emphasis?
As SRMs? Sure. But like SSRMs, they fall within a specific niche as well. SRM6s weigh at 1.5t, and SRM6A weighs at 2.5t, that means it's much more flexible to build in a brawling build. Detail wise, there is also a difference between volley-firing and stream-firing, and the ATMs at 242 velocity, while the SRMs is at 400m -- and if you are having problems landing the dumb-fired SRMs, you are going to have a bit more problem with the ATMs.
It also has faster CD, and colder too. The SRM6s can deal 12 damage every 3.75s with 3.75 heat, and it does about 1 damage/heat, meanwhile the ATM3 which is the SRM6 equivalent (with proposed changes) would do 7.2 damage every 5s that does 2.5 heat, or 2.88 damage/heat. While the ATM3 runs colder than SRM6s, it does 3.2 DPS versus ATM3's 1.44 DPS.
Okay, assuming ATM6's output instead, does 14.4 damage every 5 versus 12 that of the SRM6, but the DPS is still at 2.88 which is still less than SRM6s.
Ultimately, the ATMs will just do what they were supposed to do in TT, and that is to be useful at any distance. It can brawl close-range, sure, but you're better off with SRMs, you are only paying for more tonnage.
Edited by The6thMessenger, 13 October 2020 - 05:56 AM.