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Podcast 204 - Mechwarrior Online's Future


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#81 RRAMIREZ

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Posted 08 October 2020 - 10:18 PM

View PostAlphawolf, on 08 October 2020 - 04:43 PM, said:

Now to get veterans to spend a little money or time I suggest selling power. Well I should say is grind to get 92 instead of 91 skill nodes open for a mech. If I want 92 modes active for a particular mech, make me unlock all 239 skill nodes for that mech, pay 50 million C-Bills, have 1 million XP on that mech, and pay 100 MC to have 92 active skills available. is it selling power, yes. Is it a lot of power no. Make it so you can get 95 skill nodes active total and you have a new grind for old players.

interesting
<-- grinder spotted

#82 ingramli

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Posted 08 October 2020 - 11:46 PM

Just a few words from a player left for around 2 years. IMHO many people missed the point... the biggest problem of PGI is too much effort on monetization, not enough (if any) effort in making a game that people will enjoy playing, it is pointless to go into all the details if the mindset doesn't change, people spend on a game because that is fun, not for the sake of relief from grind or p2w (skill tree, MC exclusive hero mech / omni pods, mech bay, consumables and premium time should all be removed from the game), IMO PGI never demonstrate any care about the happiness of player base, and they got what they deserve today.

I rather not to be lame, but i believe nothing will change unless the people running it got replaced.

Edited by ingramli, 08 October 2020 - 11:51 PM.


#83 D U N E

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Posted 09 October 2020 - 10:15 AM

MWO is one of the least monetized F2P games out there. They rely on mainly mech-packs and MC to stay afloat. Since a large portion of people don't ever pay for MWO, they need some ways to make money.

Hero mechs, not a problem. They aren't that P2W, many being straight up ****, the best mechs in the game are all grindable, and saying the amount of MC they give out in events, you can grind hero mechs too.

Grind - Is minor compared to many games. Always a bit irritating, though if you immediately got everything there would be no reason to play for the next thing. Kinda ******, though really not an issue - Look at Warthunder, World of Tanks or other F2P collect-a-thon games out there for ****** grind. - They need some element of grind to create a reason to buy mechpacks or MC. Their two main ways of generating income.

Consumables, are literally not an issue- perhaps less bulk damage per strike for light mechs, though overall they should be in the game, the skill tree while polarizing, isn't that bad in the grand scheme of things - many argue the old system maybe better, though a skill system for mechs I find to be a good idea that helps customize loadouts and designs.

Premium time, no reason to complain, stock grind is fine, premium time is even better. So long as you know the meta, once you get like 10-20 mechs, the rest of the things you get are oddballs anyway. Actual grind to become meta in MWO is fairly low.


I don't want to be simping for PGI of all companies, they make some of the worst mistakes in the most stupid areas, if you complained at how overpriced their mechpacks were - or complain about balance/general gameplay (0 agility anyone?), or ****, how all the events are monotonous compared to competitors - though you chose the least worst offenders, especially in todays market.

#84 Marquis De Lafayette

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Posted 09 October 2020 - 10:29 AM

I am not a fan of how PGI has ran this game or MW5......but they gave up development on MWO because it wasn’t making profit (income - expenses) to develop content. A focus on how they can make money again at this game is going to be the only way we get new content. It’s that simple. No profit = no development

So, we can hate on PGI for all the stupid things they have done....but if we want to have a game here, much a less a better game they have to make money on it.

#85 D U N E

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Posted 09 October 2020 - 11:03 AM

More successful monetization = More maps + More development

It can be hard to understand, but it is partly in out interests for them to create better monetization for the game.

That said, they also need to balance the game to make it fun ***Cough*** AGILITY ***Cough*** Like why does the vapor eagle have such superior agility than the Hunchback IIC - saying the Veagle is at it's core a weapon carrier like the Hunchy. Overall they need to look at some mechs which are irritating/underplayed, and raise them up to be fun and engaging again... Not tearing down the fun mechs to make everything monotonous and slow.

#86 Brauer

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Posted 09 October 2020 - 12:23 PM

View PostD U N E, on 09 October 2020 - 11:03 AM, said:

More successful monetization = More maps + More development

It can be hard to understand, but it is partly in out interests for them to create better monetization for the game.

That said, they also need to balance the game to make it fun ***Cough*** AGILITY ***Cough*** Like why does the vapor eagle have such superior agility than the Hunchback IIC - saying the Veagle is at it's core a weapon carrier like the Hunchy. Overall they need to look at some mechs which are irritating/underplayed, and raise them up to be fun and engaging again... Not tearing down the fun mechs to make everything monotonous and slow.


From a balance point of view a HBK-IIC seems like it's potentially more OP than the Veagle imo as you can carry ridiculous guns in high mounts, so I can see a reason for it to be relatively less agile than the Veagle (compared to other 50 tonners). In today's game I think the agility nerfs they gave it go too far though.

#87 LordNothing

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Posted 09 October 2020 - 12:47 PM

View PostBrauer, on 09 October 2020 - 12:23 PM, said:

From a balance point of view a HBK-IIC seems like it's potentially more OP than the Veagle imo as you can carry ridiculous guns in high mounts, so I can see a reason for it to be relatively less agile than the Veagle (compared to other 50 tonners). In today's game I think the agility nerfs they gave it go too far though.


iic mechs were pretty strong at first and then turned into glass cannons with subsequent balance passes. i think its more noticable on the jenner iic, its not quite the srm divebomber that it used to be.

also supprised there hasnt been a nerf to the ultraviolet. its certainly in the top 10 on my spreadsheets. not to say it should be nerfed or anything, id rather the trash tier get buffed because a lot of those mechs are completely useless.

atm boats are extremely strong, at least they are when i play them, 2 of the mechs in my top 10 are atm boats. i think the veagle 3 and the mad dog h. and i play pretty close to the min range. few players know they could simply close a 50m gap and render me useless.

Edited by LordNothing, 09 October 2020 - 12:53 PM.


#88 Monkey Lover

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Posted 09 October 2020 - 01:19 PM

View PostD U N E, on 09 October 2020 - 11:03 AM, said:

More successful monetization = More maps + More development

It can be hard to understand, but it is partly in out interests for them to create better monetization for the game.





I don't think they have the staff to do this. If you look at the charts they would need civil war/cw/Solaris type updates every quarter to keep people happy. Problem is they been taking over a year to make one of these type of updates.

population has been decreasing for years every with everything they have done. Any change they do will have to be completely different something that has never been done before.

maps, balance,modes,mechs, have all be done.

View PostBrauer, on 09 October 2020 - 12:23 PM, said:

From a balance point of view a HBK-IIC seems like it's potentially more OP than the Veagle imo as you can carry ridiculous guns in high mounts, so I can see a reason for it to be relatively less agile than the Veagle (compared to other 50 tonners). In today's game I think the agility nerfs they gave it go too far though.


Veagle is good because the hit boxes are great . or the animation on the server is bad. It takes half the damage of any other medium clan mech. Its up there with iv4 levels of survival.

Edited by Monkey Lover, 09 October 2020 - 01:19 PM.


#89 Suko

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Posted 09 October 2020 - 02:22 PM

Is it too late to make MWO into a "remaster" of MPBT 3025? Posted Image

#90 Brauer

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Posted 09 October 2020 - 03:02 PM

View PostMonkey Lover, on 09 October 2020 - 01:19 PM, said:



I don't think they have the staff to do this. If you look at the charts they would need civil war/cw/Solaris type updates every quarter to keep people happy. Problem is they been taking over a year to make one of these type of updates.

population has been decreasing for years every with everything they have done. Any change they do will have to be completely different something that has never been done before.

maps, balance,modes,mechs, have all be done.



Veagle is good because the hit boxes are great . or the animation on the server is bad. It takes half the damage of any other medium clan mech. Its up there with iv4 levels of survival.


The main reason the Veagle is good is that it is a clan battlemech with good hardpoints on many variants and decent mobility. The hitboxes are good, but they're not otherworldly.

It is far squishier than the IV4, not sure how that's even a comparison.

#91 The6thMessenger

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Posted 09 October 2020 - 04:28 PM

View PostMarquis De Lafayette, on 09 October 2020 - 10:29 AM, said:

I am not a fan of how PGI has ran this game or MW5......but they gave up development on MWO because it wasn’t making profit (income - expenses) to develop content. A focus on how they can make money again at this game is going to be the only way we get new content. It’s that simple. No profit = no development

So, we can hate on PGI for all the stupid things they have done....but if we want to have a game here, much a less a better game they have to make money on it.


That is fair. Of course, how do you expect people to give money to PGI without any good product? How can they retain new players when they are being seal-clubbed by being forced against the loyal veterans due to low population?

The Catch-22.

I think they should just ask Microsoft a loan, or make a crowdfund or something.

Edited by The6thMessenger, 09 October 2020 - 04:28 PM.


#92 ingramli

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Posted 09 October 2020 - 05:26 PM

I would say the F2P model is the fundamental problem. Because it is F2P it needs ways for monetization, all the things that i dont like (skill tree, MC exclusive hero mechs/omni pods, consumables, premium time...) are the outcome of monetization through micro-transactions, if they have to make a game fun, all of these have to be ditched, and switch to a subscription based model like WoW.

TL;DR : F2P is BAD, period.

#93 Terrorsdawn

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Posted 09 October 2020 - 06:49 PM

You want to make this game better? Start by kicking Sean Lang and his views to the curb. 2nd look at MWO in it's glory days and undo all the bad changes PGI made to it. Skill system, resize, ect,ect, ect. Give the players the Faction Play you promised not the crap we got.

#94 Volume

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Posted 10 October 2020 - 12:19 AM

View PostGuardDogg, on 08 October 2020 - 08:35 PM, said:

Still waiting for that one, where you get to walk in/out of your mech. Be a soldier on foot as well.

MW:LL has this Posted Image

#95 thievingmagpi

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Posted 10 October 2020 - 12:59 AM

View PostTerrorsdawn, on 09 October 2020 - 06:49 PM, said:

You want to make this game better? Start by kicking Sean Lang and his views to the curb. 2nd look at MWO in it's glory days and undo all the bad changes PGI made to it. Skill system, resize, ect,ect, ect. Give the players the Faction Play you promised not the crap we got.


Sean isn't involved with pgi.

#96 MW Waldorf Statler

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Posted 10 October 2020 - 02:26 AM

First and the biggest part! find Guys thats can handle the old most From Senior Staff Karl Berg (goning 2015 to Amazon)modified cry engine,when no change to UE5 , witout Programmers,and Technicans, each Hope is lost ...Managers and Staffs can nothing doing to the gameplay,The problems, the bad designed and small parts of Maps ...without Drivers and Yockeys each Race is lost.Thats was the biggest Problem , the thinking each Boy can doing each Job and learn each tool perfect in a handfull weeks and not holding the old guys with experience (Relic do a better Job and recruit many MWO Guys)or find new Guys before shes gone

The Staff from MWO like a Military HQ thinking we can won a Battle only with new Recruits and after lost all Veterans and teachers thats have learn to fight...and only can make propaganda

Edited by MW Waldorf Statler, 10 October 2020 - 01:08 PM.


#97 Knight Captain Morgan

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Posted 10 October 2020 - 02:37 AM

View PostHeavy Money, on 06 October 2020 - 08:14 PM, said:

TLDR;
  • They want to revitalize MWO
  • There is no competition between MWO and MW5
  • The core problem is how to make MWO profitable again. In the past, it was based on releasing new mechs and relying on people to buy them. But now there are tons of mechs, and the problem is keeping the game engaging and regrow playerbase. Perhaps find new things for people to spend money on who already own lots of mechs.
  • They understand complaints about merging group and solo que, but say it had to be that way due to current population. They might consider stuff like reducing max premade group size.
  • An engine upgrade isn't really viable as it would take ~2 years and wouldn't necessarily solve the money problem.
  • They seemed short on ideas of what to actually do, but say they will talk to the community and that everything is on the table. They say they have talked about a lot of stuff in their meetings, but it will take time to survey the community.


Everything is on the table EXCEPT keeping premade comp teams from farming casual solo pugs for the roflstomp LULZ

That is what MWO is all about now and we just don’t understand why it’s not super profitable. So community, please help us brainstorm new ways to get the filthy casuals to throw money at us so they can continue to enjoy being farmed over and over.

Edited by Knight Captain Morgan, 10 October 2020 - 02:46 AM.


#98 The6thMessenger

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Posted 10 October 2020 - 03:38 AM

View PostKnight Captain Morgan, on 10 October 2020 - 02:37 AM, said:

Everything is on the table EXCEPT keeping premade comp teams from farming casual solo pugs for the roflstomp LULZ


"everything" meaning what is "viable". They just want monetization, but not want to improve the game so that it's worthy of monetization else that would have been their priority.

#99 Terrorsdawn

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Posted 10 October 2020 - 05:18 AM

View Postthievingmagpi, on 10 October 2020 - 12:59 AM, said:


Sean isn't involved with pgi.


His soapbox NGNG and continued relationship with PGI makes Sean involved. Instead of asking questions he blathers on and on with his views. His ideas are not that of the community. Sean's ideas are BAD and self serving.

#100 Ryokens leap

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Posted 10 October 2020 - 06:48 AM

Whatever PGI does it will fall drastically short of what was announced, ie: community warfare. Unrealistic expectations are the norm, kinda like rebranding MWO as Solaris 7 cuz it’s gonna be super popular and become the main feature of the game.

Edited by Ryokens leap, 10 October 2020 - 06:59 AM.






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