Nightbird, on 11 October 2020 - 04:17 PM, said:
MWO is safer to test changes. Keeping a game running only involves paying for the servers. PGI has a lot of artists and such so they are working on MW5 until that money runs out. Even if the tweaks make MWO better, it's hard to draw people back to such an old game. On that front, if PGI learns how to deliver a polished product, MWO2 is the way to attract a lot of new customers. That been said, MWO2 without learning how to polish a game and you have a financial failure since the player base is unlikely to be as patient as with MWO.
Fair enough.
LordNothing, on 11 October 2020 - 04:21 PM, said:
im not sure mods can fix the game. its that bad. its like putting a coat of paint on a poo.
Give it time. You'd be surprised with what modders can do, if given the freedom. FO4 is littered with amazing modders, so much so that they are making FNV on FO4 engine, likewise the Fallout Miami.
Now the problem is that, well, we don't necessarily have the same community of modders, so we can only do is hope and wait.