-Inverse kinematics so battlemechs stop floating in the air next to hills
-Configurable HUD with HTAL and other damage diagrams, maybe comms UI too
-Ammo switching with other types of munitions like slug LBX, inferno SRMs, Swarm LRMs, explosive Narcs, etc.
-Split crit weapons like HGR and class 20 ACs so that we can use light and XL engines with them, and fix their firing arc to what's most restrictive per BattleTech rules
-Advance timeline so that we can get light ACs, ER flamers, plasma weapons, etc.
-Combined arms fights - these are most common in the BattleTech universe anyway
-Gravitational effects on jumping and running that are map-based, maybe even random
-A cool map where we're fighting on the hull of an orbiting warship, like a McKenna or a Nightlord
-Proper Clan dropships for CW - I want to be dropped by a Union C or a Broadsword, not a solahma Leopard.
Do any or all of those things and I'd happily buy a hero mech or a few! I like supporting developers who care enough about a game to make meaningful improvements to it!
Edited by TELEFORCE, 16 October 2020 - 11:23 AM.