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Podcast 208 - Beard Update W/ Daeron Katz (Pgi Community Manager)


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#1 Sean Lang

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Posted 16 October 2020 - 11:12 PM



Soundcloud ver: HERE



#2 Monkey Lover

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Posted 16 October 2020 - 11:15 PM

More from pgi this week than in the last 3 years. Thats good news.

Think about doing changes. You will never make everyone happy. All you can do is make them quit at this point.

Safest move is to add features.

Edited by Monkey Lover, 16 October 2020 - 11:38 PM.


#3 Heavy Money

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Posted 17 October 2020 - 12:14 AM

Nice to see this much communication/appearances. Hope we see some new stuff implemented soon, even if its just new sales/packs/dropship deals!

#4 Dogstar

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Posted 17 October 2020 - 02:34 AM

Personally I think that if PGI have really changed and decided to listen then they should be engaging with us on the forum. Until that happens, and continues to happen, I don't believe they're sincere.

There's no point in just listening, listening is not communicating, the community needs to be able to ask questions and get answers, even if those questions and answers are uncomfortable.

So it's up to you Deakon, Sean, Russ et al - show us that you can communicate instead of 'listening' and dictating.

Edited by Dogstar, 17 October 2020 - 02:35 AM.


#5 KodiakGW

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Posted 17 October 2020 - 04:18 AM

I’m finding it amusing that some of the people who fought tooth and nail for the Skill Tree are now coming back saying that PGI needs to listen. They haven’t played a game in over a year or two, even though they got what they wanted. They listened to you, made the change you wanted, and drove away players. Time for them to listen to the other players, most of whom stopped posting here.

#6 The6thMessenger

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Posted 17 October 2020 - 04:28 AM

View PostKodiakGW, on 17 October 2020 - 04:18 AM, said:

I’m finding it amusing that some of the people who fought tooth and nail for the Skill Tree are now coming back saying that PGI needs to listen. They haven’t played a game in over a year or two, even though they got what they wanted. They listened to you, made the change you wanted, and drove away players. Time for them to listen to the other players, most of whom stopped posting here.


Skill Tree is actually okay, AS A CONCEPT.

Problem is PGI made it into a complicated mess. 91 nodes, individually are just weak that it's hard to feel a progression at all until you already sunk too much nodes in it.

They should have just abolished Quirks in most instances and provided different trees for different mechs, with a limit of 31 nodes, maybe even less.

Edited by The6thMessenger, 17 October 2020 - 04:29 AM.


#7 East Indy

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Posted 17 October 2020 - 08:02 AM

Even though I dislike Skill Tree, according to verifiable info, it did not have a significant effect on player population.

In May 2017, the Steam player average was 1,749. The Fedcom Civil War patch received a typically large and short-lived boost. By October 2017, the last month before MechCon's annual boost, the player average was 1,617 — within 10%.

Really, the only events that appear to have driven away players were 1) PGI's first round of LRM rebalancing in April 2018, 2) disappointment over Solaris and MWO's rebranding, and 3) Russ' maintenance mode comment several months later.

#8 Nightbird

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Posted 17 October 2020 - 08:41 AM

Quantity =/= Quality. Let's wait to see what the patch contains and whether people come back as a result of it. Considering the financial aspect of it, there's a real possibility they're working on the next game and PR is the only aspect that will be improved for MWO.

#9 KodiakGW

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Posted 17 October 2020 - 08:44 AM

View PostThe6thMessenger, on 17 October 2020 - 04:28 AM, said:


Skill Tree is actually okay, AS A CONCEPT.


Said people were defending it AS IS, and attacking anyone who offered up better alternatives. They got what they want, and left when they found out it sucked. It didn’t make their play experience better.

#10 Heavy Money

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Posted 17 October 2020 - 09:39 AM

I agree that the current skilltree is bloated and annoying in that it makes you take things you don't need to get things you want. I do like having the ability to customize the mech a bit though. I'd like there to be some sort of skill system, but it could be much simpler as 6th messenger says, and doesn't necessarily need to cost anything or take time to level up. (That said, i do like the feel of there being a reward to playing a lot of the same mech, but it could be something else.)

I don't know how the old system worked. But perhaps it could even be as simple as having X number of points, and you can invest as many into any stat as you want, but there's a diminishing return/cap. A lot of the implicit restrictions of the skill tree seem arbitrary. Like right now, if you want speed tweak, you have to take tons of other maneuverability stuff you don't actually care about, and then you can only get a few % speed. Would it hurt if people wanted to dump all their skills into 10-20% speed and nothing else? Maybe on lights, but probably not on much else. (Diminishing rate/cap could differ for different weight classes, or even different chassis.)

Another thing to consider would be letting people spend skillpoints on skills that increase c-bills or other such things that don't help ingame. This could give experienced players who already win often a reason to exchange some of their power for more money, thus leveling the field a bit.

Edited by Heavy Money, 17 October 2020 - 09:42 AM.


#11 Darian DelFord

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Posted 17 October 2020 - 10:13 AM

The problem is the community as a whole has been so pooped on by PGI they are going to really really really have to work their asses off to earn the trust of it back.

#12 VonBruinwald

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Posted 17 October 2020 - 10:25 AM

View PostNightbird, on 17 October 2020 - 08:41 AM, said:

Quantity =/= Quality. Let's wait to see what the patch contains and whether people come back as a result of it. Considering the financial aspect of it, there's a real possibility they're working on the next game and PR is the only aspect that will be improved for MWO.


There's a patch coming?

Solaris season rewards and toggling client settings for MWO Comp does not count as a patch...

#13 MW Waldorf Statler

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Posted 17 October 2020 - 11:56 AM

View PostDogstar, on 17 October 2020 - 02:34 AM, said:

Personally I think that if PGI have really changed and decided to listen then they should be engaging with us on the forum. Until that happens, and continues to happen, I don't believe they're sincere.

There's no point in just listening, listening is not communicating, the community needs to be able to ask questions and get answers, even if those questions and answers are uncomfortable.

So it's up to you Deakon, Sean, Russ et al - show us that you can communicate instead of 'listening' and dictating.


and Why we not hear Podcast from the Mapteams,Coders and Programmers , and all teh Folks thats build the Game like the begin of MWO ,the treads from Karl berg, the Videos from the Mapteams thats rebuild many maps..we seeing only Guys with Illusions, and Ideas and plans the Race , not the Guys thats ride the Race

we seeing Staffs and managers, and NGNG Guys, who the Working Crew ????? and what says this guys ,what is real to make and what is a Hollow Illusion..seeing the mangers says Inverse Kinetics comes back and months later ...sorry Guys , we not cant crack the engine , no IK comes back

Edited by MW Waldorf Statler, 17 October 2020 - 11:58 AM.


#14 Monkey Lover

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Posted 17 October 2020 - 12:16 PM

View PostEast Indy, on 17 October 2020 - 08:02 AM, said:

Even though I dislike Skill Tree, according to verifiable info, it did not have a significant effect on player population.

In May 2017, the Steam player average was 1,749. The Fedcom Civil War patch received a typically large and short-lived boost. By October 2017, the last month before MechCon's annual boost, the player average was 1,617 — within 10%.

Really, the only events that appear to have driven away players were 1) PGI's first round of LRM rebalancing in April 2018, 2) disappointment over Solaris and MWO's rebranding, and 3) Russ' maintenance mode comment several months later.

I think this is very important and people need to think about this. Sure improvement in all areas will be great but what will really help the population.

Edited by Monkey Lover, 17 October 2020 - 12:17 PM.


#15 Nearly Dead

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Posted 17 October 2020 - 02:31 PM

There has been a lot of discussion about a lot of stuff recently, perhaps I have some misconceptions seeing as how I came to the game last year and quit a couple of months ago.

MWO is in maintenance mode and no investment will be made in the game more than required to keep it running as is.

Has this changed with the recent announcements?
**

Piranha developed the game using Cryengine and signed an agreement to stay with that engine, making it impossible to change to Unreal or any other game engine.

Is this even true? I read it here on the forums, but it was only once and no one denied or confirmed it.
**

Is Piranha going to make MW II? Or are we talking about putting a wooden peg leg on the old horse and trying to flog it around the course one more time? Because I have no games I am interested in playing right now, but this game, as it is right now, is somewhere south of reinstalling Fallout New Vegas or Daggerfall Unity.

#16 Monkey Lover

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Posted 17 October 2020 - 02:37 PM

View PostNearly Dead, on 17 October 2020 - 02:31 PM, said:

There has been a lot of discussion about a lot of stuff recently, perhaps I have some misconceptions seeing as how I came to the game last year and quit a couple of months ago.

MWO is in maintenance mode and no investment will be made in the game more than required to keep it running as is.

Has this changed with the recent announcements?
**

Piranha developed the game using Cryengine and signed an agreement to stay with that engine, making it impossible to change to Unreal or any other game engine.

Is this even true? I read it here on the forums, but it was only once and no one denied or confirmed it.
**

Is Piranha going to make MW II? Or are we talking about putting a wooden peg leg on the old horse and trying to flog it around the course one more time? Because I have no games I am interested in playing right now, but this game, as it is right now, is somewhere south of reinstalling Fallout New Vegas or Daggerfall Unity.


Recent announcements , Russ said he is willing look in to taking it out of maintenance mode.

Impossible to change to Unreal, This is not True per Russ but would take a lot of time(years) and cost. Still an option they're looking at.

Is Piranha going to make MW II, Everything is on the Table Per Russ.

wooden peg, Unknown at this point.

Edited by Monkey Lover, 17 October 2020 - 02:37 PM.


#17 Johnny Slam

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Posted 17 October 2020 - 02:46 PM

The skill tree is fine, much better than the modules. If you are going to have customization, the customization of the skill tree is good enough. Can't see the problem with stuff you don't want being a gateway to stuff you do, kinda typical of all TT game and RPG mechanics of the last thirty years.

I think the big question is if we can get an awesomeness rating bar for each mech, I mean my Assassin would have a huge awesomeness rating for sure. Think about it.

#18 Knight Captain Morgan

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Posted 17 October 2020 - 03:32 PM

View PostVonBruinwald, on 17 October 2020 - 10:25 AM, said:


There's a patch coming?

Solaris season rewards and toggling client settings for MWO Comp does not count as a patch...

Maybe the comp premades are already whining about not having enough tier 5’s to roflstomp so pgi’s going to start resetting PSR every season now.





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