LESS uac jam chance (means, will jam way less)
MORE uac jam duration (means, in case they jam, will stay jammed for longer)
REASON: uacs are meant for burst fire, but currently they just shoot in a constant flow with some jams here and there: the overall sustained DPS is the same as regular ballistics, so there is no real gameplay design difference between UACs and regular ACs.
With this change you could peek, do a good amount of damage and most likely not turbo-jam at the first double click, shoot for a bit and then you would have to hide while the uacs are unjamming.
ACs would be better at sustained DPS, as they are meant to be
UACs would be good at peeking, bursting for a bit, then hide, but worse if you keep staying in the open when they are jammed, which is exactly what their game design was
jam chance form 15%actual to 10%-12%
jam duration from 6-8actual to 8-12 secs
ofc the values can be stretched even more without nerfing nor buffing, cause the program calculates it
we have a program that calculates the overall dps over time or the "damage per time including jams" we can stay sure that overall they don't get either nerfed nor buffed, just pushed more into their role)
Edited by D A T A, 22 October 2020 - 08:00 AM.