Skill tree isn't fun. I want to play and have fun. Please do something to fix it.
PROGRESS: The 92 seperate points is too many. If I am leveling up my mech I want to feel the progress. The change is too small per point. I don't even bother with them because the change is too gradual to feel. Oh sure master a mech with points feels way different than base, and a little of that sense of progress per point will help me to want to spend time on it. Maybe 15 points is closer to what may be more enjoyable. I don't know please comment.
CASSIS SPECIALIZE: If instead of quirks on mechs the skills covered these points and made mechs more specialized. Jenner might have agility and jumping nodes and some firepower. While a Hunchback would have toughness nodes like armor and structure bonuses and firepower nodes. Maybe a longer term idea here if it isn't too much to do.


Skills Need Fixed
Started by JadeWolf01, Oct 21 2020 08:48 PM
9 replies to this topic
#1
Posted 21 October 2020 - 08:48 PM
#2
Posted 21 October 2020 - 09:44 PM
It's a free to play game. It is made to be a grind. You can pay $$ if you don't like it or to speed it up.
#3
Posted 21 October 2020 - 10:23 PM
i haven't leveled a mech in over 18 months.
#4
Posted 22 October 2020 - 12:19 AM
the loot bag event going on right now could get you enough points to completely level more than one mech. (i have almost completely leveled one already between XP and GSP from loot bags,). also free heavy mech
#5
Posted 22 October 2020 - 07:51 AM
It's not about the c-bill sink or the grind. If the nodes were 3x as expensive and there were only 15 total points on a fully mastered mech it would be better. There would be a perception that a change was made for each purchase and the grind would feel like it meant something. The change happens too gradually for there to be a perception that anything happened. I shouldn't have to grind the mechanic itself. I have mechs that have points to spend but I don't because it's boring it takes a long time and I don't see a real change unless I get 3 to 4 nodes in the same thing at once. There is no perceptual change from most single node purchases thus making it feel like nothing happened for the effort.
#6
Posted 22 October 2020 - 07:59 AM
Your complaint is a valid one, and their is a lot of conversation about getting the system revised. If PGI is serious about making positive changes to the game then this should be somewhere near the top to help out with new player enjoyment/retention. Keep your fingers crossed.
#7
Posted 22 October 2020 - 09:48 AM
I guess I can see your point about it being tedious.... but I like being able to fine tune and tweak.
If I am constantly over heating... I drop an agility node and grab something that helps with heat.
If I never over heat, I drop a heat node and grab a weapon cool down.
I can do this with individuals, through a varying tree, to tweak it EXACTLY how I'd like. These baby steps are whats needed for the fine tuning.
The 'big steps' you're looking for, are in the load out, IMO.
As I level up a mech, I can absolutely see a difference with the SP nodes that I buy after each single match (usually play a match, add nodes to its weakness, then drop again... repeat till perfect or the loadout is changed). You don't have to do 1 node at a time over 91 matches.... get several. If something really suffers, use some of the GXP/GSP to get over that hurdle to where the mech is effective enough to pull its weight and earn its own SP.
Also, your request is more similar to the old system that they specifically junked to get the current one. There were no 'options'... you just worked until the tree was full. The current method lets you leave off some of the things you didn't really need/want in order to have gains elsewhere.
Chassis quirks were done to give incentive to use a mech, as well as level it to the times of its competition. People have varying play style and don't want to be limited to certain nodes. Some want to emphasize a chassis' strong points... others want to reinforce its weaknesses.
(Yes, these are just my opinions. Everyone has one, its up to PGI to figure out what they think will enhance the game and not hinder players' joy/use)
If I am constantly over heating... I drop an agility node and grab something that helps with heat.
If I never over heat, I drop a heat node and grab a weapon cool down.
I can do this with individuals, through a varying tree, to tweak it EXACTLY how I'd like. These baby steps are whats needed for the fine tuning.
The 'big steps' you're looking for, are in the load out, IMO.
As I level up a mech, I can absolutely see a difference with the SP nodes that I buy after each single match (usually play a match, add nodes to its weakness, then drop again... repeat till perfect or the loadout is changed). You don't have to do 1 node at a time over 91 matches.... get several. If something really suffers, use some of the GXP/GSP to get over that hurdle to where the mech is effective enough to pull its weight and earn its own SP.
Also, your request is more similar to the old system that they specifically junked to get the current one. There were no 'options'... you just worked until the tree was full. The current method lets you leave off some of the things you didn't really need/want in order to have gains elsewhere.
Chassis quirks were done to give incentive to use a mech, as well as level it to the times of its competition. People have varying play style and don't want to be limited to certain nodes. Some want to emphasize a chassis' strong points... others want to reinforce its weaknesses.
(Yes, these are just my opinions. Everyone has one, its up to PGI to figure out what they think will enhance the game and not hinder players' joy/use)
Edited by chevy42083, 22 October 2020 - 09:51 AM.
#8
Posted 22 October 2020 - 10:30 AM
JadeWolf01, on 21 October 2020 - 08:48 PM, said:
Skill tree isn't fun. I want to play and have fun. Please do something to fix it.
PROGRESS: The 92 seperate points is too many. If I am leveling up my mech I want to feel the progress. The change is too small per point. I don't even bother with them because the change is too gradual to feel. Oh sure master a mech with points feels way different than base, and a little of that sense of progress per point will help me to want to spend time on it. Maybe 15 points is closer to what may be more enjoyable. I don't know please comment.
CASSIS SPECIALIZE: If instead of quirks on mechs the skills covered these points and made mechs more specialized. Jenner might have agility and jumping nodes and some firepower. While a Hunchback would have toughness nodes like armor and structure bonuses and firepower nodes. Maybe a longer term idea here if it isn't too much to do.
PROGRESS: The 92 seperate points is too many. If I am leveling up my mech I want to feel the progress. The change is too small per point. I don't even bother with them because the change is too gradual to feel. Oh sure master a mech with points feels way different than base, and a little of that sense of progress per point will help me to want to spend time on it. Maybe 15 points is closer to what may be more enjoyable. I don't know please comment.
CASSIS SPECIALIZE: If instead of quirks on mechs the skills covered these points and made mechs more specialized. Jenner might have agility and jumping nodes and some firepower. While a Hunchback would have toughness nodes like armor and structure bonuses and firepower nodes. Maybe a longer term idea here if it isn't too much to do.
I generally play a new mech unskilled until I've earned enough xp to get 20 skill points. In that time I get to know where the strengths/weaknesses are in the mech and then skill up accordingly. 20 points in a particular tree usually makes a noticeable difference.
Good hunting,
CFC Conky
#9
Posted 22 October 2020 - 11:11 AM
Skilling a mech is motivating for me and as soon as it is mastered I start another one.
And I agree with others stating that there's a lot of way to accelrate grind (including "monetisation")
But still, I think there's room for improvement to current system.
Not that I think that it's a must go IMHO, but more that it can be an "iconic" change
Finding a more "sexy" tree or system should be not that hard to achieve in terms of conception. In terms of implementation, I don't know.
And I agree with others stating that there's a lot of way to accelrate grind (including "monetisation")
But still, I think there's room for improvement to current system.
Not that I think that it's a must go IMHO, but more that it can be an "iconic" change
Finding a more "sexy" tree or system should be not that hard to achieve in terms of conception. In terms of implementation, I don't know.
#10
Posted 22 October 2020 - 11:47 AM
RRAMIREZ, on 22 October 2020 - 11:11 AM, said:
Skilling a mech is motivating for me and as soon as it is mastered I start another one.
This is how I used to approach skilling new mechs:: occasionally I would see someone in a match have a great performance in a mech I don't have. I, being the drunk fool that I am would then have the thought "Wow that looks like fun! I'll have to give that mech/build a try!" I then purchase the observed mech with the deluded belief that I will be able to do what I saw (fill in the blank skilled player name) do.
Then the skilling starts.
Then the hate for the mech grows.
More skilling, increment, by tiny increment.
Then the self-loathing, because I know it really isn't entirely the unskilled the mech's fault.
And still more skilling.
Then peak frustration: when I just need a few more nodes, and I can't get a decent game to save my life. Maybe even an honest to god rage quit.
Then I finally finish the skills and never play that thing again until, maybe a year later, some event or a theme night requires me to play it. And while doing so I have a decent match, nothing special, but decent; and for the life of me I can't recall why I hated this thing so much, but hey that guy in the Osiris seems to be having a great match! Wow that looks like fun! I think I will give one of those a try!
And then the cycle would repeat.
But the cycle was broken! Not cycle of drinking and delusion, but rather that of skilling mechs; and I thank Matt Newman and his glorious, nearly, nonstop events for the salvation. Saving up enough GXP/GSP from events allows me to still buy crap mechs and then just insta-level them without all the hassle. Thanks Matt!
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