Every time you fire is an opportunity to miss.
Alpha six lasers, fire once, one opportunity to miss.
Chainfire six lasers, fire six times, six opportunities to miss.
1
New Player Asks About Ghost Heat
Started by Davegt27, Oct 26 2020 09:56 AM
23 replies to this topic
#21
Posted 31 October 2020 - 02:55 AM
#22
Posted 31 October 2020 - 06:06 AM
chevy42083, on 30 October 2020 - 11:07 AM, said:
Another way to 'manage' it is a main firing group under the ghost heat thresthold, and a secondary group that's either equal, or chain firing.
For example, My Jester is 6 MPL. I generally just eat the ghost heat as a matter of simplicity. Its PACKED with heatsinks and can usually handle it.
BUT... on a hot map, or after losing heatsinks to crits.... I have them ALL set as chain fire on Mouse button 2. Lets you hit hard, but manage when you get close to red lining.
Lots of similar setups... you want that hard initial hit, or finishing blow... but to be able to manage the heat too.
I want to map a button to fire 2 groups, and setup the lasers 1/2 and 1/2, both chain fire. This means it'll basically be a constant stream of lasers (2 at a time, not 1), but without ghost heat. Its the most you can possibly fire with no rest time, and also no ghost heat.
For example, My Jester is 6 MPL. I generally just eat the ghost heat as a matter of simplicity. Its PACKED with heatsinks and can usually handle it.
BUT... on a hot map, or after losing heatsinks to crits.... I have them ALL set as chain fire on Mouse button 2. Lets you hit hard, but manage when you get close to red lining.
Lots of similar setups... you want that hard initial hit, or finishing blow... but to be able to manage the heat too.
I want to map a button to fire 2 groups, and setup the lasers 1/2 and 1/2, both chain fire. This means it'll basically be a constant stream of lasers (2 at a time, not 1), but without ghost heat. Its the most you can possibly fire with no rest time, and also no ghost heat.
There's no ghost heat on 6 MPL
#23
Posted 02 November 2020 - 11:13 AM
OZHomerOZ, on 31 October 2020 - 02:55 AM, said:
Chainfire six lasers, fire six times, six opportunities to miss.
#24
Posted 03 November 2020 - 07:45 AM
If ghost heat didn't exist, what you would get are quad er-laser boats 3 shotting **** from across the map. Or, the MDD-RV rebuilt to run 8 MPL's, yes, I love this build. What it simply does, is balances out the boating ability. If you could boat quad ATM-12, and get in the 200 meter range, you will 2 shot almost anything. Can't fire more than 3 without the ghost heat. But, yeah. If we didn't have ghost heat, build would be a lot different than they are now. Eventually I might come up with a list of a max number of anything you can fire before ghosting. Yes, you can theoretically fire over the ghost heat threshold by less cooldown, more heat generation, all operations node related to heat, and coolshots.
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