Deathshade, on 28 October 2020 - 05:56 AM, said:
What map are you playing on in Faction? also, you need to go back and look at the minimums for Clan tech. I run all the possible skill trees with mechs that have the range quirks and still got optimal ranges under 1000 m for most.
It can be done but pales in comparison to superior clan tech.
That is the way the game is supposed to run. IS is supposed to be WEAKER than clan. Anybody that says different IS lying to you.
The problem is that most players can't handle that weak tech and the good players aren't going to remove an obvious advantage. It is like playing vs Clan while they defend. Most players just can't miss that obvious advantage as most maps players are getting hammered by Clan tech out of range while they move into position.
There is fine line between getting rolled while running IS and PGI has taken advantage of that at EVERY angle. It is SO obvious the makers are pure tech, non poptarting, no-respawn and limited weapon cool-down fans. All things that kill this game especially the cool downs which had to be compensated with something they just made up. "ghost heat"
Rule number one: if you are a plumber, don't pretend to be able to operate a surgery or fly an airplane
IS mechs are vastly superior to clan ones in every circumstance and at every range.
If you don't think so, just openthe game and go learn, you have a long way to go through
Edited by D A T A, 30 November 2020 - 05:10 AM.