Engines should affect the max speed and acceleration/decelerations. Keep the torso speeds de-synced, and those can be adjusted independently.
It makes absolutely no sense that engine size does not affect acceleration - that is the primary thing it should affect. The engine rating / mech tons ratio should be the metric for accelerations. It should be scaled such that 20 ton mechs do not accelerate from 0 to 150 kph in under a second, and on the other hand 100 ton assaults can break from 55 to 0 in less distance than a freight train. Accel/Decel in general need a big fat nerf. Torso speeds need some buffs for some mechs.
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Idea For Fixing Agility And Desync.
Started by XX Sulla XX, Oct 31 2020 12:41 PM
21 replies to this topic
#21
Posted 03 November 2020 - 03:31 AM
#22
Posted 03 November 2020 - 03:33 AM
ShiverMeRivets, on 03 November 2020 - 03:31 AM, said:
Engines should affect the max speed and acceleration/decelerations. Keep the torso speeds de-synced, and those can be adjusted independently.
It makes absolutely no sense that engine size does not affect acceleration - that is the primary thing it should affect. The engine rating / mech tons ratio should be the metric for accelerations. It should be scaled such that 20 ton mechs do not accelerate from 0 to 150 kph in under a second, and on the other hand 100 ton assaults can break from 55 to 0 in less distance than a freight train. Accel/Decel in general need a big fat nerf. Torso speeds need some buffs for some mechs.
It makes absolutely no sense that engine size does not affect acceleration - that is the primary thing it should affect. The engine rating / mech tons ratio should be the metric for accelerations. It should be scaled such that 20 ton mechs do not accelerate from 0 to 150 kph in under a second, and on the other hand 100 ton assaults can break from 55 to 0 in less distance than a freight train. Accel/Decel in general need a big fat nerf. Torso speeds need some buffs for some mechs.
This makes more sense too me ^^
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