
The idea is to take the best of engine desync and the best of the original system where engine size is tide to agility. The best part of engine desync from a player stand point was increased viability of smaller engines. The down side was no reward besides speed and heat sinks for large amount of tonnage you give up for larger engines. Another downside was less freedom for players when building mechs since most larger engines just were not worth the tonnage.
The idea is to a system that keeps the current agility of small engines but then slowly increase agility as you move to larger and larger engines. We want to have better rewards for going with large/huge engines and much the lower fire power that comes with them.
- So why should we make this change? It will I believe make the game more fun.
- Yes base agility on many mechs still will need to be adjusted.
- Yes it will mean more work for PGI.
- The only downside I see is the time it will take to get everything adjusted correctly.
- And yes I am sure other people besides myself have suggested this before.