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Fix The Quick Drop Spawn Points


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#1 Fleagger

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Posted 07 November 2020 - 12:16 AM

Spawn point on some maps are complete ******** now with the group drops. spawn points that were obviously meant for lights are now being taken by assaults and they don't have the ability to get into matches before 2 lances push them making the matches completely lopsided dependent
on the drop.

and when I say bulls.h.i.t. I mean bulls.h.i.t. not ********

Edited by Fleagger, 07 November 2020 - 12:18 AM.


#2 martian

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Posted 07 November 2020 - 01:58 AM

View PostFleagger, on 07 November 2020 - 12:16 AM, said:

Spawn point on some maps are complete ******** now with the group drops. spawn points that were obviously meant for lights are now being taken by assaults and they don't have the ability to get into matches before 2 lances push them making the matches completely lopsided dependent
on the drop.

and when I say bulls.h.i.t. I mean bulls.h.i.t. not ********

PGI has known about this problem since 2014 or so. So far they have been okay with it.

#3 Snowhawk

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Posted 07 November 2020 - 02:45 AM

I can only agree with that. So many streamers on twitch and players noticed this problem and are wating for a solution. Meanwhile we have a lot podcasts with a lot of bla bla bla but nothing happens....

2 easy (and cheap) steps for better matches:

A: Fix the spawnpoints for assaults so they will not drop in the scout-lance.

B: Improve the matchmaker for better tonnage balancing (for all weightclasses). It doesn't have to be perfect. If they are 5 assaults waiting in the queue you can let the matchmaker distribute them between the teams as good as possible (2 in one team and 3 in the other team). This is still better than one team gets 0 assaults and the other team 5.....

Edited by Snowhawk, 07 November 2020 - 05:34 AM.






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