Meep Meep, on 03 December 2020 - 06:53 PM, said:
Two bonused arty strikes? It's the easiest 5 points you will ever spend on any light mech skill build. I like to work the backsides of a mech to open them up then leave it alone so it ignores me again then drop a strike right behind it. Typically a kill from the first few shells. Maybe the solution to strikes is to limit them by class?
So assuming for the moment the Assault even cares about the damage at two strikes (starting from being fresh). a Light has to take twice as many of the
paid for option vs. an Assault taking one of the free version. Yeah that sounds balanced.
Horseman, on 04 December 2020 - 12:19 AM, said:
I think you just answered your own question.
Here is test:
Go into private lobby with a few friends, take assaults and lights. Dump Arty/Airstrikes on them repeatedly for at least 100 rounds (keep it to the free strikes to be fair and not expensive). Count how often the light mech is killed/crippled vs. the Assault Mech. I'd place money on it ending up with the light dying/being crippled at least 50% more of the time.
Edited by R5D4, 04 December 2020 - 08:03 AM.