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Mixed Queue Was An Interesting Experiment
#1
Posted 08 November 2020 - 12:10 PM
But as players have organized since the introduction, more full groups have been dropping during primetime hours, and a fair number are supergroups of talented players. With the matchmaker incapable of distinguishing one from the other, I've been seeing one-sided victories a lot more often.
Mind you, I'm on the winning side 50/50. But that doesn't matter much when the match seems decided ahead of time and you go through the motions, trying to farm as much as you can.
"Bring a buddy" is good. A single 2-man on each team is probably fine, as many of us have said for years. Even better if they can br PSR balanced. And 4-mans really could use a workable venue. But I don't think Mixed Queue is the right place.
#2
Posted 08 November 2020 - 12:17 PM
#3
Posted 08 November 2020 - 01:33 PM
That said, I dont have to wait long for a match and except for those outlier groups, I dont feel things are too bad. The population is that low compressing queue types makes sense.
#4
Posted 08 November 2020 - 02:21 PM
Do GOOD groups have a disproportionate negative impact on the queue (that PGI can discern with their super secret internal data)? That is to say, If good groups are consistently dominating the soup queue and driving new players away, or otherwise acting as a barrier to most players enjoyment, and PGI can recognize that, then something needs to be done about it. But as much as I hate the soup queue and think we ought to have a solo queue and an 8v8 group queue with solo player opt in rather than the soup queue, I honestly don't think GOOD groups are a problem and I doubt PGI sees them as such.
I know that there are an awful lot of us who happen to play this game with friends (i.e. playing in groups) who are not very good at the game or are at best mediocre at it. MWO has for many of us has always been first an foremost a social activity, wherein the actual game, let alone trying to be good at that game, is at best a secondary concern. These are the kinds of folks that would have no more impact on a match as a four man, an eight man or even a 12 man, as then would as solos. Perhaps even having less impact as a group because they have a tendency to feel obligated to play a traditional role within that group that is perhaps not the most optimal one. These groups are at least as prevalent as the truly good groups and I doubt very much that PGI can tell the difference (see match maker).
Anyway. I suspect soup queue is here to stay.
#5
Posted 08 November 2020 - 02:44 PM
What really sucks as a team player you fight them over and over again because the population in the hundreds of players.
Bud Crue, on 08 November 2020 - 02:21 PM, said:
There wasn't population even for 8v8 towards the end of the test. I would love to see groupq back in any form but its just not going to work.
Edited by Monkey Lover, 08 November 2020 - 02:45 PM.
#6
Posted 08 November 2020 - 06:43 PM
Lockheed_, on 08 November 2020 - 01:05 PM, said:
I have seen many times, groups split off from the team and go to some very weird locations and without creating any impact. their move was basically a thrown match.
I even had one incident a couple of weeks ago where a group of 4 went on to some very far out flanking maneuver on canyon network and would not communicate with the team at all. when they finally made it into combat the battle was already over, our team had been steam rolled and the group of 4 all died within 30 seconds as soon as the 11 remaining enemy players turned their attention towards them.
before the PSR reset I had little complaints about group queue but since the reset and groups becoming more organized a group of four can really decide the match before it even started. That's no fun. I am all for reducing the group size to 2, or using PSR and especially PSR per weight class.
What's even better are the supergroup players that still stop and back up when they receive fire, but instead of another part of their team hitting them and drawing fire, all they get is the nascar as everyone tries to get away from the people in front of them that are backing up.
#7
Posted 08 November 2020 - 07:33 PM
East Indy, on 08 November 2020 - 12:10 PM, said:
But as players have organized since the introduction, more full groups have been dropping during primetime hours, and a fair number are supergroups of talented players. With the matchmaker incapable of distinguishing one from the other, I've been seeing one-sided victories a lot more often.
Mind you, I'm on the winning side 50/50. But that doesn't matter much when the match seems decided ahead of time and you go through the motions, trying to farm as much as you can.
"Bring a buddy" is good. A single 2-man on each team is probably fine, as many of us have said for years. Even better if they can br PSR balanced. And 4-mans really could use a workable venue. But I don't think Mixed Queue is the right place.
8v8 group queue was an interesting experiment, then they discarded the data and opted for this soup crap.
#8
Posted 09 November 2020 - 11:33 AM
As some said before, 99 per cent of the time i can reliably predict the result of a match before the start. That ruins everyone´s fun-
No matter how little becomes the population, no one must have in advance the tools to determine the result of a match, and in any case cadets can be mixed with aces.
There is a perfect place to play with friends: Faction.
QP must be solo and Faction stay in his actual shape.
#9
Posted 11 November 2020 - 07:12 AM
#10
Posted 11 November 2020 - 01:12 PM
justcallme C L O U D, on 11 November 2020 - 07:12 AM, said:
It's not an "issue" when it was part of the design. The primary reason new players are started at T3 is specifically to put them in range of the T1 groups when putting together a match. Sure, it sucks for the new players, but nobody cares about them. They're not going to stay around very long, anyway. No, it's about making it fun for the organized, comp players.
Don't misunderstand, I think they should allow full 12 man premades into "QP." This 4 man half-assed stuff needs to go.
#11
Posted 11 November 2020 - 03:31 PM
East Indy, on 08 November 2020 - 12:10 PM, said:
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