Right now there is very little reason to keep playing any particular mech once you have maximised skill, after talking with some friends we had an idea on what could be done to reward players for sticking with a mech beyond capped skill.
1. Once a mech is at 91 skill points allocated they become lvl1
2. Every 10,000 exp earned/spent on the mech will progress the mech to the next level
3. At lvl 25, 50, 75, and 100 you will get a flare next to your mech ID when joining a match
4. 100 is the mastery level, no more exp can be earned or spent on this mech once it has been mastered
5. Every individual level 2,3,4,5, etc. will earn a common item cache
6. Every 5th level 5,10,15,20, etc. will also earn an uncommon item cache
7. Every 10th level 10,20,30 etc. will also earn a rare item cache
8. Every 25th level will earn a legendary item cache
To compliment this change I also have ideas to update the item caches
1. Categorize every item in the game into common/uncommon/rare/legendary
2. Each cache is guaranteed to have at least 1 item of the corresponding rarity
3. Each cache has a low chance to give a single item of a higher rarity
4. Weapons/equipment will have a rarity based on cbill cost
5. Decals and cockpit items will have a base rarity of uncommon
6. Colors and camouflages will be added with a base rarity of rare
7. Mechs(without a mechbay) and mechbays will be added to the legendary tier
8. If you are awarded a mech you already own or do not have room for you will receive a large amount of Cbills or exp for the mech.
9. Cbills, MCR, and Premium time should also be added to caches
10. Allow players to purchase caches with MCR
Edited by GandalfTheSmall, 08 November 2020 - 01:48 PM.