Monkey Lover, on 14 November 2020 - 03:02 AM, said:
Quote
Then you save it as another format or you convert it. Other than a corrupt file i have never not been able to open a 3d file .
thats not in each way true , im have many buyed 3DS Files, thats not can converted in a older Version Format, while have many Feature from the newer Version (shaders,Rigging system etc) and all Converting Tools can not bring a Solution,while not only a Mesh.
even the simple mesh import can, depending on the program, sometimes create quite some errors as .obj, its distortion or that the UV maps have to be created completely new
Im Have use Bryce Hightfields and Hightfields from the old mW4 Map Tool, simple .Obj Obcejts with only a single Textur, use it in other Programs like UE4, Cry SDK,Vue,Poser and becomes very difficult Final extreme scenes, while each programm use and interpret the algorithms in a other Way.
All Assets from MW5 must overworked from Hand for a Converting to MWO (Hitboxes ,Object properties such as destructibility)
and first you must converting each Object in a readable Format for the Cry 3 engine like .fbx ...thats a Lot Work.
https://forums.unrea...le-of-questions
Quote
Over all these are programmers not end users. There are no limits. Every other company in the world can make tools to make maps so can they.
Thats the Problem ,PGI have no Programmers for the old Cryengine ! all Experts leaves the Party ...PGI has only now a New UE4 Crew thats can fix simple problems in the old Engine, not can doing each work on the Core without 1-2 Years extreme Working Time with the old Engine.And Every other Company lost all of the Technical staff and experts like PGI.
When you a expert for old French ,you not can speak in a Year perfect Mandarin
Edited by MW Waldorf Statler, 15 November 2020 - 06:05 PM.