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1 New Map Next Year? Thats It? Really?


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#21 MrVaad

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Posted 14 November 2020 - 03:53 AM

Don't make things look so complicated Posted Image
The CryEngine 3 Editor is perfectly suitable for creating maps, and it still runs today, I have it on windows 10.
Many MWO assets can be edited in the current game. But MWO is a pvp game, so nobody does it as it can get you banned.

CryEngine 3 is not a toy engine like, sadly, many MWO players believe. There is a ton of tutorials on youtube, books, forums to get help. People have been doing maps for years with this engine.

Take a look at this series of tutorials for beginners (almost 10 years ago) on an i7 2600k stock, a GTX 580 and 8Gb of ram (and bear in mind the guy is recording on top of this !).
https://www.youtube....9A45FAD9F35DCD3

Look at :
1. Create a level
2. Environment,
3. Time of day
8. Create a decal
19. Create a spawn point

Edited by MrVaad, 14 November 2020 - 05:28 AM.


#22 LordNothing

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Posted 14 November 2020 - 03:57 AM

View PostLockheed_, on 13 November 2020 - 04:41 PM, said:


Agreed.
IMO they need to do pretty much everything on the list and more to really revitalize MWO


most of that list is stuff they should have followed through on a long time ago. its kind of hard to get excited over basic maintenance.

#23 Willard Phule

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Posted 14 November 2020 - 07:45 AM

View PostLockheed_, on 13 November 2020 - 07:31 AM, said:


The problem is that even a 100% guaranteed new map is not gonna do anything in terms of increasing revenue and let's face it, that's the only way for this game to stay around for long. PGI needs to make money with this game and they might be luring a few inactive players back to the game with a new map but that's not gonna make them drop lots of cash on the game espeically not in the long run.


See, that's the problem. You think they should be doing something to increase revenue, which is obviously the smart thing, but PGI has done nothing to indicate that's their business model. If you take a look at the history of decisions and changes to the game and the effect it's had on sales, you can only conclude that their business model is set up specifically to do the opposite.

Starting new players at a point where they're farmed by the top players that have been around since the founding, fiddling with the mechanics to the point that they make certain chassis completely inviable, you name it. If they were trying to make money, you'd think that at least one decision would at least indicate it. I can't see a single one.

#24 MW Waldorf Statler

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Posted 15 November 2020 - 05:38 PM

View PostMonkey Lover, on 14 November 2020 - 03:02 AM, said:



Quote

Then you save it as another format or you convert it. Other than a corrupt file i have never not been able to open a 3d file .


thats not in each way true , im have many buyed 3DS Files, thats not can converted in a older Version Format, while have many Feature from the newer Version (shaders,Rigging system etc) and all Converting Tools can not bring a Solution,while not only a Mesh.
even the simple mesh import can, depending on the program, sometimes create quite some errors as .obj, its distortion or that the UV maps have to be created completely new

Im Have use Bryce Hightfields and Hightfields from the old mW4 Map Tool, simple .Obj Obcejts with only a single Textur, use it in other Programs like UE4, Cry SDK,Vue,Poser and becomes very difficult Final extreme scenes, while each programm use and interpret the algorithms in a other Way.

All Assets from MW5 must overworked from Hand for a Converting to MWO (Hitboxes ,Object properties such as destructibility)
and first you must converting each Object in a readable Format for the Cry 3 engine like .fbx ...thats a Lot Work.

https://forums.unrea...le-of-questions


Quote

Over all these are programmers not end users. There are no limits. Every other company in the world can make tools to make maps so can they.


Thats the Problem ,PGI have no Programmers for the old Cryengine ! all Experts leaves the Party ...PGI has only now a New UE4 Crew thats can fix simple problems in the old Engine, not can doing each work on the Core without 1-2 Years extreme Working Time with the old Engine.And Every other Company lost all of the Technical staff and experts like PGI.
When you a expert for old French ,you not can speak in a Year perfect Mandarin

Edited by MW Waldorf Statler, 15 November 2020 - 06:05 PM.


#25 Monkey Lover

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Posted 15 November 2020 - 08:10 PM

View PostMW Waldorf Statler, on 15 November 2020 - 05:38 PM, said:




thats not in each way true , im have many buyed 3DS Files, thats not can converted in a older Version Format,


Then you have no idea what you're doing. Convert it to something else the back to format you need. You can keep telling me over and over it can't be done but i know it can.

This is the last post im doing on the subject.

Edited by Monkey Lover, 15 November 2020 - 08:28 PM.


#26 MW Waldorf Statler

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Posted 16 November 2020 - 03:29 AM

View PostMrVaad, on 14 November 2020 - 03:53 AM, said:

Don't make things look so complicated Posted Image
The CryEngine 3 Editor is perfectly suitable for creating maps, and it still runs today, I have it on windows 10.
Many MWO assets can be edited in the current game. But MWO is a pvp game, so nobody does it as it can get you banned.

CryEngine 3 is not a toy engine like, sadly, many MWO players believe. There is a ton of tutorials on youtube, books, forums to get help. People have been doing maps for years with this engine.

Take a look at this series of tutorials for beginners (almost 10 years ago) on an i7 2600k stock, a GTX 580 and 8Gb of ram (and bear in mind the guy is recording on top of this !).
https://www.youtube....9A45FAD9F35DCD3

Look at :
1. Create a level
2. Environment,
3. Time of day
8. Create a decal
19. Create a spawn point

Many Uses here, like me Build First Map Ideas with the MWO assets in the Cry SDK own Maps
Many own Forum treads only to Mapmaking and Help another here and to collect ideas for maps since 2013.

https://youtu.be/bT12UmkK8mU

Point of it is:Russ and PGI have nothing Interest to work from the community and the UE4 Crew worked to MW5...now the Crew has the time ,and PGI not the Money

Edited by MW Waldorf Statler, 16 November 2020 - 09:34 PM.


#27 MW Waldorf Statler

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Posted 16 November 2020 - 03:34 AM

View PostMonkey Lover, on 15 November 2020 - 08:10 PM, said:


Then you have no idea what you're doing. Convert it to something else the back to format you need. You can keep telling me over and over it can't be done but i know it can.

This is the last post im doing on the subject.


https://knowledge.au...f-3ds-Max.htmls thats ist correct ,when you have the newer Engine version and not only the older Version thats not can read the newer Files,and when you convert, each engine has his own Bugs and Crashes and Problems,and most an lot of Work to convert Obejcts from one Engine in a Other.

https://knowledge.au...of-3ds-Max.html

When you so competent Monkey Lover, please help PGI by his Problems

Edited by MW Waldorf Statler, 16 November 2020 - 09:54 PM.


#28 ShaneoftheDead

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Posted 16 November 2020 - 07:43 PM

I just heard a rumor. The new map will be called "Terra Therma Classic".

#29 Wicked Gaming

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Posted 17 November 2020 - 02:12 AM

View PostLonewolf71, on 12 November 2020 - 01:26 PM, said:

The biggest problem with the game is low population, and they only add 1 map to the new list of game updates? thats it? 1 map? 1? as in single? as in numero uno? news flash : people left the game because it got stale. why did it get stale? dropping on the same maps in quickplay over and over again.

Daeron, if your reading this... you need at least 1 new map every 3 months and on top of that you need to come out swinging with at least 5 new maps at once so all the old veterans and people who left will get super excited and come back just to have fun with NEW CONTENT. Its the only way, keep all the maps you have, add classic Terra Therma back and release as many maps as your studio can dish out, and if you think you released enough, release some more while your at it.

This game needs excitement, adrenaline, and new maps is the only way to do it. I could go without the rest of the changes honestly, more maps would give players new and old a reason to keep playing, we got enough mechs and balance changes already. /rant over


not only the maps but piloting the same tired ole mechs is getting stale also.

#30 Lanzman

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Posted 17 November 2020 - 07:14 AM

Swap out your PPCs and LLs for small lasers. That'll ramp up your challenge.

#31 Lanzman

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Posted 17 November 2020 - 07:18 AM

View PostShaneoftheDead, on 16 November 2020 - 07:43 PM, said:

I just heard a rumor. The new map will be called "Terra Therma Classic".

I could see doing something with classic Terra Therma similar to when they reskinned Canyon Network. Switch it to something like Viridian Bog's swampy layout, so the low spots are all mucky and the "lava" becomes water.

#32 Teenage Mutant Ninja Urbie

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Posted 17 November 2020 - 08:41 AM

sorry, but:

people didn't leave in droves because we didn't get new maps. while everybody will welcome a new one, there are A LOT of things that caused -and still cause- people to leave.
quite sure that everybody can do his own list of "these are the top dozen things caused me to leave", and "lack of maps" isn't in that dozen.

Edited by Teenage Mutant Ninja Urbie, 17 November 2020 - 08:42 AM.


#33 Tom Sawyer

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Posted 17 November 2020 - 12:02 PM

PGI since day one has squandered its biggest asset that being the community. You can root through years of thoughts, suggestions, pleas, lamentations to allow the community to hep. Wanna buy a mechpack?





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