I O O percent KongLord, on 17 November 2020 - 04:29 PM, said:
There is a proposal in this data which PGI can do for low cost and quick response.
There is another concern that I have which is related to this entire endeavor. What is the minimal burn rate or budget that PGI needs per month to make this game sustainable.
If they use a burn rate, then we need to give them upfront money and a trickle of monthly income. If they have a monthly "maintenance" cost, it would really help us understand what we as a community need to do to make this happen.
I am going to estimate, based on nothing but other projects in development and no understanding of the operational cost of PGI, that we need to provide at minimum $30,000 (usd) / month . That comes to a little under $10 per month for the core players. On other projects that would contract 4 devs and a project manager, but not in Vancouver, BC.
My experience is that a subscription is the lowest cost arraignment, because they can do financial planning. Otherwise, they may need 50-100% more to cover down months. Or worse, they might end up contacting out to developers who simply have a different work ethic.
My hunch is that if we got subscriptions together to cover the cost of even 1 developer per month, it would make a massive difference in the success of the entire game going forward.
Believe me when I say that developers work on inspiration. (and caffeine). It is the difference between a player and a bot, to put it in mechwarrior terms.
I know, as players, you do not want to be concerned by budgets. However, this is my point of view as both a player and an unrelated developer.
Edited by Surn, 18 November 2020 - 12:48 PM.