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Player Created Mechwarrior Online Subscription Supporter Survey

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#81 Surn

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Posted 14 November 2020 - 09:15 PM

View Postthievingmagpi, on 14 November 2020 - 12:45 PM, said:

Reminder that the toxic and selfish players he's referring to planned, organized, advertised and are currently running a world championship as we speak that saw dozens of teams sign up and compete, and there is another player run comp series in development. Many of these such toxic and selfish players spend literal hours out of their day streaming and casting events, helping and training new players and running scrims for teams.

Meanwhile, the only "contribution" OP can claim is pimping his wife off on his stream and spamming every possible channel with his idea on how to grift people (he claimed he wanted people to sign and NDA to use it).


You do realize that I organized televised and streamed sponsored MechWarrior tournaments with sponsors like Microsoft and Madcatz. I created and ran a league for 10 years, and my twitch name is 4 letters because I have been around THAT long?

Do you know that I built innumerable maps in a previous title, that were widely distributed and used with Mektek?

I said, that I wouldn't share my full plan with YOU without an NDA, because you trolls and would just claim my work as your own.

View PostPseudo98, on 14 November 2020 - 01:37 PM, said:

Posted Image


I love that you guys are trying to shut down a poll and then try to portray me negatively!

#82 thievingmagpi

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Posted 14 November 2020 - 09:21 PM

View PostSurn, on 14 November 2020 - 09:15 PM, said:

You do realize that I organized televised and streamed sponsored MechWarrior tournaments with sponsors like Microsoft and Madcatz.


Which MWO tournaments were these?


View PostSurn, on 14 November 2020 - 09:15 PM, said:

I created and ran a league for 10 years, and my twitch name is 4 letters because I have been around THAT long?


Which MWO league is this that ran for 10 years?

View PostSurn, on 14 November 2020 - 09:15 PM, said:

Do you know that I built innumerable maps in a previous title, that were widely distributed and used with Mektek?


This is a forum for Mechwarrior Online.

View PostSurn, on 14 November 2020 - 09:15 PM, said:

I said, that I wouldn't share my full plan with YOU without an NDA, because you trolls and would just claim my work as your own.


Hahahahahahah


View PostSurn, on 14 November 2020 - 09:15 PM, said:

I love that you guys are trying to shut down a poll and then try to portray me negatively!


Nah you do that just fine youtself.

Edited by thievingmagpi, 14 November 2020 - 09:21 PM.


#83 Surn

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Posted 14 November 2020 - 09:37 PM

View Postthievingmagpi, on 14 November 2020 - 09:21 PM, said:


Which MWO tournaments were these?




Which MWO league is this that ran for 10 years?



This is a forum for Mechwarrior Online.



Hahahahahahah




Nah you do that just fine youtself.


Begs the question, are you taking credit for what other people did RIGHT HERE?

What did YOU do?

Your opposition to allowing others to have their voice heard in support of the game...then your refusal to support development with even a small commitment...

Edited by Surn, 14 November 2020 - 09:40 PM.


#84 thievingmagpi

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Posted 14 November 2020 - 09:40 PM

View PostSurn, on 14 November 2020 - 09:37 PM, said:


Begs the question, are you taking credit for what other people did RIGHT HERE?

What did YOU do?

Your opposition to allowing others to have their voice heard in support of the game...then your refusal to support development with even a small commitment...


You didn't answer the question(s).

#85 Pseudo98

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Posted 14 November 2020 - 10:23 PM

View PostSurn, on 14 November 2020 - 09:15 PM, said:

I love that you guys are trying to shut down a poll and then try to portray me negatively!


Strange, it looks to me like 5 pages of advice on why your poll methodology is flawed and how to fix it.

...you don't need any help to be portrayed negatively.

#86 MW Waldorf Statler

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Posted 15 November 2020 - 04:31 AM

another self-confessed narcissist who thinks he has found the solutions because he has such great leadership skills, after all the years of working on maps, ideas and proposals, working on concept arts and that since the founder phase of MWO

Oh yes the Prayer`s, worlds savers and little Greta`s and all wanted and stalked this Holy Peoples

Edited by MW Waldorf Statler, 15 November 2020 - 04:33 AM.


#87 VonBruinwald

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Posted 15 November 2020 - 05:18 AM

View PostMW Waldorf Statler, on 15 November 2020 - 04:31 AM, said:

another self-confessed narcissist who thinks he has found the solutions


To be fair, everyone who thinks they've found the solution to MWOs flaws is one of those.

This is where one of the "elite" players who put forward an idea goes "nuh uh, my solutions work because I know best".

#88 My Lord and Saviour Jesus Christ

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Posted 15 November 2020 - 05:19 AM

View PostSurn, on 14 November 2020 - 09:15 PM, said:

You do realize that I organized televised and streamed sponsored MechWarrior tournaments with sponsors like Microsoft and Madcatz. I created and ran a league for 10 years, and my twitch name is 4 letters because I have been around THAT long?

Do you know that I built innumerable maps in a previous title, that were widely distributed and used with Mektek?


I mean, I'm the King of Siam but I'm not sure how that is releveant to Mechwarrior Online.

#89 MyriadDigits

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Posted 15 November 2020 - 05:41 AM

View PostSurn, on 14 November 2020 - 09:15 PM, said:


I said, that I wouldn't share my full plan with YOU without an NDA, because you trolls and would just claim my work as your own.


Going for a gold medal in mental gymnastics eh?

We aren't telling you its bad because we secretly think its good and want to steal it, we're telling you its bad because its bad end of.

#90 Kurlon

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Posted 15 November 2020 - 07:07 AM

View PostSurn, on 14 November 2020 - 09:37 PM, said:

Your opposition to allowing others to have their voice heard in support of the game...then your refusal to support development with even a small commitment...


No one has said they're unwilling to support development. What many HAVE said is they're not willing to waste money having the specific ideas you proposed tie up developer time.

#91 Willard Phule

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Posted 15 November 2020 - 08:44 AM

Why in the hell would anyone pay a monthly subscription for a game that isn't maintained, doesn't address obvious problems and, in general, makes decisions that seem to purposely drive as many players from the game as it can?

#92 RickySpanish

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Posted 15 November 2020 - 10:46 AM

View Postjustcallme C L O U D, on 14 November 2020 - 05:46 PM, said:


If I remember correctly, in one of the gif you used an example match where you were in a Fafnir on Crimson Strait.

Always in the back.
Never presenting armour
Waiting to engage until the end.

Practice what you preach.


So he's like Omega_V? Ha ha plz don't core me bro it was a j~

#93 VonBruinwald

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Posted 15 November 2020 - 11:11 AM

View PostLockheed_, on 15 November 2020 - 09:11 AM, said:

I still have the original MW4 Mektek release + Mission play.


Pleb. Get on my level:

Posted Image

And if you were curious, you can access MWOMercs.com through their launcher.

Edited by VonBruinwald, 15 November 2020 - 11:12 AM.


#94 VonBruinwald

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Posted 15 November 2020 - 03:05 PM

View PostLockheed_, on 15 November 2020 - 02:03 PM, said:

what am I looking at?


The MTX launcher MekTek made for the Free Release of MW4.

Legally, the only way to get a copy is through that launcher.

Also; if you're curious, AT1:BT was an attempt to remake MW2


Edited by VonBruinwald, 15 November 2020 - 03:18 PM.


#95 General Solo

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Posted 15 November 2020 - 08:11 PM

Hell No
Gotta be worth supporting
I'm not paying for merge queue and crappy match maker lmfao

#96 Ekson Valdez

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Posted 15 November 2020 - 11:15 PM



Cleared up several posts that violated the CoC without further notice, because ther were so many of them
Last warning. Everyone stay on topic and stay constructive. Violators will be punished. You have been warned.




#97 Temporary Axis

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Posted 15 November 2020 - 11:31 PM

I would like to congratulation the surprisingly tiny amount of ad hominem attacks in this thread.

It shows remarkable restraint on behalf of the Chin botnet to not unleash full force on someone clearly struggling to process (let alone acknowledge) the multiple good points explaining the deficits to their proposal.

I hope your patience continues to hold in the face of such a dedicated (and willful) disregard to consensus returned to a vexatious spamming of one persons idea.

Dear Surn,

Please address the concerns related to:
- proof of the experience you assert and wish us to believe you possess;
- the relevance of that experience to MWO and it's unique nature;
- the issues of the survey being prone to flaw in numerous ways; and
- the issues with the subscription model being a poor purchase proposition.

Please remember, a failure to address these serious and essential questions to your proposal undermines the entire effort of what you are trying to achieve.

I look forward to you fulfilling your onus, and corroborating with evidence, the criteria detailed above or forever holding your peace as you are insufficient to the task.

Thank you.

Edited by Temporary Axis, 15 November 2020 - 11:35 PM.


#98 Surn

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Posted 17 November 2020 - 12:09 AM

View PostTemporary Axis, on 15 November 2020 - 11:31 PM, said:

Dear Surn,

Please address the concerns related to:
- proof of the experience you assert and wish us to believe you possess;
- the relevance of that experience to MWO and it's unique nature;
- the issues of the survey being prone to flaw in numerous ways; and
- the issues with the subscription model being a poor purchase proposition.

Please remember, a failure to address these serious and essential questions to your proposal undermines the entire effort of what you are trying to achieve.

I look forward to you fulfilling your onus, and corroborating with evidence, the criteria detailed above or forever holding your peace as you are insufficient to the task.

Thank you.


Experience:
Full Stack developer since 1995
MW Related Projects:
  • The MechWarrior Registry: www.Mechreg.org (The first automated, massive multiplayer, resource based league for any game as far as I have seen). Required fast internet connection in 1996, custom database server, web server, thousands of hours of coding through 10 years. The league was NOT limited by game.
  • Any Mechwarrior game could/can be played in the league due to it's design. So I had supported with development MW2, MW3, MW4, MC, MC2
  • Mechreg.org included a player rating system that was eventually adopted in College basketball called RPI.It takes the most relevant outcomes of the match and ranks them. Allowing for a balanced system that rewards players for difficult schedules and difficult match circumstances. One important piece of this RANKED PERCENTAGE INDEX system is Strength of Schedule. Also, Opponent Strength of Schedule and Opponent Opponent's Strength of Schedule. This eliminates pug stomping and other statistical manipulations.
  • Homeworld league was begun in 2004 and never completed due to the end of MW4 in 2005-2006
  • Map Building, in preparation for Homeworld league which had 400,000+ different planet sectors to fight over, own and build upon, Myself and 2 other admin began creating maps. During this process I discovered exactly how to make maps at the same detail and feature level as the original Microsoft MW4 maps. Many of these maps became popular and mektek began having me refit some of their popular maps with the new techniques. Included in these maps is MR Pyramids Pro. In the end, I made dozens of new maps for every conceivable terrain and combat scenario. Many of the maps in MWO are similar to the maps and sector designs from homeworld.
  • Ultimate Gamer: In 2000 I became a producer on a television show focused on gaming. It was short lived because it was started in San Diego and not Los Angeles.
  • During Ultimate Gamer we had the first live televised MechWarrior Tournament that I am aware of.
  • We also made the tournament live on the internet with a new technology called streaming. Many of you now use it. Again, it was the first live streamed tournament that I know of, and it was streaming Mechwarrior!
  • 2003-2006 Automated MW4 server with integrated battles, bounties, bots using MW Monitor, my database server and my 3 gaming servers.
By 2005-2006, I creating a league for SFC3 which had a much easier server interface for automation and modding.


Around the time NGNG and MWLL came around, I had created maybe 40 maps, run servers, administrated a league for 10 years, hosted tournaments, made commercials and watched MW basically die. I supported NGNG at the beginning with some promotion, but moved to some other gaming communities to develop. I had considered joining the MWLL guys, but I needed to do grow in another direction, one that paid.

Since then, I have been creating and supporting companies that do various tech.
  • Private Hosted Cloud servers
  • Financial reporting
  • Retirement Plan Software
  • Mortgage Lending
  • API integrations
  • Data mining for machine learning
  • Content Management systems
  • Ambulance Transport software
  • Many of the School districts on the East coast of the US run on a CMS that I develop.
  • Blockchain security implementations
  • Credit Card processing servers
  • Streaming Bot software (Streamlabs OBS Chatbot)
  • OBS Studio
  • Obs-shaderfilter (shaders for OBS Studio)
  • reshade.me (ingame shaders)
  • a couple android apps
I work in many different programming languages and environments. Since I used to program in low level programming languages, simplified languages and development environments are quick for me to learn. It is like understanding Latin, Greek, Arabic and Chinese... I already understand the root logic of most other programming languages.


When we talk about a javascript library or a development environment that people have made for end users, you have to understand that I used to take a hex editor and decipher file formats with no documentation in order to make maps have running water or correct texturing. That was in a proprietary game engine with no documentation.

The technology in the game engine is no mystery, making maps and hosting gaming servers are old hat. Reading documentation and learning syntax is easy for me.

There are craftsman and there are tools. Creating and using new technology is my craft.

In development, lots of people jump on new technology as a differentiator. However, I was taught to program knowing that the languages are evolving. The languages and tools improve and become easier over time. They make me better, faster, and easier for other people to follow. New technology is not a differentiator to me, it is new tool that I enjoy learning.


Relevance to MWO:

MWO is not unique. It is another in a long line of Mechwarrior games that I have either developed for, integrated into my league or created ranking systems for to compare across games, or all of the above. Saying that I can't understand it, is like saying I wouldn't understand my 400th mech.

As an example, you may recall that I was one of the first people to put out information on integrating joysitcks in MW5.

I have personally done every step in the development of a game engine. I have built 3d engines, coded server logic like automated reporting, coded game logic like collision detection, created custom shaders, built the databases and written secure network coding. Most of these things are extrapolated in modern game engines. So, I am the guy who might build the Game Engine software, using the software is easy for me.



Survey is prone to errors:

No poll is perfect as we see in the US Elections. There is always fraud, but there is enough information here that we can get actual feedback from people who take the time to enter honest comments.

Most of the people in the MechWarrior Community are honorable and trust worthy. The few who are not stand out and we have seen them act dishonorably over a long period of time. I can tell you that from the data, it is obvious which comments are trolls and duplicates.

If I had included names in the poll, it may have been cleaner but less open and honest. I do not mind people calling me names, so there is no harm in letting people vent with no worry of reprisal. I do not know if PGI is as thick skinned, but it is a better measure of people's reactions.

Finally, I am not going to edit the data under any circumstance. If it is cleaned up, it will be by a neutral party. It will be handed over to a PGI employee.

(Optional) Subscription model is a poor choice:

The subscription is optional, it is not a forced choice. This is a poll to ask if people would choose it under any circumstances.

I feel it is important because companies have "Burn Rate". The money they have for a project is not unlimited and it is important to measure how much time exists before a project runs out of money. This is the "Burn rate".

A subscription allows:
  • Company matches income and expenses to allocate resources over a longer time period more accurately, increasing the chances of success
  • Subscribers are not giving a large sum money up-front and risking it being wasted by project failure
  • Reports are common for subscribers
  • It creates commitment between both parties
  • It allows dedicated users to feel ownership in the outcome of the project
  • Tiered subscription pricing has a low barrier to entry and allows users to increase their support if satisfied
  • Motivates the company to try to retain current customers for a longer period of time
  • Does not preclude the current in-game monetization

Edited by Surn, 17 November 2020 - 12:18 AM.


#99 Kurlon

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Posted 17 November 2020 - 06:32 AM

To clarify, you didn't create Strength of Schedule / RPI, it predates your use by at least solid decade. https://en.wikipedia...ercentage_index

When I look at your github, I see forks with minor commits, or scripts against existing tool bases. Do you have any whole cloth creations anywhere to show the depth of your work capabilities? I'm a unix guy, I can and have done a lot with duct tape and existing tools, you list full stack development so show me something that demonstrates it.

If we want to wax poetic about having to slog it in the olden days of computers I can bring up dealing with cassette tapes as primary storage, using hex editors and other tools to crack copy protection on floppy based games, etc. As a BASIC hack my best creation back then would have been a packetized radio network for TRS80 Model 4s over CB, including automatic relay pathing when two nodes couldn't directly reach each other and enough Hayes command set emulation for very slow serial link emulation between nodes, in Highschool, with 64k. That really doesn't mean much these days, have you seen the arbitrary code execution KIDS are figuring out in console games, without source or any other documentation? Direct manipulation of the running environment set up using in game actions. Now THAT is impressive. At the end of the day though, I like to fall back on the standard stock pitch disclaimer: "Past performance is no guarantee of future returns." If you boil your list down to what you've contributed to MWO, it ends up being some light commits to forks of existing projects, so little that the vast bulk of the active MWO community had to ask "Who, what?" It may be a game with BattleTech lore used as window dressing, and a MechWarrior name, but it has it's own gameplay, community and history, what happened in MW2-4 isn't relevant to it.

To the next point: No one has said you couldn't comprehend the MWO source if sat down in front of it, what has been repeatedly said is you fail to take note of the current code base limitations PGI themselves have given as blockers for things players have asked for, or their own limited willingness to delve too deep into it given the original devs are no longer around. This iteration of CryEngine has had it's guts pretty thoroughly scrambled to get the game we play now. You just keep asserting things are 'already present in the database' without knowing (or evidence existing that they are not) or that it's just flipping a switch.

A large number of people have also pointed out that the core ideas you're trying to push like a certain monorail salesman are fundamentally bad and absolutely not worth a subscription for. Instead of sitting back and reevaluating, refactoring and coming up with an improved idea, you just keep spamming the same one everywhere desperately trying to find traction with teflon tires on wet ice. This latest attempt to gin up something you can claim as showing support is pretty transparent in it's guidance towards your predetermined outcome.

If you want a paycheck from PGI, just apply for a job, the community isn't going to cheerlead you into Russ's office. If you want to be relevant to the MWO community, stop fishing for approval and get out and DO something more than playing with predator vision. Stand up a new league, stand up a new tool like Mech-Nav Alpha, Smurfy, RedImp's API tool, Jarl's, maps.mwocomp.com, something! Be prepared for it to fail, as a dev you know that's part of the process, not all ideas take off even with a massive bankroll and the best marketing. But if you do pull something off you'll then have that feather in your hat that people will actually recognize as relevant to this community.

I await your latest attempt to respin the story and move the goal posts while hoping you instead take my suggestion to heart and try to do something for the community instead of trying to steer it in a direction it doesn't want to go.

Edit: Also, most people are not saying subscriptions bad, what they ARE saying is the stuff you're proposing to justify a subscription is not worth it, or some items shouldn't be paywalled period.

Edited by Kurlon, 17 November 2020 - 08:04 AM.


#100 MechWarrior414712

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Posted 17 November 2020 - 04:29 PM

Still trying to pitch an idea, that only PGI can do, to the community instead of PGI... Guess it's time to apply for a position and see what the response (or the lack of) is if they even care about stuff like this.





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