- The interface could be similar to creating a drop deck for invasion, etc.
- - I would fit out different mechs for different environments, and even have different camo patterns based on the planet.
- - - While war is chaotic and hell, I believe most of the time Mechwarriors would know the type of planet they're dropping on, and what sort of mission they're likely to be doing. The whole point of Omni mechs is/was so that clanners could change their loadouts to better meet the mission objectives and environment they'd be operating in.
"Pack up, we're invading a planet!"
- "What sort of planet is it?"
"I don't know, we'll find out when we get there!"
Mechs on patrol would be tailored as much as possible for the planet. Mechs going to invade would likely be tailored for the planet. Sure, sure, sure, many Mechwarriors only owned a single mech, or piloted a single mech.... but, their techs would certainly tune it up as best they could for the map, and we don't own only a single mech.
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Bring back SCOUTING please.
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Skirmish Mode Change:
I've noticed in Skirmish, that when a team is down by three kills, it usually (but not always) loses. Perhaps, once a team is down a certain percentage (say, 1/4th) an invisible timer starts, of say 30 seconds, that resets every time someone damages someone else on the enemy team, if that invisible timer runs out, a new visible timer starts of say, 1 minute. If after 1 minute no one's damaged anyone else on the opposing team, then the team with the most kills wins.
Essentially, if it's 12v1, and that 1 mech is running and hiding, and not fighting, the match will end in 1 and a half minutes.
For that matter, if it's 12v9, and no one on EITHER team has damaged someone else on the other team, then the match would end in 1 and a half minutes.
Since there's a 30 second (or maybe a minute) invisible timer, it wouldn't annoy people, and most people probably wouldn't even notice the change, until someone hid and shutdown somewhere.
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When someone queues up in Soloris, give everyone an invite/notifaction to join like there are is now for invasion.
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OR: Figure out a way for players to queue up for more than one mode at a time. (Soloris/Quick Play/Faction Play, all at once!)
Edited by Sasuga, 25 July 2021 - 03:36 AM.