This goes for all the other skill trees.
- You need 12 points before you get the first nodes for Enhanced UAC/RAC and Magazine Capacity. Why can't you let the player access this within the first 5 points?
- You need 12 points before you get a node of Missile Rack and High Explosives. Why can't players get this within the first 5 points? Why are there 3 types of nodes for missiles while everything else just has 1 or 2?
- You need 7 points before you reach a node of Laser Duration. Again, should be accessible within the first 5 points.
- You need 4 points to reach the first armor node in the armor tree. Why can't the tree start off with 2 armor and 2 structure nodes? The player still has to get the other 8 down the tree.
- Why can't the mech operations tree start with cool run and put the quick ignition node where the middle cool run node is?
I also had another idea to reduce the grind and add a progression curve to it to maintain player interest, but I posted it in the New Player thread for some reason.
Edited by Elizander, 29 November 2020 - 06:27 AM.