heres the gods honost truth.
most clan tech is better than IS. everything from their engines, to their ability to stack heatsinks, to their upfront damage,to their overall slots and tonnage for each weapon/piece of equipment.
is weapons are cooler and easier to use (see is lasers as a prime example; shorter duration, lesser optimal range, less heat, less damage)but their equipment sucks (see engines, lack of heatsink boating, ff and endo slots used, and overall weapon weight).
at face value IS is at a disadvantage.
when you sort through the details though, you find more well quirked IS mechs, and certain weapons that make up for their weight/size differential with REALLY good useage stats (see roughnecks survivability quirks and erppc velocity stats). the IS also has generally looser ghost heat restrictions, which offsets the clanners ability to more easilly boat quite nicely if your using the appropriate mech (see 3hppc awesome or any is vomit mech that can do 3lls+mls when clan is stuck at 2lls+mls)
so if you know what your doing, IS has the capacity to be OP. if you dont know how to build around the few things IS does well, clan is OP. youll notice that very specific mechs with very specific loadouts are used for IS comp mechs. you cant play around with 2-3 variations of the same build on 1 IS mech like you can a clan metamech. it needs to lean into the quirks/geometry very hard. clans however can take, say, a madmk2b and use either 2uac10/2uac5s or 2uac10/2lbx10s. you dont have that kinda wiggle room as IS. as an innersphere pilot, you got 1 build thats meta per varient, and anything else on it is probably trash. you also need to understand why said build is meta, and play it to its strengths more than in a clan mech.
Edited by evilelrond, 03 December 2020 - 12:10 AM.