what the thread title says, really.
https://ibb.co/4pnBLVs
I've literally seen cadets unable to fire their gauss rifles, because they weren't familiar with the charging mechanic. I can't blame them.
With the quality of the introductory campaign in this game (non-existant), the density of in-game tutorials (next-to-none), the accesibility of game mechanics to people who are possibly unaware of BattleTech and previous MechWarrior titles (ridiculous), how, exactly, do you expect to retain players going through matches such as from the above screen shot?
Are you not interested in retaining genuine new players?
Nobody thought of that?
Why do you not let new players start in Tier 4 or Tier 5 instead? Programming too hard?
(edited to include T5)
Edited by Roland09, 03 December 2020 - 03:02 PM.