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Griping About Psr


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#21 General Solo

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Posted 10 December 2020 - 07:50 AM

Paul has been appeasing customers with your view by making changes to the match maker such as opening valves sooner and increasing tier spread.

Its why MM makers not working so good

Tragedy of the commons imo

Edited by OZHomerOZ, 10 December 2020 - 07:51 AM.


#22 IDGAFF

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Posted 10 December 2020 - 03:35 PM

What I have found, is that Damage is well, easier completed by something that spreads damage. I can roll a MAD-IIC, focus fire the CT's, get 4 kills, loose the round, and do around 400 points of damage, and 3 KMDD's. Still fall on the PSR...

#23 PocketYoda

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Posted 11 December 2020 - 07:09 PM

View PostKnight Captain Morgan, on 08 December 2020 - 07:58 AM, said:

PGI could move some MC by selling tier placements to pilots who don’t feel their psr/tier level is correct. Say the same cost as a name change, people could change their tier level.

That would probably promote seal clubbing and damage the population even more.. Some people are really horrible and would pay money to grief..

Edited by Samial, 11 December 2020 - 07:10 PM.


#24 Elizander

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Posted 11 December 2020 - 07:26 PM

View PostLockheed_, on 11 December 2020 - 02:29 PM, said:


I had a match with 4 kills, they where all flankers who rolled our assaults from behind, took out their CTs surgically and pretty much saved our assults behinds, but everone else was bringing loads or LURMs and outdamaged me by quite a bit, so I lost rank in that match. Incredibly frustrating experience.


The PSR system isn't that smart and won't recognize how important it is to suddenly and cleanly take out an assault from behind in the first 2-3 minutes of the game before it is able to deal a lot of damage to your team.

The game rewards damage too much over coring something from behind or getting super clean CT hits. The problem is slowly breaking down the enemy is just more rewarding to the PSR system over clean kills.

The only way to balance this out is to actually put weights on damage done to Head / CT / Rear and give them a multiplier over normal damage. Leg damage on lights and destroying legs on lights/fast mechs should also have some multiplier. There are many times when I blow out a leg on a light only to have my team finish it off while my weapons are on CD.

As an example, should you be greatly rewarded for dealing 600-800 damage to a Marauder who is able to deal back 400-500 damage before going down or coring it from behind cleanly and leaving it with sub 100 damage? The game doesn't know there is a relation to this so it doesn't care if you backshot mechs and kill them quickly.

I went up top in HPG, buttshot a Stormcrow that turned its back on my Scorch and killed it clean before it could shoot anything. It really didn't amount to much for score.

Some suggestions I'd have for multipliers are:
  • Headshot damage match score multiplier (by a lot, like 10x).
  • CT damage match score multiplier (x2)
  • Rear damage (x2), stacks with CT. So Rear + CT kill will have your damage x4 in terms of match score (usually like 80-90 damage for clean rear CT kill will equate to 320-360 damage dealt in terms of match score calculation on a big mech.
  • Leg damage on light mechs or mechs that go over 100 kph(? arbitrary speed number) x1.5.
  • Component destroyed leg on light mechs x1.5 for match score rating.
  • Shut Down bonus - Kill mech with sub 50-100 damage. You ended a mech before it became a threat. This gives early flankers a little extra to their match score as well.

These are just examples and in now way have I meticulously worked out the math nor do I claim to know how PGI's system works behind the scenes. Doing something like this will make the PSR system more 'aware' of other beneficial things done in the game that it currently doesn't account for.

If I get a headshot on an Atlas before it deals 600 damage to my team, freaking reward me for it. Same goes for flankers that core out assaults from behind and high accuracy players that blow out CTs with minimal wasted damage.

#25 crazytimes

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Posted 13 December 2020 - 03:02 AM

View PostElizander, on 11 December 2020 - 07:26 PM, said:


The PSR system isn't that smart and won't recognize how important it is to suddenly and cleanly take out an assault from behind in the first 2-3 minutes of the game before it is able to deal a lot of damage to your team.

The game rewards damage too much over coring something from behind or getting super clean CT hits. The problem is slowly breaking down the enemy is just more rewarding to the PSR system over clean kills.


If you were effectively killing assaults on any kind of regular basis, you wouldn't be dropping in tier. You get 1 kill every 3 matches or so, you're hardly a killing machine getting punished by an unjust system.

If you're struggling so much in tier 4- how would you go in tier 1 where people actually turn around when getting shot from behind?


#26 account redo v1

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Posted 09 January 2021 - 04:35 PM

View Postaccount redo v1, on 06 December 2020 - 11:56 PM, said:

If I get 2 kills and 380 damage (we lost 4 to 12 kills), I shouldn't be losing psr at tier 3. I wouldn't mind if rank 5 has no issues finding matches, but it is troubling.



View Postcrazytimes, on 07 December 2020 - 12:36 AM, said:

Post pictures of scorecard, or don't bother with these threads.

PSR is relative, your performance on it's own means nothing.


Fresh off the presses:
Posted Image

Also, here's my concern:
https://mwomercs.com...ue-t-new-patch/

Though I've been assured it isn't a problem, so maybe it got changed.

Skeletor says "Wat?"

Edited by account redo v1, 09 January 2021 - 05:35 PM.


#27 LordNothing

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Posted 09 January 2021 - 04:40 PM

psr only cares about match score, not damage. if you can score ms higher than 200-250 (the threshold is in there somewhere) you go up, otherwise you go down. keep in mind that 1 damage = 0.5 ms, so you need 400-500 damage just to break even, though damage isnt the only way to get ms. you can go up on less but you need to be gathering as many bonuses as you can.

Edited by LordNothing, 09 January 2021 - 04:42 PM.


#28 account redo v1

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Posted 09 January 2021 - 05:24 PM

View PostLordNothing, on 09 January 2021 - 04:40 PM, said:

psr only cares about match score, not damage. if you can score ms higher than 200-250 (the threshold is in there somewhere) you go up, otherwise you go down. keep in mind that 1 damage = 0.5 ms, so you need 400-500 damage just to break even, though damage isnt the only way to get ms. you can go up on less but you need to be gathering as many bonuses as you can.


It was just a shock because we went 10-12 (loss), near the end me and an urbie with 2er medium 1 rac5 were the last guys alive (the urbie died last) and I thought with 2 kills and that much damage it was a sure rank up. I shot down 3 uavs as well.

#29 LordNothing

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Posted 09 January 2021 - 05:39 PM

i dont think kills themselves are scored very high, its the kmdds and solo kill that comes with the points when coupled with the damage. if you are doing ranged camping (which im assuming based on your ppc viper build) then try to get as many flankings as possible, those are worth a lot and are repeatable. just shoot them when they twist away from you. also by sniping at range you don't get all the team support bonuses one would normally get, like lance in formation. hits and runs should also be something you might be able to get if you can get good trades. after a clean poke just stay down until you get the bonus, then it resets and you can get another.

i kind of wish there was a scoring reference sheet or at least the scoring formula, but google has let me down.

Edited by LordNothing, 09 January 2021 - 05:44 PM.


#30 cougurt

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Posted 09 January 2021 - 06:23 PM

i'm not trying to throw shade, but if you're unable to reach tier 1 then i'd say PSR is doing its job. if you truly belong in tier 1, you WILL end up there.

#31 account redo v1

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Posted 09 January 2021 - 06:38 PM

View Postcougurt, on 09 January 2021 - 06:23 PM, said:

i'm not trying to throw shade, but if you're unable to reach tier 1 then i'd say PSR is doing its job. if you truly belong in tier 1, you WILL end up there.


I'm not interested in getting to tier 1. Just buffering tier 3. Though I'm now somewhat thinking that it doesn't matter what tier I am, because I just want to not have increased waiting times for being in a lower tier and the evidence is pointing towards tier not affecting that from what I've heard. If I had a statement from the Devs saying "Tier doesn't affect waiting times and we will accommodate if we change this in the future." I'd be all set.

#32 John Bronco

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Posted 09 January 2021 - 06:43 PM

I'm not trying to throw shade either, but if there was a build in the game that had massive firepower, massive range, massive speed, and massive cooling everyone would be playing it (and yes, thats basically the veagle).

You've decided to play a build that massively handicaps you and your team, and getting up arrows on 200-300dmg games is nothing to feel good about.

#33 account redo v1

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Posted 09 January 2021 - 06:45 PM

View PostBlaizerP, on 09 January 2021 - 06:43 PM, said:

I'm not trying to throw shade either, but if there was a build in the game that had massive firepower, massive range, massive speed, and massive cooling everyone would be playing it (and yes, thats basically the veagle).

You've decided to play a build that massively handicaps you and your team, and getting up arrows on 200-300dmg games is nothing to feel good about.


I don't feel good or bad about it. It's just a resource to me. If it's an unnecessary resource for waiting time reduction outside a match to be matched, then I won't be worried about it at all or even pay attention to the arrow.

#34 cougurt

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Posted 09 January 2021 - 06:53 PM

View Postaccount redo v1, on 09 January 2021 - 06:45 PM, said:


I don't feel good or bad about it. It's just a resource to me. If it's an unnecessary resource for waiting time reduction outside a match to be matched, then I won't be worried about it at all or even pay attention to the arrow.

i believe tier 3s should technically have the shortest search times, but from what i've observed there doesn't seem to be an appreciable difference between any of the tier brackets.

#35 Steel Claws

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Posted 09 January 2021 - 08:19 PM

Contrary to popular belief - LRMs are NOT a quick way to gain PSR. This is especially true in tier 1 and 2. They work as long as a few random factors happen to fall in your favor but usually you get singled out by brawlers and dropped. Their is also usually enough ECM and AMS to make LRMs less than practical. You will loose far more matches than you win. SRMs, MRMs, pulse lasers and ballistics in fast brawlers are far better at gaining PSR with.

#36 account redo v1

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Posted 09 January 2021 - 09:10 PM

View PostSteel Claws, on 09 January 2021 - 08:19 PM, said:

Contrary to popular belief - LRMs are NOT a quick way to gain PSR. This is especially true in tier 1 and 2. They work as long as a few random factors happen to fall in your favor but usually you get singled out by brawlers and dropped. Their is also usually enough ECM and AMS to make LRMs less than practical. You will loose far more matches than you win. SRMs, MRMs, pulse lasers and ballistics in fast brawlers are far better at gaining PSR with.


Which is why I use this:
Posted Image

That's my PSR farmer. Try AMSing lbx shells Posted Image.

Playing my viper reminds me of a time I had a lot of fun:
Warcraft3 Races Mod for Counter Strike Source

Admin Race (24 levels max)
Level Required: ??? Hundreds I think
Ability 1: 20% x Rank chance to Slap enemy on damage enemy [Max Rank 4]
Ability 2: 20% x Rank chance to Beacon enemy on damage enemy [Max Rank 4]
Ability 3: 20% x Rank chance to Blind enemy on damage enemy [Max Rank 4]
Ability 4: 20% x Rank chance to Timebomb enemy on damage enemy [Max Rank 4]
Ability 5 [Ult]: 1% x Rank chance to slay enemy on damage enemy[Max Rank 8]

Slap caused the enemy to be thrust in a random direction about 8 meters somewhat rapidly
Beacon caused the enemy to produce red concentric circles radiating out every 0.9 seconds or so and a noise to give away their location even through walls
Blind caused the enemy to be unable to see (not sure if until death)
Slay killed the enemy regardless of HP
But the real gem: Timebomb
Timebomb caused the enemy to produce a beacon effect except blue with a countdown timer of 10 seconds that (I think) everyone could see. At the end of the 10 second countdown, every enemy within a fairly large radius and the timebombed enemy died (regardless of walls), it displayed a yellow/white mostly straight but slightly rough line of energy to each of the affected targets.
Once struck by it, you had 4 options:
Run away and die away from teammates
Stick around and die near teammates taking them with you*
Try to win the match in 5 seconds
Type the 'kill' command in console

*I used to have a reaction somewhat like this: Reaction Infinite Looper (LOTR clip)
Even said in chat "No, no, the big one, big one..."

The server had a rule that once you max out a race you can't keep playing it every round, I shouldn't have maxed it... should have just kept resetting xp :/

I just used a silenced usp and shot people for 1 damage from across huge maps like de_dolls then hid behind cover. Usually aiming for feet or legs if possible.

In retrospect, I understand why that one guy said: I don't hate when people play that race, I hate when you play that race.
I suspect most people just used automatic weapons and kept shooting the enemy (if you shoot an enemy and it has an effect already, if the effect procs again it's removed)

Maybe I should have alternated races...

Anyways, the viper-b is fast and can jump higher than anything else except the cicada (yes, even the spider, check the max jump height). Sure it's not as effective as other mechs, but it's simple, and it's fun (imo).

Yeaaaa boi
Posted Image

Edited by account redo v1, 09 January 2021 - 10:02 PM.


#37 Mechteric

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Posted 09 January 2021 - 09:42 PM

It's best just not to care about some imaginary XP bar

#38 Carpenocturn

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Posted 10 January 2021 - 12:33 AM

Here's my, Is the PSR rating system drunk? Picture. 12v11 loss at the final bell and I thought everyone in the team did really well but apparently not me.....
Posted Image

Edited by Carpenocturn, 10 January 2021 - 12:48 AM.


#39 account redo v1

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Posted 10 January 2021 - 12:46 AM

View PostCarpenocturn, on 10 January 2021 - 12:33 AM, said:

Here's my, "Is the PSR rating system drunk?" Picture. 12v11 loss at the final bell and I thought everyone in the team did really well but apparently not me.....
Posted Image


I think posting pictures larcenous criminal activity on the forums isn't allowed.

#40 Carpenocturn

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Posted 10 January 2021 - 12:46 AM

To go with my earlier one, here's a 12v7 WIN that's apparently not good enough even though it was full on start to finish

Posted Image





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