Assaults Need To Assault, Others Need To Not Block
#1
Posted 19 December 2020 - 09:54 AM
#2
Posted 19 December 2020 - 10:08 AM
#3
Posted 19 December 2020 - 10:52 AM
That's also where volumetric scaling of mechs might come in handy!
Did you know that Jenners previously could fit under the 45 degree bridges just under the top platform in HPG Manifold?
Another pet peeve of mine: Assaults blocking a narrow path/bridge, and others awaiting to get through!
(OK, other mechs heavy/medium are guilty of this also)
Edited by w0qj, 19 December 2020 - 10:52 AM.
#4
Posted 19 December 2020 - 11:07 AM
Lockheed_, on 19 December 2020 - 10:13 AM, said:
Blocking in general has become a huge issue in the last 1.5 weeks for me.
I have more then once resorted to shooting my way out. If someone suddenly loses their side torso, or an arm they all of a sudden can move rather quickly.
That may be me... I've been getting sick of Vgulls running to the front and just standing there waiting for someone else to get a lock they can leach for a close range ATM salvo. If I'm in an assault by the time I get to the front I want to push or poke, not stand behind a Vgull who won't budge unless someone else locks the target.
I'd like to think myself fair though, if I see incoming fire I won't block and if I see you edging out to look for your own locks, I won't block. But if you're just standing there blocking a perfectly good-direct fire position from being used.
When you step forward, so do I...
#6
Posted 19 December 2020 - 02:05 PM
- Absorb 900+ damage.
- Deal 200-400 damage since you're getting shot by 5+ mechs.
- Die
- Get 100-200 match score while the event requires you to get higher match score.
Assaults should push, but you also cannot trust your rando teammates to push with you.
Edited by Elizander, 19 December 2020 - 02:08 PM.
#7
Posted 19 December 2020 - 02:10 PM
#8
Posted 19 December 2020 - 02:44 PM
#9
Posted 19 December 2020 - 02:52 PM
#10
Posted 19 December 2020 - 03:37 PM
Nightbird, on 19 December 2020 - 02:52 PM, said:
its not that assaults are bad, its that they are a potato magnet. assaults require a lot more skill than a heavy. and potatoes think that its going to automagically make them better. its an attitude that results in a lot of fat squirrels.
Edited by LordNothing, 19 December 2020 - 03:42 PM.
#11
Posted 19 December 2020 - 03:40 PM
LordNothing, on 19 December 2020 - 03:37 PM, said:
Even with potatos, they are still the highest performing class. Makes you think...
#12
Posted 19 December 2020 - 03:45 PM
Nightbird, on 19 December 2020 - 03:40 PM, said:
they are my highest performers. but i am also pretty good with squirrels and can deprive my enemy of their "highest performers". i tell new players they should stick with heavies for awhile before moving into assaults. i think its good advice.
Edited by LordNothing, 19 December 2020 - 03:47 PM.
#13
Posted 19 December 2020 - 04:42 PM
Its really easy to walk off on your own without realizing it as an assault and heavy, and really easy to die then, be wary of your team mates and talk to each other, call names, call zones, don't just spam the "help me" button or people wont bother. People need to use mics in this to cooperate or you are screwed from the start.
That's pretty much the core Mechwarrior Online win.. scenario.
If you are off on your own chasing other mechs you are doing nothing for your team (any weight class).
Edited by Samial, 19 December 2020 - 04:49 PM.
#14
Posted 21 December 2020 - 09:34 AM
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