New Surivle Tree Improve Is Xl And Clan Xl
#1
Posted 26 December 2020 - 07:55 AM
#2
Posted 26 December 2020 - 05:23 PM
My next question would be what would standard engine and IS LFE get?
#3
Posted 26 December 2020 - 05:40 PM
#4
Posted 27 December 2020 - 12:56 AM
Heavy Money, on 26 December 2020 - 05:40 PM, said:
This!
Also, remember the LFE. it's the same size but weighs more than cXL so by rights it should have some kind of an advantage over the cXL to balance it:
"When a LFE equipped mech loses a side torso it should keep more speed and heat dissipation than a cXL." That's how it should be done.
Imagine mix-tech became a thing then ask yourself "For what reason would I take a XL/LFE over a cXL?" if there isn't one you know the balance is wrong.
#5
Posted 27 December 2020 - 04:45 AM
#6
Posted 27 December 2020 - 04:53 AM
some battlemechs and select is omnis would get this quirk (anything under 80kph probably). maybe some clan omnis too. a skill node is also an option but it would likely need to be buried fairly deep in the survival tree. would probibly eliminate it as a quirk because a +2 engine crit might be a bit excessive (and if clan mechs could have it it would mean a cxl would continue to function with both torsos cleaved, and that poses a huge balance conundrum).
Edited by LordNothing, 27 December 2020 - 05:00 AM.
#7
Posted 27 December 2020 - 07:31 AM
LordNothing, on 27 December 2020 - 04:53 AM, said:
some battlemechs and select is omnis would get this quirk (anything under 80kph probably). maybe some clan omnis too. a skill node is also an option but it would likely need to be buried fairly deep in the survival tree. would probibly eliminate it as a quirk because a +2 engine crit might be a bit excessive (and if clan mechs could have it it would mean a cxl would continue to function with both torsos cleaved, and that poses a huge balance conundrum).
+4 engine can be a max level skill. If you want to keep leveling reforced XL you can unlock no death IS XLs at the bottom of the skill tree
Edited by SirSmokes, 27 December 2020 - 07:40 AM.
#8
Posted 27 December 2020 - 08:27 AM
#9
Posted 27 December 2020 - 09:52 AM
Hazeclaw, on 27 December 2020 - 08:27 AM, said:
i dont like the spikes. it allows an enemy to trigger an overheat by taking out your torso. im sure the other player wanted the kill and i dont want the suicide point. i consider this advanced tactics so at least fix the scoring so that its treated as a kill and not a suicide.
i think if you lose heat sinks any heat they contain (say in the form of coolant) is lost with them along with the loss of capacity. that should be taken into account when figuring out heat spikes. would give a purpose to shs as you can stack a lot of them so that when you lose parts, you can stay in the fight with any remaining weapons you might have, because most of your heat went with them. might limit this to only external heat sinks, engine heat sinks are in the engine and all that hot coolant is going to spew all over your engine. this enables playes to build their mechs to minimize spikes.
Edited by LordNothing, 27 December 2020 - 09:54 AM.
#11
Posted 27 December 2020 - 11:25 AM
Hazeclaw, on 27 December 2020 - 08:27 AM, said:
I see someone who likes to red-line
Save a coolshot or dial it back when your ST is critical and you'll have a better chance of surviving. Popping a coolshot when your torso blows can save you from a suicide. So does riding the heat curve lower, if your weapons generate 60% heat waiting to cool and poking at 10% instead of 40% could also save your mech when the ST pops.
#13
Posted 27 December 2020 - 12:32 PM
#14
Posted 27 December 2020 - 12:37 PM
Brizna, on 27 December 2020 - 12:32 PM, said:
People switching to an alternative isn't a solution to the initial problem. It'd be nice if XL engines weren't relegated to just risky second line fire support builds.
#15
Posted 27 December 2020 - 12:42 PM
Heavy Money, on 27 December 2020 - 12:37 PM, said:
People switching to an alternative isn't a solution to the initial problem. It'd be nice if XL engines weren't relegated to just risky second line fire support builds.
They're not. Barring some builds that need more than 9 slots in the STs for weapons, all my IS mechs are XL. They work fine.
#18
Posted 27 December 2020 - 03:13 PM
Nightbird, on 27 December 2020 - 12:42 PM, said:
The conventional wisdom I've seen is that XL engines are a waste on assaults as its common to lose a side torso and keep fighting. And on heavies, they are a bad idea except on ranged fire support builds. My personal experience has been in line with this.
Can you explain why this is incorrect, or what your rational is?
#19
Posted 27 December 2020 - 03:30 PM
Heavy Money, on 27 December 2020 - 03:13 PM, said:
The conventional wisdom I've seen is that XL engines are a waste on assaults as its common to lose a side torso and keep fighting. And on heavies, they are a bad idea except on ranged fire support builds. My personal experience has been in line with this.
Can you explain why this is incorrect, or what your rational is?
XL engine gives you speed and more tonnage for weapons. This means you can avoid more damage and kill your enemy faster, both of which increases your survival. The only real question is, if your weapons don't require >9 ST slots, whether you can torso twist and use up HP from both ST. If the answer is yes, you use XL, if you stare at everything and lose a ST all the time with the rest of your mech undamaged, don't use XL. It's a matter of risk and reward, a balance modified by pilot skill.
#20
Posted 27 December 2020 - 03:50 PM
Nightbird, on 27 December 2020 - 03:30 PM, said:
That's an eloquent way of phrasing "Git Gud".
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