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How Can I Improve My Gameplay?


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#21 Vlad Ward

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Posted 29 December 2020 - 01:47 PM

View PostGagis, on 29 December 2020 - 12:41 PM, said:

Baradul also uses a lot of objectively bad loadouts since he probably made videos of the actually good ways to build a mech years ago and exchausted them all.

Someone adviced against playing peek-a-boo. This is not good advice. Trading damage from cover can be extremely effective as long as you are able to ensure your alpha strike deals more damage to enemies than you take in return fire.


Just want to +1 all of this.

Please don't feel the pressured to run out in front of enemies. This only worked way back in Closed Beta when hit registration and netcode were still, well, in Beta and Mechs moving at max speed could just ignore bullets.

Trading is not a special tactic. Every single exchange of fire is a trade. The goal is to do more damage than you take. If you stomp up to the enemy team and deal 80 damage in an Alpha strike and 5 of their Mechs are able to target you for 300 damage - You've lost that trade.

Edited by Vlad Ward, 29 December 2020 - 01:48 PM.


#22 FinnMcKool

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Posted 29 December 2020 - 03:22 PM

https://mwomercs.com...lift-your-game/

#23 PocketYoda

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Posted 29 December 2020 - 07:30 PM

Use Clan mechs.. I'm serious.

Clan mechs are significantly better as a whole than inner sphere, they do more damage, boat more weapons, easier to use most weapons and mechs are faster, have better turning and the higher heat doesn't even come close to affecting them compared to their damage output. 90% have jumpjets and can have better armor and heat mitigation..

The upkeep from cbills cost is tiny compared to the inner sphere mech lab prices like engines and extras compared to 90% clan mechs being at peak viability straight from the shop. (Just change weapons and its done)..

Honestly going inner sphere is whats killing most customers gameplay in MWO.

I made the mistake for years.. people will try to BS its not as they fear nerfs. Most (not all) but most clan mechs are significantly superior in game play, even with bad pilots.

Edited by Samial, 30 December 2020 - 02:06 AM.


#24 CFC Conky

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Posted 29 December 2020 - 07:50 PM

View PostGagis, on 29 December 2020 - 12:41 PM, said:

Baradul also uses a lot of objectively bad loadouts since he probably made videos of the actually good ways to build a mech years ago and exchausted them all.

Someone adviced against playing peek-a-boo. This is not good advice. Trading damage from cover can be extremely effective as long as you are able to ensure your alpha strike deals more damage to enemies than you take in return fire.


I like the YT videos from Blackhawk SC and Brios (BRxV). Blackhawk hasn't produced anythig in a while but his vids are still relevant imo. Brios' videos good because he has a good understanding of the game and provides a ton of tips to improve your game.

Kanajashi also produced some excellent content. He hasn't done anything in a long time but they're still worth a look.

Good hunting,
CFC Conky

Edited by CFC Conky, 29 December 2020 - 07:51 PM.


#25 R Valentine

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Posted 29 December 2020 - 08:43 PM

Stop using lock-ons. Stop running in circles. Stop following the pack like a sheep. Learn the maps and take up the strong positions yourself. Aim better. Target components, not mechs. Learn the common builds on each chassis and their strengths and weaknesses. Always have a win condition in mind on how you intend to destroy other mechs and win the match. Learn to spread incoming damage. And stop playing builds just because you like them. Play builds that are actually good.

#26 dario03

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Posted 30 December 2020 - 01:18 AM

View PostSamial, on 29 December 2020 - 07:30 PM, said:

Use Clan mechs.. I'm serious.

Clan mechs are significantly better as a whole than inner sphere, they do more damage, boat more weapons, easier to use most weapons and mechs are faster, have better turning and the higher heat doesn't even come close to affecting them compared to their damage output. 99% have jumpjets and can have better armor and heat mitigation..

The upkeep from cbills cost is tiny compared to the inner sphere mech lab prices like engines and extras compared to 99% clan mechs being at peak viability straight from the shop. (Just change weapons and its done)..

Honestly going inner sphere is whats killing most customers gameplay in MWO.

I made the mistake for years.. people will try to BS its not as they fear nerfs. Most (not all) but most clan mechs are significantly superior in game play, even with bad pilots.


There are some very good clan mechs for quick play and faction play but there are a lot of good IS mechs too. Its mostly going to come down to play style and builds but there are probably more top IS mechs than Clan. Comp also supports that since you see more IS mechs at top level.

#27 PocketYoda

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Posted 30 December 2020 - 02:10 AM

View Postdario03, on 30 December 2020 - 01:18 AM, said:


There are some very good clan mechs for quick play and faction play but there are a lot of good IS mechs too. Its mostly going to come down to play style and builds but there are probably more top IS mechs than Clan. Comp also supports that since you see more IS mechs at top level.


True but as a whole Clan beat out IS in this game at nearly everything.. Yes there are some very good IS mechs, but as a general rule Clan have way more, and even the poorer clan mechs do solidly compared to poor IS.

I understand why and know the lore etc but this is a supposedly pvp game IS should be as good all round. They are far from it.

Obviously top tier 1 players can boat nearly any mech to success but clan side is significantly easier on pilots and their bank balance..

IS is more popular lore wise so more customers will be playing them.

Edited by Samial, 30 December 2020 - 02:11 AM.


#28 Gagis

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Posted 30 December 2020 - 04:33 AM

The guy above is trolling, in case someone didn't catch it, Clans were OP back in 2014 or whenever they were first released but the game has since been brought to rather impressive degree of balance. Considering how clans are utterly broken in the board game, strategy game and all other mechwarrior games, this is a genuinely impressive achievement for PGI.

Competitive players don't care about faction popularity when choosing mechs. Only what wins them tournaments.

In case anyone is curious, the metagame is currently dominated by inner sphere medium pulse lasers on mechs like the Vulcan, dakka and ERPPCs. PPCs are where clan mechs are more popular and MC-II and BAS see some play in dakka roles whenever Annihilator and Sleipnir are not available or applicable instead.

Edited by Gagis, 30 December 2020 - 04:35 AM.


#29 R Valentine

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Posted 30 December 2020 - 08:44 AM

View PostSamial, on 30 December 2020 - 02:10 AM, said:


True but as a whole Clan beat out IS in this game at nearly everything.. Yes there are some very good IS mechs, but as a general rule Clan have way more, and even the poorer clan mechs do solidly compared to poor IS.


I suppose if you snort enough crack then clan beats out IS at everything, but in the really real world it's not even remotely true. Clan only beats IS at PPFLD, because IS ERPPCs are garbage and there's no good gauss boat for IS over 70 tons. At literally everything else, IS is better. IS mechs are more agile, their burn times are shorter, their quirks are obnoxious, every mech is a battlemech so you can customize them to your style better, and they can actually brawl. There are so many over-quirked IS mechs its insane. And they get good quirks too, like huge armor quirks, 10% energy range quirks, universal heat quirks, or just absurdly broken hit boxes that may as well be quirks. Meanwhile, clan mech quirks are few and far between, they're extremely fragile, laser burn times leave you time to drive to Taco Bell and back, and every mech feels like its walking through wet cement. The only broken clan mech is the Vapor Eagle, and that's only because PGI absolute loves power creep and the Vapor Eagle was the last good mech released.

Edited by Kiran Yagami, 30 December 2020 - 08:47 AM.


#30 Bede19002

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Posted 30 December 2020 - 10:16 AM

Thanks for all the help.

One thing I’m finding difficult is aiming. I know it best to try to target a component that’s already taken a beating rather than shooting indiscriminately, but how the hell can you do that while you’re moving, the target is moving, and it’s 500 meters away?

I’m fairly amazed at how some people seem to be able to consistently hit my center torso with a large laser at that range.

#31 R Valentine

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Posted 30 December 2020 - 10:24 AM

View PostBede19002, on 30 December 2020 - 10:16 AM, said:

Thanks for all the help.

One thing I’m finding difficult is aiming. I know it best to try to target a component that’s already taken a beating rather than shooting indiscriminately, but how the hell can you do that while you’re moving, the target is moving, and it’s 500 meters away?

I’m fairly amazed at how some people seem to be able to consistently hit my center torso with a large laser at that range.


Reduce mouse sensitivity. Your aim walks because the tiny motions in your hand from just pressing buttons interferes with it. Reducing the mouse sensitivity will reduce the amount your aim is disturbed. I play with .17 sensitivity. The default is some absurdly high number, which makes aiming impossible. It also helps if you stop your mech when you go to shoot. The steadier your platform is, the better you'll be able to connect. As you get better, you can start taking shots on the move, but like the saying goes, first learn walk, then learn fly.

#32 martian

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Posted 30 December 2020 - 10:28 AM

View PostBede19002, on 30 December 2020 - 10:16 AM, said:

Thanks for all the help.

One thing I’m finding difficult is aiming. I know it best to try to target a component that’s already taken a beating rather than shooting indiscriminately, but how the hell can you do that while you’re moving, the target is moving, and it’s 500 meters away?


'Practice makes the master.' - old proverb

View PostBede19002, on 30 December 2020 - 10:16 AM, said:

I’m fairly amazed at how some people seem to be able to consistently hit my center torso with a large laser at that range.

I am sure that you will learn it too.

Plus, some 'Mechs are quirked for the shorter laser duration, so it is easier to hold it where you want it.

#33 Gagis

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Posted 30 December 2020 - 10:47 AM

For reference: my mouse sensitivity is pretty typical for a modern desktop mouse and I keep my in-game setting at 0.1 or my aim would suffer.

The in-game default is 1.0. It is absurd even for old crappy mice.

#34 dario03

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Posted 30 December 2020 - 01:52 PM

For mouse sensitivity you need to check in game and on your mouse itself. So if you have something like a Logitech gaming mouse then go to ghub or Logitech gaming software and see what the dpi/cpi is. Then multiply your ingame setting and mouse dpi to get your effective dpi. So if you have 0.1 ingame and 2000dpi then your effective is 200. Most are probably around 100-200 effective, but if 50 or 500 works for you then go with that.

View PostSamial, on 30 December 2020 - 02:10 AM, said:


True but as a whole Clan beat out IS in this game at nearly everything.. Yes there are some very good IS mechs, but as a general rule Clan have way more, and even the poorer clan mechs do solidly compared to poor IS.

I understand why and know the lore etc but this is a supposedly pvp game IS should be as good all round. They are far from it.

Obviously top tier 1 players can boat nearly any mech to success but clan side is significantly easier on pilots and their bank balance..

IS is more popular lore wise so more customers will be playing them.


As a whole, they do not. If they did there would have been more used in WC2020. The grand finals of wc2020 was over 70% IS mechs, and I'm pretty sure wc2019 was about the same.

And clan mechs are not cheaper unless you are constantly changing everything about your IS mech. It should actually be cheaper to keep IS mechs since you can share engines across all of them. Where as on clan mechs you have to pay upfront for the big xl engine that is in a lot of omnimechs. And the battlemechs are the same pros/cons as IS mechs but you have less of them, so not as easy to share, like by taking the stock engine out of one and putting it into another.

Edited by dario03, 30 December 2020 - 02:09 PM.


#35 PocketYoda

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Posted 30 December 2020 - 06:48 PM

View PostGagis, on 30 December 2020 - 04:33 AM, said:

The guy above is trolling, in case someone didn't catch it, Clans were OP back in 2014 or whenever they were first released but the game has since been brought to rather impressive degree of balance. Considering how clans are utterly broken in the board game, strategy game and all other mechwarrior games, this is a genuinely impressive achievement for PGI.

Competitive players don't care about faction popularity when choosing mechs. Only what wins them tournaments.

In case anyone is curious, the metagame is currently dominated by inner sphere medium pulse lasers on mechs like the Vulcan, dakka and ERPPCs. PPCs are where clan mechs are more popular and MC-II and BAS see some play in dakka roles whenever Annihilator and Sleipnir are not available or applicable instead.


Yes trolling, my point exactly.. people don't like the truth.

View PostGagis, on 30 December 2020 - 10:47 AM, said:

For reference: my mouse sensitivity is pretty typical for a modern desktop mouse and I keep my in-game setting at 0.1 or my aim would suffer.

The in-game default is 1.0. It is absurd even for old crappy mice.


https://www.redragon...gb-gaming-mouse
Really good mouse and quite cheap, check Ebay etc. I have two of these. Works really well in MWO.

View Postdario03, on 30 December 2020 - 01:52 PM, said:

For mouse sensitivity you need to check in game and on your mouse itself. So if you have something like a Logitech gaming mouse then go to ghub or Logitech gaming software and see what the dpi/cpi is. Then multiply your ingame setting and mouse dpi to get your effective dpi. So if you have 0.1 ingame and 2000dpi then your effective is 200. Most are probably around 100-200 effective, but if 50 or 500 works for you then go with that.



As a whole, they do not. If they did there would have been more used in WC2020. The grand finals of wc2020 was over 70% IS mechs, and I'm pretty sure wc2019 was about the same.

And clan mechs are not cheaper unless you are constantly changing everything about your IS mech. It should actually be cheaper to keep IS mechs since you can share engines across all of them. Where as on clan mechs you have to pay upfront for the big xl engine that is in a lot of omnimechs. And the battlemechs are the same pros/cons as IS mechs but you have less of them, so not as easy to share, like by taking the stock engine out of one and putting it into another.


With all the balance changes yes we are constantly updating our mechs all the time. Anyway i stand by what i said, always have. I understand others disagree, thats fine.

I have both IS and Clan mechs, i find Clan mechs far superior in nearly every way.

Edited by Samial, 30 December 2020 - 06:54 PM.


#36 dario03

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Posted 30 December 2020 - 07:44 PM

View PostSamial, on 30 December 2020 - 06:48 PM, said:

With all the balance changes yes we are constantly updating our mechs all the time. Anyway i stand by what i said, always have. I understand others disagree, thats fine.

I have both IS and Clan mechs, i find Clan mechs far superior in nearly every way.


There hasn't been any big balance changes for mechs in a long time. And even if there was you typically don't need to change the big money stuff that often. If one build uses Endo, they probably all do. DHS goes on almost all mechs. Ferro, light ferro might get swapped around a bit but its not that costly. Engines are easy to move around which is a big savings early on.
And if you are swapping between some of the few shs builds, you could probably just buy 2 of that mech. That of course does cost more money, but if you want multiple big xl omnis like Blood Asps ready that cost a lot too since you have to buy the big xl that comes with the mech everytime.

If the clan mechs are working for you then thats great, keep using them. But the thread was started by somebody asking how to improve, I do not find Clans stronger, neither does comp, so I feel its right to inform him of those view points.

Edited by dario03, 30 December 2020 - 07:46 PM.


#37 Eugene Kiselev

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Posted 30 December 2020 - 10:46 PM

I went from mid of tier 3 back to tier 4 in couple weeks :( I hadn’t been playing mechs since 2016 and decided to give it a try again, and very soon realized that I lost all my skills. Feels really discouraging and I guess It’ll take a while to master my skills again (or probably I’ll just quit playing).

#38 martian

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Posted 30 December 2020 - 11:46 PM

View PostFinnMcKool, on 29 December 2020 - 03:22 PM, said:



Seriously?

#39 dario03

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Posted 31 December 2020 - 02:18 AM

I would suggest not running lock on weapons often if you are trying to improve.

#40 Elizander

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Posted 31 December 2020 - 04:14 AM

View PostSamial, on 29 December 2020 - 07:30 PM, said:

Use Clan mechs.. I'm serious.

Clan mechs are significantly better as a whole than inner sphere, they do more damage, boat more weapons, easier to use most weapons and mechs are faster, have better turning and the higher heat doesn't even come close to affecting them compared to their damage output. 90% have jumpjets and can have better armor and heat mitigation..


IS get 20% CDs. Clans get 100% more weapons. Seems fair.





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