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How Can I Improve My Gameplay?


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#41 PocketYoda

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Posted 31 December 2020 - 07:33 AM

View Postdario03, on 30 December 2020 - 07:44 PM, said:


There hasn't been any big balance changes for mechs in a long time. And even if there was you typically don't need to change the big money stuff that often. If one build uses Endo, they probably all do. DHS goes on almost all mechs. Ferro, light ferro might get swapped around a bit but its not that costly. Engines are easy to move around which is a big savings early on.
And if you are swapping between some of the few shs builds, you could probably just buy 2 of that mech. That of course does cost more money, but if you want multiple big xl omnis like Blood Asps ready that cost a lot too since you have to buy the big xl that comes with the mech everytime.

If the clan mechs are working for you then thats great, keep using them. But the thread was started by somebody asking how to improve, I do not find Clans stronger, neither does comp, so I feel its right to inform him of those view points.


I've only just got back after 2 years.. I'm seeing quite a few changes.

View PostUjeen, on 30 December 2020 - 10:46 PM, said:

I went from mid of tier 3 back to tier 4 in couple weeks Posted Image I hadn’t been playing mechs since 2016 and decided to give it a try again, and very soon realized that I lost all my skills. Feels really discouraging and I guess It’ll take a while to master my skills again (or probably I’ll just quit playing).


Don't quit mate just enjoy the game, you've probably just not found the right mechs that suit you.

Edited by Samial, 31 December 2020 - 07:36 AM.


#42 Wildkard0201

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Posted 31 December 2020 - 10:24 AM

After a while of not understanding how to play as a light mech, (I would be out scouting behind enemy lines, and run in during the brawling and usually get squashed by the one I didn't see) I came to realize that I had a much higher success rate, by staying behind friendly lines. the light mechs of the other side will get bored and try to attack behind your lines. wait for them, and then chase them down, with your partners sending in missiles and fire support to help you get your first kill. then when everyone else is beat up from the trading portion of the game, you can go in with your remaining teammates, and your speed, and just hit the remaining opponents all in the unarmored torso areas. up close. when they're focused on your team mates and not you.

So, the main thing I've learned? For the most part... you should stay with your team.

#43 martian

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Posted 31 December 2020 - 11:09 AM

View PostWildkard0201, on 31 December 2020 - 10:24 AM, said:

After a while of not understanding how to play as a light mech, (I would be out scouting behind enemy lines, and run in during the brawling and usually get squashed by the one I didn't see) I came to realize that I had a much higher success rate, by staying behind friendly lines. the light mechs of the other side will get bored and try to attack behind your lines. wait for them, and then chase them down, with your partners sending in missiles and fire support to help you get your first kill. then when everyone else is beat up from the trading portion of the game, you can go in with your remaining teammates, and your speed, and just hit the remaining opponents all in the unarmored torso areas. up close. when they're focused on your team mates and not you.

So, the main thing I've learned? For the most part... you should stay with your team.

I prefer a different approach.

When piloting a light 'Mech, I try to be as active as I can right from the beginning of the mission.
Finding the enemy team, harassing their slower 'Mechs, disrupting the enemy formation, maybe luring one or two enemy 'Mechs away from their team, backstabbing their lone 'Mechs, etc. - you know, making the most of my 'Mech's mobility.

#44 InspectorG

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Posted 31 December 2020 - 11:43 AM

View PostBede19002, on 27 December 2020 - 09:30 AM, said:

I’m being serious. What do you recommend?

also, how can I find a group that would be willing to tutor me?

Thanks


Set mouse settings for better aim - usually by reducing sensitivity.

Use the MinMap...look at it every few seconds to project where the action is happening/going. Its the literal minigame within this game.

Learn the maps - but realize 95% of matches will be: move to right of center, then trade, or nascar. Camping = death unless you have comms+winning trades, which is rare.

Learn to saw off choice enemy components. Splash damage is literally wasted effort, unless you can pump out tons of it OVER LESS TIME AND DISTANCE

Learn why nascar is actually better than some options in solo.

Static Firing Lines will crumple to nascar. Mooks calling for a 'firing line' without giving a facing or conditions to reposition are LARPers trying to play Battletech in MWO. Ignore or chide them as you see fit.

Learn most players will just amount to NPCs and use them as shields.

Identify skilled players and work with them...or remove them from the enemy team as priority if able.

Learn to use good mechbuilds.Meta is meta for a reason.

Learn there is only one role in solo: damage dealer

Free Trade > Winning Trade > Equal Trade > Losing Trade > eating damage for no reason. Should be obvious but its not.

Dont peek, one at a time, to the enemy firing line. Peek as group or reposition.

Getting Angles helps get Free Trades, TIMING allows free trades via poking during enemy cooldowns.

Dont blindly follow Lights. If you follow me blindly, and cant keep up, i use you as bait.

Dont sit in the back like a ponce...unless you are baiting an enemy light.

There is no 'support' in Solo.

Sniping is a waste unless you are really good. And even then, only like, 4 mechs are good at it. You aint that good, just dont.

You dont need ECM or Stealth, though they are fun, they are a crutch to new players.

Assaults in Solo should never really take their finger off the W key. Because war isnt waiting for your slow a**. A lot of players will NEVER understand this. Assaults require above average positioning and timing skills. There is no 'tank' role in MWO. Hit first, hit hard, subtract enemy firepower, reduce getting hit yourself.

Lights need to be ghetto. If you are seen, you failed. if you are alone(unless soloing fat mechs hiding in the back), you failed. If you 1v1 another light early match on even footing, you failed. If you sacrificed HP for a UAV, you likely failed unless YOU needed that uav. if you arent using blues as meatshields, you failed. If you are last mech standing you have 2 choices: YOLO to Valhalla. Or, Vulture and kill the weak. If you hide to save your PSR, you aint got the balls. Running in straight lines = death - serpentine, zigzags, sudden stops, and using topography are your arts. If you peek the same spot 3 times, you die...unless in a Wolfhound, they can eat some damage. NEVER OVERHEAT, better to run and cooldown. Once you git gud, break these rules as you will, just be ghetto about it.

FORMULA FOR WINNING MWO - In SOLO IT IS THIS SIMPLE:

Shoot enemy more than they shoot you. Subtract bigger threats first if able. Sometimes a ST or Leg is all you need to remove.

Proof: 30 damage alpha is capable by most mechs. 10 alphas = 300 damage. 300 damage to CT will kill any mech.

Look at the losing team. How many 300 damage players did they have?

LAND. 10. GOOD. HITS.

Get hit less while doing so







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