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Good Mechs For Shaky Aim?


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#1 AkArcAngel

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Posted 28 December 2020 - 11:56 PM

Hey,
So I'm just getting back in after being gone since 2015 ish. Due to nerve damage I have issues holding aim well enough for good laser builds, and end up mostly playing missile supports. Anyone have suggestions for mechs and builds to try?

I'm currently running a Catapult A1, Artic wolf ACW-A, and am currently trying the freebie Urbanmech UM-R60L.

#2 martian

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Posted 29 December 2020 - 12:49 AM

View PostAkArcAngel, on 28 December 2020 - 11:56 PM, said:

Hey,
So I'm just getting back in after being gone since 2015 ish. Due to nerve damage I have issues holding aim well enough for good laser builds ...

Greetings!

As the first step, try to adjust your mouse sensitivity:

1. Go to the game settings.

2. Use the slider to set your mouse sensitivity.

Do not forget to save the changed settings.

Posted Image

View PostAkArcAngel, on 28 December 2020 - 11:56 PM, said:

... and end up mostly playing missile supports. Anyone have suggestions for mechs and builds to try?

I'm currently running a Catapult A1, Artic wolf ACW-A, and am currently trying the freebie Urbanmech UM-R60L.


What technology base - Inner Sphere or Clan?
What weight class?

#3 AkArcAngel

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Posted 29 December 2020 - 01:21 AM

I've got the mouse set as best I can, the problem is the meat, not the machine.

As for tech base, I'd prefer IS over Clan, but am up for either. And weight class, a little bit of everything? Fun to run so that I can play in all weight classes would be nice, but I get that some classes (like most lights) will be mostly out of reach.

#4 Elizander

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Posted 29 December 2020 - 02:24 AM

I'd recommend going spread weapons like LBX + SRM. You can just swing by and shoot and some of it will land for the most part. Try big mechs with LB10/20 and SRM6s (no need for Artemis on IS SRM).

Clan does it best though with mechs like the Scorch and the IS LB20x being 1 crit too big. You can try an LB20x + 4x SRM6 Orion for IS.

You can also try MRMs. Standard is like 2x MRM30s.

Just max out your velocity nodes.

Edited by Elizander, 29 December 2020 - 02:25 AM.


#5 GweNTLeR

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Posted 29 December 2020 - 02:39 AM

I think you should stick to LB20/LB10 slow mechs.
Warhammer 6R with 2LB20 OR Victor 9A1 with 3LB10 is likely your best choice.
Here is a build for Warhammer:
An5:20D1|3P|3P|hbph0|L@qh0|L@r20s20t]0|3P|3Pu\0|3Pv40|3Pw404040


#6 martian

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Posted 29 December 2020 - 05:40 AM

View PostAkArcAngel, on 29 December 2020 - 01:21 AM, said:

I've got the mouse set as best I can, the problem is the meat, not the machine.

I am sorry to hear that.

View PostAkArcAngel, on 29 December 2020 - 01:21 AM, said:

As for tech base, I'd prefer IS over Clan, but am up for either. And weight class, a little bit of everything? Fun to run so that I can play in all weight classes would be nice, but I get that some classes (like most lights) will be mostly out of reach.

If I may suggest something, try Clan Advanced Tactical Missiles.

They have much shorter minimum range than LRMs (120m vs. 180m).

They are the most effective between 120-245m (3 points of damage per missile) and still useful up to 450-500m (2 points of damage per missile). You can annoy the enemy players up to 1100m (1 point of damage per missile).

#7 ImperialKnight

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Posted 29 December 2020 - 06:48 AM

any spread weapon builds would be good. MRM brawlers are really fun to play, Wolverines, IV-Four for MRMs. LBX/SRM brawlers are good too, the Veagle is my favourite. ATM builds would give variety to lock-on builds, as you need to be constantly positioning to get into the 3-damage range

#8 AkArcAngel

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Posted 29 December 2020 - 12:53 PM

Thanks a lot, I'll give these a try. I have a LBX10 on my Urbie, and it seems to be doing alright. It'll be nice to do something other than spot and LRM boat.

#9 General Solo

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Posted 30 December 2020 - 03:19 AM

Maybe Front loaded damage weapons like auto cannon and ppc type weapons

As unlike lasers you don't have to hold it on the target long time, just for a split second

Maybe doable for you, I suggest you try to give you more variety than just missiles.

#10 ComstarCustomerService

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Posted 04 March 2021 - 06:38 AM

I know this thread is a bit old, but you can still use lasers even with shakey aim. Get a IS mech with a laser duration quirk, then get all 4 duration skill nodes. A mpl or spl has a fast impulse time and can still do respectable damage even if you can't hold it on a single component or even veer off target.





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