Good Mechs For Shaky Aim?
#1
Posted 28 December 2020 - 11:56 PM
So I'm just getting back in after being gone since 2015 ish. Due to nerve damage I have issues holding aim well enough for good laser builds, and end up mostly playing missile supports. Anyone have suggestions for mechs and builds to try?
I'm currently running a Catapult A1, Artic wolf ACW-A, and am currently trying the freebie Urbanmech UM-R60L.
#2
Posted 29 December 2020 - 12:49 AM
AkArcAngel, on 28 December 2020 - 11:56 PM, said:
So I'm just getting back in after being gone since 2015 ish. Due to nerve damage I have issues holding aim well enough for good laser builds ...
Greetings!
As the first step, try to adjust your mouse sensitivity:
1. Go to the game settings.
2. Use the slider to set your mouse sensitivity.
Do not forget to save the changed settings.
AkArcAngel, on 28 December 2020 - 11:56 PM, said:
I'm currently running a Catapult A1, Artic wolf ACW-A, and am currently trying the freebie Urbanmech UM-R60L.
What technology base - Inner Sphere or Clan?
What weight class?
#3
Posted 29 December 2020 - 01:21 AM
As for tech base, I'd prefer IS over Clan, but am up for either. And weight class, a little bit of everything? Fun to run so that I can play in all weight classes would be nice, but I get that some classes (like most lights) will be mostly out of reach.
#4
Posted 29 December 2020 - 02:24 AM
Clan does it best though with mechs like the Scorch and the IS LB20x being 1 crit too big. You can try an LB20x + 4x SRM6 Orion for IS.
You can also try MRMs. Standard is like 2x MRM30s.
Just max out your velocity nodes.
Edited by Elizander, 29 December 2020 - 02:25 AM.
#5
Posted 29 December 2020 - 02:39 AM
Warhammer 6R with 2LB20 OR Victor 9A1 with 3LB10 is likely your best choice.
Here is a build for Warhammer:
An5:20D1|3P|3P|hbph0|L@qh0|L@r20s20t]0|3P|3Pu\0|3Pv40|3Pw404040
#6
Posted 29 December 2020 - 05:40 AM
AkArcAngel, on 29 December 2020 - 01:21 AM, said:
I am sorry to hear that.
AkArcAngel, on 29 December 2020 - 01:21 AM, said:
If I may suggest something, try Clan Advanced Tactical Missiles.
They have much shorter minimum range than LRMs (120m vs. 180m).
They are the most effective between 120-245m (3 points of damage per missile) and still useful up to 450-500m (2 points of damage per missile). You can annoy the enemy players up to 1100m (1 point of damage per missile).
#7
Posted 29 December 2020 - 06:48 AM
#8
Posted 29 December 2020 - 12:53 PM
#9
Posted 30 December 2020 - 03:19 AM
As unlike lasers you don't have to hold it on the target long time, just for a split second
Maybe doable for you, I suggest you try to give you more variety than just missiles.
#10
Posted 04 March 2021 - 06:38 AM
#11
Posted 27 July 2021 - 03:17 AM
as others have said MRMs and LBXs are a good choice. the LBX/5 has even gotten some love and is more viable now
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