

On1-Iic-A Build,,, This Will Lift Your Game
#1
Posted 29 December 2020 - 03:21 PM
1 heatsink left torso
Target Computer MK3, and Clan active probe
1 lazer AMS
Ferro Fibrous
double heatsinks
endosteal
2 Med. Pulse lasers
4 LRM 15s with Artemis
10 Tons Ammo
Draw Back - weapons on left side
Pos. - Arm swing, torso twist, and speed, make for a killer Lurm boat
#2
Posted 29 December 2020 - 03:37 PM
#3
Posted 29 December 2020 - 06:45 PM
#5
Posted 29 December 2020 - 07:22 PM
Edited by Samial, 29 December 2020 - 07:24 PM.
#6
Posted 29 December 2020 - 08:43 PM
"Stay back! Stay back I say! I've got backups and I am NOT afraid to use them!"
#7
Posted 29 December 2020 - 08:54 PM
#9
Posted 30 December 2020 - 02:13 AM
#11
Posted 30 December 2020 - 04:19 AM
#12
Posted 30 December 2020 - 10:57 AM
there is always a better build, and at this point in the game everything is a troll
but this is a mech that Free players can easily get and play at a high lvl
until someone slaps that piece of paper down on your Rock
the MK3 is for faster, better Locks
9 or more tons of Ammo can give you 1000 plus damage in good games
Lazors are because people always need a back up no matter how weak
i see Lurm boats all the time with just Lurms.
Average game this will give you 500 Plus damage
you just need to Skill up; range/missile/lock on stuff
and learn/practice like all styles or weapon choices of play
#13
Posted 30 December 2020 - 11:03 AM
FinnMcKool, on 30 December 2020 - 10:57 AM, said:
there is always a better build, and at this point in the game everything is a troll
but this is a mech that Free players can easily get and play at a high lvl
until someone slaps that piece of paper down on your Rock
the MK3 is for faster, better Locks
9 or more tons of Ammo can give you 1000 plus damage in good games
Lazors are because people always need a back up no matter how weak
i see Lurm boats all the time with just Lurms.
Average game this will give you 500 Plus damage
you just need to Skill up; range/missile/lock on stuff
and learn/practice like all styles or weapon choices of play
If your doing it right your trying to make a weak spot in there armor with your direct fire or working on a weak spot so your missiles can shred there insides
https://mwo.smurfy-n...eaae39e9f91e194
#14
Posted 30 December 2020 - 11:11 AM
TC is bad on missile boats. You always should bring TAG. Laser AMS is objectively bad. Clan medium pulses are bad.
When linking builds try tho share them trough mechdb links, smurfy links or screenshots.
#15
Posted 30 December 2020 - 11:18 AM
If you really want to ease in to positioning, situational awareness, and movement without depending too much on aim just use ATMs. They lock on, their damage scales with range (closer is better but they do 0 inside of 120m), and they're direct fire so they won't just lob over hills.
#16
Posted 30 December 2020 - 12:00 PM
Targeting time boost 42.5%
maybe it don't lock faster, but it targets faster, so that it can start its lock sooner, in a practical matter i notice ezer faster locks, maybe i don't have the numbers to prove it
but it is what it is.
Ill never argue about more heat sinks or more Ammo, but everything is a trade off, and you have to deal with slots space and weight and at some point things just don't fit.
Edited by FinnMcKool, 30 December 2020 - 12:03 PM.
#17
Posted 30 December 2020 - 01:31 PM
FinnMcKool, on 30 December 2020 - 12:00 PM, said:
Targeting time boost 42.5%
maybe it don't lock faster, but it targets faster, so that it can start its lock sooner,
All that does is speed up the time it takes for the paper doll to appear showing your opponents armor. It does not decrease lock time by any measure. The only option for faster locks is a tag or someone else using tag on something you are targeting.
#18
Posted 30 December 2020 - 01:57 PM
Meep Meep, on 30 December 2020 - 01:31 PM, said:
All that does is speed up the time it takes for the paper doll to appear showing your opponents armor. It does not decrease lock time by any measure. The only option for faster locks is a tag or someone else using tag on something you are targeting.
That's Target Info, not Target time.
#19
Posted 30 December 2020 - 02:32 PM
#20
Posted 30 December 2020 - 02:35 PM
it would be nice if pgi would weigh in, i know that some times locks take
longer for some unknown reason, also it seems if you hold your targeting direct
in centre of target it locks quicker, than if its just inside box but off center,
this is interesting though, i learn new things all the time
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