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On1-Iic-A Build,,, This Will Lift Your Game


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#21 LordNothing

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Posted 30 December 2020 - 02:44 PM

i think id rather put atms on it. but i usually build my onions up as brawlers.

#22 Gagis

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Posted 30 December 2020 - 03:28 PM

View PostFinnMcKool, on 30 December 2020 - 02:35 PM, said:

well this targeting thing is very interesting, i know you're right about tag

it would be nice if pgi would weigh in, i know that some times locks take
longer for some unknown reason, also it seems if you hold your targeting direct
in centre of target it locks quicker, than if its just inside box but off center,
this is interesting though, i learn new things all the time

ECM makes targeting take longer. Direct line of sight makes targeting faster.

#23 martian

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Posted 31 December 2020 - 12:04 AM

View PostFinnMcKool, on 29 December 2020 - 03:21 PM, said:

Clan XL325, with 3 extra heatsinks
1 heatsink left torso
Target Computer MK3, and Clan active probe
1 lazer AMS
Ferro Fibrous
double heatsinks
endosteal
2 Med. Pulse lasers
4 LRM 15s with Artemis
10 Tons Ammo

Draw Back - weapons on left side

Pos. - Arm swing, torso twist, and speed, make for a killer Lurm boat

I am not sure if the relatively small benefits of that Targeting Computer Mk. III warrant spending three tons on it.

And I think that your LRM-boat could use Target Acquisition Gear.

#24 Curccu

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Posted 31 December 2020 - 01:06 AM

If you are going for lurms, why not just go full ******?
AWS-8R

skillz: aff7fffdffedc7d5e0a0000000000000000000000e8770270e70e83a2211f

Skills... strikes vs uav is your choice, ppl tend to hide behind buildings when lurmed so strikes are pretty much autohit, but if some bogger is coming to kill you... UAV might tell your friendlies that there is something to kill next to you.

build itself: why 3 instead of 4 launchers? well IMO 3 is good for heat/ammo balance, you can endlessly rain misery on your beloved foes over 1000m away.

#25 BackShot

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Posted 31 December 2020 - 01:53 AM

LOL

#26 That Mech

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Posted 31 December 2020 - 02:37 AM

lock-on weaponries too hard to use. I'll stick to my direct fire kthxbai.

#27 RickySpanish

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Posted 31 December 2020 - 08:00 AM

View PostLockheed_, on 30 December 2020 - 11:07 AM, said:

A targeting computer does not speed up missile lock.


It does though doesn't it? Because isn't lock on time affected by sensor range? I don't know by how much, though.

#28 Meep Meep

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Posted 31 December 2020 - 08:29 AM

If a tc reduced target lock time it would be a staple of every guided missile build.

#29 The pessimistic optimist

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Posted 31 December 2020 - 08:30 AM

View PostThat Mech, on 31 December 2020 - 02:37 AM, said:

lock-on weaponries too hard to use. I'll stick to my direct fire kthxbai.


Or just play what yea want and what works

#30 Gagis

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Posted 31 December 2020 - 09:02 AM

View PostRickySpanish, on 31 December 2020 - 08:00 AM, said:

It does though doesn't it? Because isn't lock on time affected by sensor range? I don't know by how much, though.

Only for indirect fire and by very very little.

This is one niche use for the Command Console tho, since it takes 1 crit, 3 tons and increases sensor range more than TCIII does. I haven't actually seen anyone use it but it could be fun to experiment with the sensor range quirked CP-10-Q with command console and all sensor range skill nodes. Ammo and heat sinks are almost certainly better, but it'd be interesting as a one-off experiment.

#31 FinnMcKool

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Posted 31 December 2020 - 02:57 PM

i didn't mention all the skills but ya all the target ect ect,
range, and missile skills
radar dep. ect ect

Im rethinking the Computer just from what folks are saying but so far it does (seem) to help
the computers have always had those who think they are great and those who have no use for them
and i'm talking about people who aren't running Lurms

bur any range thingy helps
i think.

and i'm not arguing this is the ultimate missile boat just that its a very good one, as well as versatile,
and the speed of it with the arm swing is really a bonus most missile boats cant match.

personaly the 2 best missle mechs i think are the

Golden Boy with LRM 5s and 2 med Pulse

and the Blood Asp Omni, using ECM and 4 LRM 20s 2 med Pulse





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