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Gauss Rifles- Your Thoughts?


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#21 Y E O N N E

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Posted 28 May 2021 - 01:36 PM

You have a total of 12 other single-slug projectile weapons capable of firing instantaneously. The Gauss is fun precisely managing its unique quirks breaks up the monotony. It also happens to have highly advantageous features in the damage, range, and heat departments, making it not only fun to manage but also rewarding to use.

Leave it alone.

#22 Catra Lanis

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Posted 28 May 2021 - 02:48 PM

I'm by no means a marksman but I have no problem brawling with it, it just takes a little time to learn.

#23 Khobai

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Posted 28 May 2021 - 07:29 PM

View PostY E O N N E, on 28 May 2021 - 01:36 PM, said:

You have a total of 12 other single-slug projectile weapons capable of firing instantaneously. The Gauss is fun precisely managing its unique quirks breaks up the monotony. It also happens to have highly advantageous features in the damage, range, and heat departments, making it not only fun to manage but also rewarding to use.

Leave it alone.


clans have other single slug ballistic weapons that can fire instantly? oh wait they dont.

gauss is the only single slug ballistic weapon clans have and it doesnt fire instantly. facts.

the only clan weapon that can snapfire at long range with a single projectile is the cerppc.

so I definitely think it would be fine to allow gauss to snapfire since gauss and ppcs are linked for ghost heat now anyway.

clans could definitely use another snapfire weapon besides just erppcs.

Edited by Khobai, 28 May 2021 - 07:37 PM.


#24 Leone

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Posted 28 May 2021 - 07:32 PM

Ac 2, Ac 5 after the cauldron pass.

~Leone.

#25 Khobai

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Posted 28 May 2021 - 07:39 PM

View PostLeone, on 28 May 2021 - 07:32 PM, said:

Ac 2, Ac 5 after the cauldron pass.

~Leone.


nobody is going to use those weapons theyre terrible.

they take up more crit slots and same weight as the ultra versions. and they do less dps than the ultra versions.

why would any clan player in their right mind use those weapons over uac5s and uac10s?

cauldrons balance pass failed to make those weapons worth using. theyre still just awful placeholder weapons for when ammo switching between slugs and lbx was supposed to be a thing.

to even suggest those weapons are viable is hilarious.

im not saying they cant be fixed but cauldron certainly didnt do it... they need both a tonnage and crit reduction compared to UACs to even be considered functional weapons.

If they made the CAC2 4 tons/1 crit and the CAC5 6 tons/2 crits then maybe theyd be worth using on some builds.

Fixing the CACs is certainly one way to give clans much needed ballistic options. But theyre still not worth using as is.

Edited by Khobai, 28 May 2021 - 08:00 PM.


#26 Heavy Money

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Posted 28 May 2021 - 07:52 PM

View PostKhobai, on 28 May 2021 - 07:39 PM, said:


nobody is going to use those weapons theyre terrible.

they take up more crit slots and same weight as the ultra versions. and they do less dps than the ultra versions.

why would any clan player in their right mind use those weapons over uac5s and uac10s?

cauldrons balance pass failed to make those weapons worth using. theyre still just awful placeholder weapons for when ammo switching between slugs and lbx was supposed to be a thing.

to even suggest those weapons are viable is hilarious.


-> Why would you use an AC2?

AC2s have many powerful builds. Their UAC version doesn't really.

Edited by Heavy Money, 28 May 2021 - 07:54 PM.


#27 Khobai

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Posted 28 May 2021 - 08:01 PM

View PostHeavy Money, on 28 May 2021 - 07:52 PM, said:


-> Why would you use an AC2?

AC2s have many powerful builds. Their UAC version doesn't really.


were talking about CAC2 buddy not AC2.

and no theres absolutely no reason to use a CAC over a CUAC2. ever. for any build.

its a terrible weapon. period.

CAC2 = 5 tons and 3 crit slots? WHY? it should be 4 tons and 1 crit slot.

CAC5 = 7 tons and 4 crit slots? again why? it should only be 6 tons and 2 crit slots

if cauldron wants to fix those weapons thats how to do it.

Edited by Khobai, 28 May 2021 - 08:08 PM.


#28 Brauer

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Posted 28 May 2021 - 08:19 PM

View PostKhobai, on 28 May 2021 - 08:01 PM, said:


were talking about CAC2 buddy not AC2.

and no theres absolutely no reason to use a CAC over a CUAC2. ever. for any build.

its a terrible weapon. period.

CAC2 = 5 tons and 3 crit slots? WHY? it should be 4 tons and 1 crit slot.

CAC5 = 7 tons and 4 crit slots? again why? it should only be 6 tons and 2 crit slots

if cauldron wants to fix those weapons thats how to do it.


CAC2s saw use before the Cauldron patch, and the builds that were good with CAC2s before remain good.

CAC5s are suddenly relevant on things like a 4xCAC5 + 2xCERPPC Mad Cat.

So both CAC2s and CAC5s are worth running and have niches of their own right now.

CAC10s are also quite usable on mechs like the KDK-3 which can either run 4xCAC10 with a big engine, or either 4xCAC10+1xCERPPC or 4xCAC10+2xCERPPC with smaller engines. The thing is a very effective trader and the CAC10s concentrate damage quite nicely despite having multiple slugs per burst.

#29 Heavy Money

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Posted 28 May 2021 - 08:29 PM

View PostKhobai, on 28 May 2021 - 08:01 PM, said:


were talking about CAC2 buddy not AC2.


...bruh...

View PostKhobai, on 28 May 2021 - 08:01 PM, said:

and no theres absolutely no reason to use a CAC over a CUAC2. ever. for any build.

its a terrible weapon. period.


Lol the Direwolf is known for 8xcAC2 not 8xcUAC2's. The Rifleman IIC-2 is known for 6xcAC2 not 6xcUAC2.

You appear to not even be aware of what builds are good or why. You are surely aware that the UAC2s have different heat and range, right? And they jam? (Same for cUAC2's, just to avoid any confusion about what weapons I'm talking about, because you can't possibly infer it from context like you assumed people would for your own post.)

You're working off theory without taking all the relevant factors into account, even though there are actual builds that use these weapons. cAC2 boats (and AC2 boats) are very nice. cUAC2 (and UAC2) builds exist, but are less common. UAC2s (and cUAC2s) are generally only used over AC2's (or cAC2's) when slot limited. And in those cases, people generally prefer to use UAC5's (or cUAC5's.)

#30 MechB Kotare

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Posted 29 May 2021 - 09:13 AM

Yes buff please please... so bad weapon... so bad...

#31 RockmachinE

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Posted 29 May 2021 - 10:06 AM

I like the charge mechanic, it makes the weapon more interesting and it forces me mechanically to steady my aim. With single shot weapons I'm tempted to shoot before I am on target 100%.

#32 Khobai

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Posted 30 May 2021 - 12:50 AM

View PostHeavy Money, on 28 May 2021 - 01:29 PM, said:

There's nothing inherently wrong with a weapon being harder to use as a tradeoff for it being stronger than the alternatives in other ways.


but its not really stronger than alternatives anymore

not if you look at the ghost heat linkage nerfs and cooldown nerfs

chargeup is no longer necessary, or at least chargeup the way its currently works isnt necessary.

and chargeup doesnt really work as a tradeoff anyway because once people learn how to do chargeup it no longer really works as a tradoff anymore. all chargeup does is work as a barrier for newer players to be able to use the weapon.

Quote

Lol the Direwolf is known for 8xcAC2 not 8xcUAC2's.


As a purely fun build maybe. I actually wouldnt run either of those as serious builds on a direwolf since neither is what I consider a good direwolf build. IS mechs like the mauler or annihilator do trashflinger builds better than the dire wolf ever could because they get access to rotary ACs that can help supplement the low dps of the AC2s.

if youre going to facetank with a direwolf you need to do more than the pittily amount of damage that CAC2s and CUAC2s put out that gets spread all over. otherwise youre going to risk getting hit with gauss and ppcs just do some pittily damage with CAC2s? its not worth it in terms of trading. and given how unagile the direwolf is its not exactly the best mech for long range trading in the first place. youre not really playing it to its strengths. the direwolf is a heavy/assault killer, thats what it does best.

Again all of the CACs are terrible and need massive buffs. the ISACs are all at least 1 ton less (and often 1-2 crit slots less) than the UAC versions. So the same should be true for the clan CACs. they should cost less tonnage than CUACs and in some cases less crit slots as well. Especially the CAC2 and CAC5.

Edited by Khobai, 30 May 2021 - 06:29 AM.


#33 Brauer

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Posted 30 May 2021 - 06:40 AM

View PostKhobai, on 30 May 2021 - 12:50 AM, said:


but its not really stronger than alternatives anymore

not if you look at the ghost heat linkage nerfs and cooldown nerfs

chargeup is no longer necessary, or at least chargeup the way its currently works isnt necessary.

and chargeup doesnt really work as a tradeoff anyway because once people learn how to do chargeup it no longer really works as a tradoff anymore. all chargeup does is work as a barrier for newer players to be able to use the weapon.



As a purely fun build maybe. I actually wouldnt run either of those as serious builds on a direwolf since neither is what I consider a good direwolf build. IS mechs like the mauler or annihilator do trashflinger builds better than the dire wolf ever could because they get access to rotary ACs that can help supplement the low dps of the AC2s.

if youre going to facetank with a direwolf you need to do more than the pittily amount of damage that CAC2s and CUAC2s put out that gets spread all over. otherwise youre going to risk getting hit with gauss and ppcs just do some pittily damage with CAC2s? its not worth it in terms of trading. and given how unagile the direwolf is its not exactly the best mech for long range trading in the first place. youre not really playing it to its strengths. the direwolf is a heavy/assault killer, thats what it does best.

Again all of the CACs are terrible and need massive buffs. the ISACs are all at least 1 ton less (and often 1-2 crit slots less) than the UAC versions. So the same should be true for the clan CACs. they should cost less tonnage than CUACs and in some cases less crit slots as well. Especially the CAC2 and CAC5.


Charge-up is still a limiting factor even when you've learned to work around it. It's an inherent mechanical difference and players can abuse a gauss-mech's need to charge when fighting one. It doesn't make these weapons bad, but it does limit them in certain situations and definitely reduces their DPS from what it would be at current cooldown with no charge.

The 8xCAC2 DWF has seen use in competitive play pretty consistently. It is one of the best DWF builds and does well as a very long range high DPS mech. 16 damage pinpoint every 0.72 seconds (more often after skill tree) is pretty strong. Agility is also less important for a mech that's going to power-position and burn stuff down at long range. Agility is more important up close or for peeking mechs, the DWF with 8xCAC2s is neither. It's very odd to claim that build is not particularly good. RACs have substantially lower range than CAC2s and AC2s, they would not be paired with that particular loadout for the DWF in that role even if you could toss them on.

They're not terrible. You really should understand game balance before you make such definite and incorrect claims.

Edited by Brauer, 30 May 2021 - 09:48 AM.






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