VonBruinwald, on 25 January 2021 - 06:27 PM, said:
Only when the tech is properly balanced.
As it stands* IS mechs rely on quirks to balance them which has left a lot of them in the dust due to inadequate quirking.
*Hardpoint and geometry issues aside
There's no quirk-free way to level the playing field between good and bad robots. The IS mechs that do good now would do even better (perhaps being even outright OP) while the bad ones would get a bit more power but still kinda suck for the most part.
There are a few exceptions though like the Cicada 3C that would be a legendary troll with the Clan ERPPC in ways that it can't be with the IS ERPPC (assuming the weapon quirks apply to both faction ERPeepers). And I guess Panthers would get a lot more use out of their CT missiles than they currently do. Other than weird cases like that I don't think the bad robbits are going to catch up to the good ones even with mixed tech.
And admittedly I would love to run MRM spam on my Vulture Prime with its set of 8 quirks...but I think it's for the best to keep it segregated. If there's a particular hole in a faction's arsenal that should be amended either through adding new guns or changing existing ones.
Edited by FupDup, 25 January 2021 - 06:36 PM.