Zephrym, on 16 January 2021 - 01:27 AM, said:
Thank you for the rapid summary,
Zephrym. It is extremely appreciated, and I'm sure it will save some of us where we did not have the video watch time available.
That said, I have a few thoughts on some of the info (
and I'll take a little time here to post since the Queues are currently full of those frustrating non-communicating folk that ruin the gameplay experience for constructive people like myself)... Please keep in mind that they're directed at PGI's Staff as they come back through and read this thread... alright? I'm just using the pieces of your post in order to help organize the thoughts so that they're not just one blurry-wall-of-text that nobody can really process. Also, anything not kept in my quotes was something where I can't really provide anything constructive. Please don't take offense!
(
Heck, I'm skipping a bunch of emoji past this point because I know this is going to be a long post, and I know the Forum Software would choke & block me from posting if I tried to put as many of them as I really wanted to!!! Yeah, it sucks, but I'll deal with it!!!)
Zephrym, on 16 January 2021 - 01:27 AM, said:
Quarter 1 – Re-connection time to be extended to 4 minutes
It's about time that this happened, and is
way overdue for coming. I've seen too many threads about people who really do get wrongfully knocked from the game, and I've been a victim of this myself. Worse, in needing to hurry way too quick, it has ended up that I've missed sending in some useful Bug Reports either because I just didn't have the time to wait for it and/or it has ended up that I've accidentally lost the report due to clicking the wrong button because of the rushed situation. So this claimed update of a Reconnection Time Extension is very much welcomed & appreciated, and I suspect that many others will be happy to have it.
Zephrym, on 16 January 2021 - 01:27 AM, said:
Significantly lower c-bill costs for unit recruitment
Well, this will definitely help the Smaller Units, albeit that it may let the Super-Units thrive too easily again. I guess this will just have to be a "double-edged sword" of sorts that we all have to accept and live with. Hmm... Was there any additional solution that could have been applied to deal with that connected issue?
Zephrym, on 16 January 2021 - 01:27 AM, said:
Bolt-ons will stay on (potential challenges exist)
Okay... This one should be on a Case-by-Case and/or Mech-by-Mech type of basis. Every person should be able to have their own options for each of their individual Mechs as to whether those Bolt-Ons stay on or fall off, and there's a more-or-less perfect spot in the Bolt-On Equipping UI where it could be put. For example, that switch could be a checkbox named "Remain Attached During Match", and placed between the final Bolt-On Slot in the current UI and the "Revert Changes" button that would then be below it, which is only a very slight (
and hopefully simple) change in the UI rendering area. While some may like the different Bolt-Ons remaining on their Mech during the whole Match because of Faction Pride, Fear Factor, or other such things... There are as equally others who would prefer NOT always being constantly & forcibly given away by some random Bolt-On of theirs sticking up which they equipped, and are wanting to have it fall off once it gets shot. If this became only a "Forced To Be Always Present" situation for everyone, then there would unfortunately be many who would remove their Bolt-Ons and actively complain en-masse (
Like some of the backlashes that parts of the community has thrown at PGI in the past, which I personally would like to avoid anything causing again in such severity... Anyone else remember the MiniMap Snafu from back when?) until they were given at least the option to have them fall off again. I'm personally sure that with the option available to myself of selecting which ones held onto them and also which ones didn't that there would be Mechs which would fall under both categories for myself. Heck... We could have a PTS for this kind of thing, which I most certainly would be extremely happy to dive in and help test out, and really make having both sides work & coalesce together!!! There's just no good reason to only have it limited to one way... Anyone else reading this can agree, right?
Zephrym, on 16 January 2021 - 01:27 AM, said:
Static time of day for 6 maps (adjustable if feedback dictates) e.g. Crimson Strait will be at dusk (6:45pm iirc)
Oof... PGI's Staff could get some angry feedback on this one. I hope they make both the Daylight & Night Versions available on each and every map that currently had Time-Of-Day as part of its' elements. There's just no good reason here to only have it limited to one singular Version of a particular Map available... Anyone else reading this can agree, right?
Zephrym, on 16 January 2021 - 01:27 AM, said:
Increases to the cadet bonus achievements to include such things as colours, cockpit items and GSP
I don't know how much of that will retroactively pass into the hands of those who have been playing MWO for some time, but I would not be cranky if zero of this affected me personally. That said, I do like how the New Player Experience would effectively be enhanced & improved by stuff like this, so I am thoroughly on the side of
SUPPORT for having this change happen, and will look forward to seeing Future New Players giving positive comments about their Experience including this.
Zephrym, on 16 January 2021 - 01:27 AM, said:
Log on volume to be lowered
About [LONG BLEEP] Time... I'm completely sick of having to rapidly change my speaker settings and/or hit my Mute Button, either in order to avoid unnecessary Real Life
TM disruptions to people nearby, or prevent my ears from getting hurt while wearing a Headset for private audio. An end to having to screw up the Audio Configuration will be extremely appreciated by all, as that also reduces disorientation and unnecessary battlefield disruptions.
Zephrym, on 16 January 2021 - 01:27 AM, said:
Quarter 2 – Improving existing content (mech variants) and spawn points – community feedback required and welcomed
Aware of this... Will catch up (
well, if I don't forget) with
that News Post as soon as I can... Definitely stay tuned for posts from me elsewhere!
Zephrym, on 16 January 2021 - 01:27 AM, said:
Quarter 3 – New content in the form of Matt's event queue – more info to follow
Looking forward to this... I hope some Future Event Challenges will include items like counts of "Instances where a Mech Pilot helped to incur TAG Damage on the Enemy Team", as that was a nice Challenge which happened to be something I enjoyed achieving in the past. Not having any of that for a long time now has been depressing, particularly when anyone with an Energy-Type Weapon HardPoint could easily pull this off with just a little effort. Plus, it felt to me like any time that Challenge happened to be present, the result was that people actually had to work as a Proper & Communicating Team in order to get maximum enjoyment. It would be nice to feel the return of that variety of atmosphere happening!!!
Zephrym, on 16 January 2021 - 01:27 AM, said:
Quarter 4 – Not sure, depends on progress and resources
It was stated that technical resources and support are hard to come by at the moment due to the demands of MW5 development. It is anticipated that more resources will become available as the year progresses but these will need to be planned and negotiated.
The Roadmap will be published soon. It is flexible, malleable and only a broad outline
Let's not overload the RoadMap again. The last time it had too much on it, and/or too many deadlines set, there were then too many pushbacks & missed things with what was on the roster, as well as too many Bug-Loaded Game Patch deliveries happening. That hellish havoc is something to avoid returning to.
Zephrym, on 16 January 2021 - 01:27 AM, said:
New bundles are being created (including for Steam) – feedback and suggestions appreciated.
Well, one suggestion would be to improve the overall experience for Steam-Based Users by restoring the previous Steam Performance Packs to being available for purchase by those who never had the chance before. One such example is all the people who have joined the MWO game after those Steam Performance Packs were taken down. In my personal-but-extreme opinion, there really was zero good reasoning to remove the option of purchase in the first place, and I am in
SUPPORT of such a move as this even though I use the Standalone MWO Portal & MWO Game Client myself. From how it looks to me, doing what I am effectively recommending here would be no less than an extremely & completely positive business decision for PGI to make, and would help MWO to survive for longer... Anyone else agree with my opinion?
Zephrym, on 16 January 2021 - 01:27 AM, said:
More VLOGS to come on an 'every other week' basis. Additional news items as and when required.
Yeowch! You don't need to go that far into the extreme,
Daeron Katz &
Matt Newman, as it means the two of you would potentially lose time which you could optimize toward getting stuff implemented & done for insertion into the MWO Game itself. In my opinion, doing more of those VLogs only once every Month or two is perfectly fine, as prematurely rushing from one topic to the next can all too easily cause something to get missed, which would end up resulting in a bad experience somewhere that could possibly have been avoided. Heck, consider this constructive post from me right now as one of the attempts of helping things to avoid ending in some negative result for any part of the Player Base and/or PGI in terms of the Future Of MWO which we're still heading towards, because I want to see positive things come from this revival attempt.
Zephrym, on 16 January 2021 - 01:27 AM, said:
Dev Hunts ongoing, hoping to automate the rewards.
Huh... I haven't seen a single member of PGI's Staff on the battlefields, period. Where are you guys? Are you ALL stuck down in 'Tier 5' or something? Or are there just not enough of you online at any given time for Mech Pilots like myself to have any chance of being with/against you? Is this a case where I need to ask MWO Support to take about 1500 points of my PSR off (
as in, move me down to about Mid-'Tier 4' area) in order to get put in a Match where at least one of you are present? Somebody throw me a mental hint here!!!
And with that, I'm left to put this up for all to view, and hope that PGI's Staff can use this Feedback in order to improve things in a positive manner for all.
~Mr. D. V. "
seeing much happen with MWO in 2021, but wanting to hope & help so things don't end badly" Devnull