50 50, on 16 November 2020 - 09:00 PM, said:
For the existing ones:
Spawn Point locations
Is it possible to have some different setups for spawn locations without needing to have duplicates of the maps to save of database size etc?
There was a good suggestion about this in the forums a while back about having a single map with multiple different configurations for the starting spawn locations so we increase the variety of play on each map simply by altering where we start.
Adjustable out of bounds
This ties in with the spawn point idea but also lends towards a potential new type of mission and even team sizes for the matches.
With much of the game play in the matches taking place in some common areas, if we adjusted the spawn locations we could also adjust the out of bounds area to move combat into sections of the map that may rarely be used.
eg: What if the area we had to fight in on the new forest colony map was only around the very northern and eastern edges of the map from C6,D6,E6 around the beaches and islands to K10,K11,K12?
See here for reference: https://mwo.smurfy-n...lony&m=skirmish
If that could be done pre map selection along with spawn points we can multiply map use.
To lend that idea to a new type of mission, what if capturing a point on the map then changed the out of bounds area dynamically in game allowing a sort of territory control style of mission within a single match?
Take Incursion as an example and the battery locations instead opened specific corridors to the enemy base while protecting that same corridor to your own base while your team controlled that point all by building functionality into the out of bounds.
I'd like to know if that would be possible.
I agree 100% with both of these. The first one is most important to implement. The second one is brilliant and very creative.
Daeron, please consider priotizing the first one (spawn points) as the #1 first fix to do, as it's so easy and improves game play tremendously for EVERYONE.
Many thanks for your hard work on this, Daeron!