I never understood this discussion, mechs get salvaged and technology fransfers from side to side ...
Why can't we have just the 'mechs?
Started by Terran123rd, Jul 26 2012 07:06 PM
71 replies to this topic
#61
Posted 28 July 2012 - 12:36 PM
#62
Posted 28 July 2012 - 06:06 PM
Discussion is people fretting about a non-issue that won't be an issue, really, even when there's Clans in the game.
#63
Posted 28 July 2012 - 08:03 PM
Esyntha, on 28 July 2012 - 10:26 AM, said:
So in your opinion Clantech should just be available to everyone with no work needed and any poor noobs who end up in a fight with them should just get blasted away? That hardly gives any incentive to play IMO . "Oh.. ok so I could get this Hunchback.... OR I could get this timberwolf!!!!!! they both take the same effort to get!"
I really do not want any pandering to the people who just want WOT:Mech addition. I want this to be the pinnacle of mechwarrior games. When I finally get my hands on some clantech I want it to be a time to celebrate and the goal of tons of hard work, I don't want it to be a "I clicked a button and gots one" kind of thing. We should not have to make sacrifices for fun, experience, and immersion for whiners who don't want to have to put in the time to get what they want.
Also when people are invading a factory they are not all going to be rolling Clantech. fights are not going to be static Find a Match stuff. When a faction is defending an area people are going to be sending specific people to defend. If Captain dingus and his lance of jolly newbs are defending against a fully armed star that is because captain dingus was the person sent to defend.. there was no find a match implemented in that moment. Hopefully Captain dingus will learn fromthe experience, get better and get his lance better to the point that if he ever has to defend again his team works well enough that they stomp the invaders.
The only way that there would be a preferable Find an Instant match feature would be for those who don't want the full mechwarrior experience and just want WOT:Mech addition, they will be lone wolfing it just fighting for creds and exp and nothing else.
Community Warfare will be its own tier. People who dont want to actually play the game and just have snack time with mech flavor will not enter that area often at all if its correctly done. People who do want Community warfare will strive for better IS mechs and better Clan mechs and thus will not complain to hard when they are fighting clantechers with little to no defense against them.
You must not be able to read cause your post did not correspond to mine at all. I do not believe that you should just beable to buy clan tech i merely stated i dont believe it should be nerfed. If it was nerfed that little celebration you want would be for nothing once you acquire clan tech i merely gave ideas on how the Clan vs IS battles could be balanced out, combat vehicles being my suggestion was because they increase your teams fire power but are easily squashed. People will always be willing to play the under dog no matter what the game is (eg. Combat vehicles and IS style mechs).
#65
Posted 28 July 2012 - 09:13 PM
Let there be CLANS, with their full techs, but let them fight numerically disadvantaged.
Yes, let them fight less than 1-1 matches, outnumbered like they fought invading the Inner Sphere. Less players on CLAN teams, less tonnage on CLAN teams. To taste.
Yes, let them fight less than 1-1 matches, outnumbered like they fought invading the Inner Sphere. Less players on CLAN teams, less tonnage on CLAN teams. To taste.
#66
Posted 28 July 2012 - 09:19 PM
or we just gain clan mechs and so on through a pve content of personal challenge and also bear in mind that the is outnumbered clans so drops is will have more players.
(this is me gussing no facts to back up their a year away so im just pullin this idea out of me arse for any devs readin this)
(this is me gussing no facts to back up their a year away so im just pullin this idea out of me arse for any devs readin this)
#67
Posted 28 July 2012 - 09:31 PM
People just want clan mechs and gear because they find them superior to IS.
I agree with the comments made about being outnumbered and lower tonnage if clowns want to play clanners.
I love my Clan Smoke Jaguar, however this stuff should not just be "handed" to people.
I agree with the comments made about being outnumbered and lower tonnage if clowns want to play clanners.
I love my Clan Smoke Jaguar, however this stuff should not just be "handed" to people.
#68
Posted 28 July 2012 - 09:33 PM
I think this can all be solved by making Clan tech outrageously expensive in game that can only be purchased with in game experience (ie cannot buy it with real money) as a reward for playing a lot, or find a way to make both IS and Clan weapons have a distinct advantage and drawback.
#69
Posted 28 July 2012 - 09:34 PM
Terran123rd, on 26 July 2012 - 07:06 PM, said:
I've seen arguments for and against having the Clans as playble factions and mechs. I've seen long eloquent posts about how, either, they are so over-powered that they would break the game or how they can be so over powered but still be balanced.
Here's the thing. Everyone assumes that the Clans will be OP because they're OP. Because that's canon.
I'm all for following canon to the letter, but there are times when things like, say, realism or , in this case, canon, must step aside in favor of gameplay.
Do away with the problem.
Get rid of the OP Clantech weapons and gear, but keep the chassis. Let us pilot our Timber Wolves and Mad Dogs and Stone Rhinos, but make us use Inner Sphere weapons and gear. If Clan weapons are used, make them look different but function exactly, or nearly exactly, like the Inner Sphere tech; in other words, make them vanity and role play items.
I know the munchkins and purists are going to crucify me for this, but what do you guys think?
Here's the thing. Everyone assumes that the Clans will be OP because they're OP. Because that's canon.
I'm all for following canon to the letter, but there are times when things like, say, realism or , in this case, canon, must step aside in favor of gameplay.
Do away with the problem.
Get rid of the OP Clantech weapons and gear, but keep the chassis. Let us pilot our Timber Wolves and Mad Dogs and Stone Rhinos, but make us use Inner Sphere weapons and gear. If Clan weapons are used, make them look different but function exactly, or nearly exactly, like the Inner Sphere tech; in other words, make them vanity and role play items.
I know the munchkins and purists are going to crucify me for this, but what do you guys think?
Most of them wouldn't function properly because of the severe difference in weapon weight and heat production / dissipation.. The timberwolf for example wouldn't be able to really come close to its iconic weapons payload without sacrificing tons of armor or other critical things heat sinks ammo etc
#70
Posted 28 July 2012 - 09:35 PM
You cannot simply stuff a 75 ton frame that looks like a Madcat and has the right hardpoints with IS gear and call it an IS Madcat. Clan gear is both more powerful AND lighter. A big part of why clan tech is so powerful is because you can fit more of it onto a mech. Clan lights fight like IS mediums or even heavies in some cases. Clan mediums can be as nasty as an IS heavy or assault. And Clan Assaults are just unimaginably powerful. Oh, and they also move about faster than their IS counterparts.
So the solution, while seemingly elegant, is invalid because you simply can't stuff the right bits into the clan mechs if you're using IS versions.
See the Rakshasa as compared to the Timberwolf/Madcat for an example of the differences. The Rakshasa was meant to be an Inner Sphere copy of the Madcat, but it has less equipment because it simply can't fit all of a Timberwolf's goodies. See the Catapult as compared to the Mad Dog/Vulture. The Catapult has 5 tons on the Mad Dog, but has lesser lasers and smaller missile racks. Yes the Catapult jumps, but it's clearly outclassed by the Mad Dog, even at 5 tons heavier.
So the solution, while seemingly elegant, is invalid because you simply can't stuff the right bits into the clan mechs if you're using IS versions.
See the Rakshasa as compared to the Timberwolf/Madcat for an example of the differences. The Rakshasa was meant to be an Inner Sphere copy of the Madcat, but it has less equipment because it simply can't fit all of a Timberwolf's goodies. See the Catapult as compared to the Mad Dog/Vulture. The Catapult has 5 tons on the Mad Dog, but has lesser lasers and smaller missile racks. Yes the Catapult jumps, but it's clearly outclassed by the Mad Dog, even at 5 tons heavier.
#71
Posted 28 July 2012 - 09:35 PM
I am very interested to see how they deal with this.
Me, I'd drop 2 stars (10 mechs) vs. 12 IS mechs to start and see how this shakes out.
Let IS be a bit more heavy and it would be a nice fight with properly trained mech warriors. Boost IS tech a bit, say add double heat sinks and that helps negate everything but the speed and range. Dont get me wrong I think clan tech is better, I just think good IS pilots can plan and use other things to make the fight better.
For example. Staying in lance formation, using cover, playing defense. You have an assault lance unload on a proud clanner charging around in house TimberWolf it will die quick.
As for when the clan assault lance comes.. heh, oh well. We better have punching and kicking
Me, I'd drop 2 stars (10 mechs) vs. 12 IS mechs to start and see how this shakes out.
Let IS be a bit more heavy and it would be a nice fight with properly trained mech warriors. Boost IS tech a bit, say add double heat sinks and that helps negate everything but the speed and range. Dont get me wrong I think clan tech is better, I just think good IS pilots can plan and use other things to make the fight better.
For example. Staying in lance formation, using cover, playing defense. You have an assault lance unload on a proud clanner charging around in house TimberWolf it will die quick.
As for when the clan assault lance comes.. heh, oh well. We better have punching and kicking
#72
Posted 28 July 2012 - 09:44 PM
Clantech ruined TT. Not sure how you balance it against IS in an online game. But with that being said there is IStech in this game already that was invented to combat Clantech so maybe Clans are the next xpansion.
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